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Posts posted by Amdor
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The thing growing out from its forehead seems kind of unnecessary though.
I don't see anything unnecessary about zombie unicorns.
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1) Mine doesn't have one either. I guess that part was considered too fiddly to be left on the final model.
2) Can't help you woth this one. I assume you noticed that two of the fingers are seperate and therefore prime targets to getting lost. I think the mannequin does fine without one.
3) Same problem again, but I also noticed that the build instructions are missing the front of her dress completely. That might be why someone didn't notice that it reached below her feet.
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Well, that was easy to solve. All you have to do is check the facts you're arguing about.
"(0) Monk of Many Styles: Choose a Limited Upgrade with the Restriction of Shenlong. If another friendly model has the chosen Upgrade attached, discard it. This model may discard a Limited Upgrade it has attached to attach the chosen Upgrade."
Choose a Limited Upgrade with the Restriction of Shenlong.
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Awesome, I want to try these the next time I'm visiting.
A couple of issues though:
-As it's written, Krampus's Regeneration wouldn't work as he never activates due to He knows when you're awake
-The height and qualities of Donna the witch and her Stock markers aren't specified
-Lizard's leg and owlet's wing is rather useless, giving just 1 AP for consuming it with a 1 AP interact (unless you can take (1) Interacts as a (0) action)
-Filet of a Fenny snake is weird. Since multiple instances of Hard to wound are cumulative the upgrade to Impossible to wound isn't necessary
-In the cauldron, boil and bake is similarly strange, fast is quite underwhelming when compared to nimble. Swift replacing nimble would be better IMO.
Still, everything else is pure gold.
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She is.
Used to be a human, too.
Fair enough. It's just that a sexily dressed guy would've been a fun idea in my opinion.
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The set seems awesome. I don't play Guild or Neverborn and I'd still like one, if only to get my hands on another delicious marksman.
Speaking of marksmen, I'm not convinced that Angel eyes is a woman. Skimpy clothing means nothing in my opinion when the Neverborn are in question and looking at Angel eyes' physique, their face doesn't seem too femine and I fail to see a chest on their render (a considerable one at least).
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With the Oxford Mages, if you take three of them can two triggers be done off the extra books in the same AP?
Nope, you can only declare one trigger per action (M2E big rulebook page 29).
As for Howard and Joss, I always try to take them both. They are both beatsticks, true, and rather expensive but together they can easily dissolve the opposition. If I could only pick one, I'd choose based on what I need to achieve my schemes and strats: Joss for tanking and Hank for killing power. Using your list as a base, I'd probably remove 3 arachnids and add the Brass arachnid (reactivating Hank is just too good) and use the 8 stones left to specialize my crew.
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Guild - Peacekeeper, no great interest in getting it, but I like seeing what the big constructs turn out like
Resser - Necropunks, for my Levi
Arcanists - Large arachnid, this is a tough one but I think these are the ones I "need" the most
Neverborn - Hooded rider, for my Levi (also I like the riders)
Outcast - Ashes and Dust, for my Levi
Ten Thunder - Fermented river monk, to prepare for Shenlong
Gremlin - Nothing, I'm just not interested in them at all
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He's summoned with full health. There is no general rule that says summoned creatures come at half health, most actions and abilities just deal damage to the newly summoned creatures. If the action or ability itself doesn't deal damage to the model (as in McCabe's case) they come in at full health.
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Have you checked Bushido miniatures? They have a wide range of eastern themed models and people have often proxied them as TT models.
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They're mainly for people, who have the old miniatures with their outdated cards.
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There's already a discussion going on here and people have linked a lot of videos and films that feel like Malifaux, including that one.
It's still an awesome short, I recommend it for everyone who haven't seen it yet.
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My Crossroads is still on it's way so I can't comment on the changes that Molly's story has gone through. I have read her stories in the chronicles and wave 1 book, though, and loved them thus far. It'd really be a pity if her story takes such a cliched turn.
But:
or naturally acquired Helsinki Syndrome
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Begs the question, how were the Guild Guards told to use their guns. For posing?
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Very interesting to say the least. Subscribed to your channel and eagerly waiting for more stuff.
I also volunteer as alpha/beta tester, if you happen to need one (with 2-5 buddies to test with).
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Yamaziko can take Call the Thunder when chosen as the Leader, even though it's restricted for only Ototo.
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From the big book page 40. "Any Action that has a target will also require that the acting model is able to see the target" meaning it needs LOS. This means that Francisco can't target through terrain you've determined as blocking.
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Unless they have The Firestarter screaming "I did it!"
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You're absolutely correct, I'm sorry for not being more clear on this.
I never meant it wasn't correct, I just meant that the rules don't directly say that an action fails if the acting model gets paralyzed. It is fairly obvious that it does fail, though.
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Seems to be correct. All of your points (apart from actions failing) are directly addressed in the big rulebook on page 52.
In addition to those rules, all attacks of a model with Paralyzed are considered range 0, meaning it can't engage others.
Edit: ninja'd
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Yep.
Big rulebook page 41. "A model will gain the benefits of cover from a Projectile Attack when any LOS line between the Attacking model and the target model can be drawn through any terrain with the soft or hard cover traits that is within 1" of the target model"
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Pine box says that when the DM takes the action again or is removed from play the target is unburied in base contact.
The rules for burying state that the model is removed from play when it's buried.
Therefore the first Death marshal would get buried by the second one and Lady J would unbury next to the first one before it's removed.
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The reflection dot can be just a single dot of pure white somewhere on the upper half of the spider's eye. Even that would make the spiders look more real, or you could try a glass or glow effect. I'll try to explain them but I'm not as good as others here, so please heed their advice over mine.
For glass effect start with a bright blue on the edges of the eye and start adding layers of darker blue on a smaller area on the center of the eye, ending with near black covering about a fourth of the eye from the center. Then add a reflection dot as I told above.
For glowing effect, which might be a bit more fitting for the spiders (and which I'll be doing on my own spiders) do the same but with white instead of black, adding brighter and brighter layers of paint until you end with a tiny speck of pure white in the center. A reflection dot is unnecessary here, since the light is coming from inside the spider, but you could add a similar glowing effect on all the surfaces the eye would illuminate (it looks cool but I won't be trying it myself, since it look difficult to pull off).
Joss's colour scheme looks nice, but I'd probably add a little variation on the metallic parts, perhaps changing some parts to brass/bronce.
What bothers me about your Ramos is that all his clothes are the same shade of gray. I'd use different colours or at least different shades to avoid a monotone look.
Like I said before, I'm nowhere near the level of some of the people here so if anyone goes against my advice, they're the ones who are right.
The most outrageous interactions in the game from a fluff perspective
in Malifaux Discussion
Posted
McMourning's Abra Cadaver with Plastic Surgery against pretty much any pure construct. McMourning first slaps a piece of meat on a steam arachnid, does his thing and *poof* the arachnid is now a hulking zombie.