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Amdor

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Posts posted by Amdor

  1. 1) Mine doesn't have one either. I guess that part was considered too fiddly to be left on the final model.

    2) Can't help you woth this one. I assume you noticed that two of the fingers are seperate and therefore prime targets to getting lost. I think the mannequin does fine without one.

    3) Same problem again, but I also noticed that the build instructions are missing the front of her dress completely. That might be why someone didn't notice that it reached below her feet.

  2. Well, that was easy to solve. All you have to do is check the facts you're arguing about.

     

    "(0) Monk of Many Styles: Choose a Limited Upgrade with the Restriction of Shenlong. If another friendly model has the chosen Upgrade attached, discard it. This model may discard a Limited Upgrade it has attached to attach the chosen Upgrade."

     

    Choose a Limited Upgrade with the Restriction of Shenlong.

    • Like 1
  3. Awesome, I want to try these the next time I'm visiting.

     

    A couple of issues though:

    -As it's written, Krampus's Regeneration wouldn't work as he never activates due to He knows when you're awake

    -The height and qualities of Donna the witch and her Stock markers aren't specified

    -Lizard's leg and owlet's wing is rather useless, giving just 1 AP for consuming it with a 1 AP interact (unless you can take (1) Interacts as a (0) action)

    -Filet of a Fenny snake is weird. Since multiple instances of Hard to wound are cumulative the upgrade to Impossible to wound isn't necessary

    -In the cauldron, boil and bake is similarly strange, fast is quite underwhelming when compared to nimble. Swift replacing nimble would be better IMO.

     

    Still, everything else is pure gold.

    • Like 1
  4. The set seems awesome. I don't play Guild or Neverborn and I'd still like one, if only to get my hands on another delicious marksman.

     

    Speaking of marksmen, I'm not convinced that Angel eyes is a woman. Skimpy clothing means nothing in my opinion when the Neverborn are in question and looking at Angel eyes' physique, their face doesn't seem too femine and I fail to see a chest on their render (a considerable one at least).

  5. With the Oxford Mages, if you take three of them can two triggers be done off the extra books in the same AP?

     

    Nope, you can only declare one trigger per action (M2E big rulebook page 29).

     

    As for Howard and Joss, I always try to take them both. They are both beatsticks, true, and rather expensive but together they can easily dissolve the opposition. If I could only pick one, I'd choose based on what I need to achieve my schemes and strats: Joss for tanking and Hank for killing power. Using your list as a base, I'd probably remove 3 arachnids and add the Brass arachnid (reactivating Hank is just too good) and use the 8 stones left to specialize my crew.

  6. Guild - Peacekeeper, no great interest in getting it, but I like seeing what the big constructs turn out like

    Resser - Necropunks, for my Levi

    Arcanists - Large arachnid, this is a tough one but I think these are the ones I "need" the most

    Neverborn - Hooded rider, for my Levi (also I like the riders)

    Outcast - Ashes and Dust, for my Levi

    Ten Thunder - Fermented river monk, to prepare for Shenlong

    Gremlin - Nothing, I'm just not interested in them at all

  7. He's summoned with full health. There is no general rule that says summoned creatures come at half health, most actions and abilities just deal damage to the newly summoned creatures. If the action or ability itself doesn't deal damage to the model (as in McCabe's case) they come in at full health.

  8. My Crossroads is still on it's way so I can't comment on the changes that Molly's story has gone through. I have read her stories in the chronicles and wave 1 book, though, and loved them thus far. It'd really be a pity if her story takes such a cliched turn.

     

    But:

     

    or naturally acquired Helsinki Syndrome

     

    tumblr_lx6s8jnlQk1qe37y8o3_250.gif

  9. Pine box says that when the DM takes the action again or is removed from play the target is unburied in base contact.

     

    The rules for burying state that the model is removed from play when it's buried.

     

    Therefore the first Death marshal would get buried by the second one and Lady J would unbury next to the first one before it's removed.

  10. The reflection dot can be just a single dot of pure white somewhere on the upper half of the spider's  eye. Even that would make the spiders look more real, or you could try a glass or glow effect. I'll try to explain them but I'm not as good as others here, so please heed their advice over mine.

     

    For glass effect start with a bright blue on the edges of the eye and start adding layers of darker blue on a smaller area on the center of the eye, ending with near black covering about a fourth of the eye from the center. Then add a reflection dot as I told above.

     

    For glowing effect, which might be a bit more fitting for the spiders (and which I'll be doing on my own spiders) do the same but with white instead of black, adding brighter and brighter layers of paint until you end with a tiny speck of pure white in the center. A reflection dot is unnecessary here, since the light is coming from inside the spider, but you could add a similar glowing effect on all the surfaces the eye would illuminate (it looks cool but I won't be trying it myself, since it look difficult to pull off).

     

    Joss's colour scheme looks nice, but I'd probably add a little variation on the metallic parts, perhaps changing some parts to brass/bronce.

     

    What bothers me about your Ramos is that all his clothes are the same shade of gray. I'd use different colours or at least different shades to avoid a monotone look.

     

    Like I said before, I'm nowhere near the level of some of the people here so if anyone goes against my advice, they're the ones who are right.

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