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Cy Dudley

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Posts posted by Cy Dudley

  1. Scale is one of them things I think a lot of people get hung up on, Malifaux uses the dynamic, if it looks good rule. And I would use the same rule when it comes to the terrain. Don't foget that Malifaux is an alian world With strange miss shaped reflections of earth side architecture.

    Dirial has given you some good advice as far as the size of things for looking good next to the human sized stuf.

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  2. Very nice set you have made.

    I think you have a good spred / amount of terrain and it all ties in together

    One of the main sticking points of many games is clear deviation of in or out of a terrain pece such as the hazerdus light. You could mount the slope on a bace of thick card larger than it and cut to shape which would create a danger zone. alternatively if you want a bit of risk of am I in or not? you could create a D shape template (flat edge to terrain ).

    The hill in pic 8 could maybe do with a bit of texture on the flat edge. But all in all a fantastic job and much better than how I started out with books under a green cloth and bits a cereal box to mark out woods and houses

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