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Crescent

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Posts posted by Crescent

  1. Personally I hope to get a clarification in the other direction, e.g. "Hate the Maker: This model may not be hired by a Crew if the Crew's declared faction is Guild" as I would like to field the robot in question.

     

    I do think it is probably going to go in the way Masterdisaster suggests, which is a shame for me since then I wont have an excuse to buy and paint the model for the time being :)

  2. I was wondering if I could take Lazarus with McCabe if I declare 10T? Question essentially boils down to if McCabe still belongs to the guild faction when declared as 10T.

     

    I am sort of thinking that he still belongs to the guild as I couldnt find anything to the contrary in the rulebook, but would like to make sure as it might be an interesting combo if allowed.

  3. to a large extent I agree with this - unlike warmahordes where "caster kill" is a defined goal, and you can work such a tactica about the methods and style a particular gang can employ to achieve it, malifaux is far too open for such a simple defined answer.

     

    How I use a master will depend on who I take, what the strategy and scheme pools end up being, how the terrain looks, etc.

     

    How I use a master will vary a lot, and will change based on the game conditions and the opponent I'm facing (the player not the crew he brings) - and tis assumes that the choice of master is the most important decision you make - and that is far from the case!

     

    Doing, not listening, is by far the best teacher.

     

    That said, I'm always up for talking about the Faux, and it may shape up well with the right structure.

     

     

    I think you're underestimating the complexity of competetive warmahordes, which is what chain-attack deals with. Caster kill is almost always either a last resort to try and win a game you think you are losing or a result of one player making a mistake in positioning their caster.

     

    Warmahordes games are usually won by scenario, and how to achieve those obviously vary a lot, both depending on the scenario used and on who (and what caster/faction) is across the table.

     

    What the chain-attack guys do so well is explaining a particular game they played and giving examples of their thought processes during that game. They cover a lot of stuff that would simply not be listed in a tactica, namely specific examples of model placement, how terrain affected their decision making in that perticular game and match-ups and interactions between the models involved. Afterwards they talk more generally about the casters, also outside of the particular match-up and scenario.

     

    I don't know if a malifaux podcast could be done in the same way because list-selection works much differently so just going through the different masters might not be the best format. Maybe doing factions might be a good start, and then looping around the different faction match-ups for different scheme pools. This might lead to some masters getting neglected due to the hosts personal preference though, but would probably lead to lots of useful tactical discussion.

     

    Also I don't think anyone would disagree that experience is the best teacher for games like these, but it is nice having something related to listen to while you paint, at least that is what I use the chain-attack podcast for.

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