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Ampers&nd

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Posts posted by Ampers&nd

  1. I think you have it the wrong way round, jealous firelord reads 'after this model is summoned, it is sacrificed unless another friendly gamin within 6 and los suffers 2 damage that may not be reduced, then sacrifice all other friendly totems un play' so it wouldn't kick in until the new banasuva is already in play, but he couldn't enter play without breaking the rare 1 limit. I could be wrong on this but I think the timing prevents it I'm afraid (as much as id prefer the other solution!)

  2. no, players flip for their own damage as a normal damage flip, remembering that the defender (so the player) chooses the card on a negative flip, and the attacker on a positive flip. Fated almanac page 210:)

  3. I think the gremlin culture thing hits it on the nose- this is the first time we've ever really seen Malifaux's denizens take centre stage rather than the stupid pink things that wandered in recently, and they are a joy to behold:) particular favourites are the Whisky Gamin's wheel and the Vanity Fair grimoire- in fact most of the grimoires had me in stitches, that one just killed me...

    • Like 2
  4. I'd start by grabbing the Malifaux cards, these can give you the basic derived stats as well as suggest skills (a void wretch would be able to attack unarmed with a skill of 5 for example) then use those to work of the base characteristics, abilities and actions. the front of card abilities should transfer over to talents with a little tweaking, and where similar talents already exist just swap them over (hole in the chest is in the quarantine zone book for instance (or bayou?))

     

    This should give you a really good base for them, then you add the skills that make sense to round them out as characters. ( 

  5. I've used Killjoy with some success alongside Myranda, especially in turf war style schemes, Colette can prompt Myranda and give reactivate, and with her decent walk that gives her the ability to get pretty far upfield before sacrificing herself to pop out KillJoy and a beast (usually Cerberus or Blessed) wherever you need them. it's a 21ss combo so I have to be careful with the rest of my spend to get the schemes done (22 if you take imbued on Myranda for either an extra move or cards for Killjoys arrival) 

    the biggest flaw in this is if I take it against a killy leader (lilith is an issue) they can easily take  out one, if not both beaters unless I have activation advantage and usually need seize the day to get the first turn. also I need to remember to pop the beast as far  from Killjoy as possible to avoid black blood splashback.. 

  6. played Reva at the weekend and was surprised how good she is against Colette, with the upgrade that stops damage being reduced and the second stopping prevention, Reva's huge attack range pretty much guarantees Colette is either dead by turn 2 or hiding away at the back. 

  7. 7 hours ago, Jordon said:

    Well it's actually pretty interesting running them with Sandeep as "eat your fill" doesn't specify which attack and so you can borrow arcane storm, kill a model from range and still eat your fill. It might not make much sense, but it sure is handy.

    that I never thought of... 

    • Like 1
  8. I've taken one in my last two Sandeep games, originally because I brought the wrong case once, but they work well with him, as minions they have access to all his spells but they are great schemers that can hold their own and move damn fast. Great for hunting down necropunks and other irritating flankers.

  9. 15 minutes ago, Fictor said:

     

    One thing... I'm reading Beacon and says: 'Other friendly non-Peon models within 12" and LoS may take Ca Action PRINTED ON THIS MODEL STAT CARD at -1 Ca during their Activations...'

    So you can't Beacon 'The formless Mantra' because it's an upgrade and is't printed on Sandeep, it's true?

    I think he's referring to the 1ap action Sandeep is allowed to take when a beaconed ability has a tome in the casting duel.

    I have a query regarding silent ones, now I'm not a huge fan of them anyway, but people were talking about copying his actions with a silent one and then ice mirroring them through a well placed acolyte. I gave this a try, and it results in ca4 spells? (-1 for beacon, -1 for mirror) this resulted in needing 7's to get anything cast, and any attacking spell was pretty much useless. The only work I got from it was using the lure type action to drag Sandeep toward the acolyte, which was a lot of investment for very little gain, did I play this right?

    • Like 1
  10. I'll definitely chip in and suggest recruitment drive as well, it's a very simple setting initially and then dives right in to the action, with plenty of chances for the characters to interact with the world around them. for a follow up I'd suggest Nythera- Nythera is a spectacularly well-written adventure and has a huge impact on the world of malifaux, it' s possibly my favourite supplement for any RPG so I can't recommend it enough. 

  11. I would say- if you are just starting malifaux go with Ramos. Ramos was my starting crew and for a beginner its an excellent box. It contains a lot of SS in models, Ramos quite a simple playstyle (summoner) and it comes with two of the factions best models in Joss and Howard.

    extra purchases- 

    Johan

    Lazarus

    electrical creation

    mobile toolkit

    soulstone miner

     

    If you have played a bit and are switching factions, or want a bit of a challenge go with Colette.   I picked Colette up last year and it took a while to get going with her, I lost a lot of games before she started to click with me, once she did however I placed 3rd at a tournament which is practically unheard of. 

    extra purchases- 

    angelica

    malifaux raptor

    december acolyte

    arcane effigy

    coryphee

  12. Hoarcats are definitely worth grabbing here, every time I've taken them vs the family they've done well. Joss with imbued energies and some way of healing is also generally good to throw at them, especially if you get unlucky and turf war comes up so you have to sit in the middle and soak up bullets. 

     

    If you have ripples of fate the new upgrade that swaps beasts/constructs around could be useful for getting the cerberus into some squishy guild early on. 

     

    As for tricks- don't forget Perdita has obey- if you take the captain don't stand too close to any friendly constructs as whilst Perdita will usually use her AP for shooting things a free relic hammer attack will ignore that bulletproof and could cause a fair whack of damage as well as displacing the model outside the bulletproof aura. (not that i let that happen to me once) 

    • Like 1
  13. 20 hours ago, OldManMyke said:

    Tables just let me know and i will leave space for them, once i have your names thats fine.  Phil,DM me a paypal address and I will send you a refund (shame you cant but fully understand why)

    in which case- Michael green, one table and terrain:) cheers mike, see you next week.

    • Like 1
  14. My players went the slightly different way in that they spent all the rewards and income (plus a  lot of goodwill) from their first game sessions to build a 'gentleman's club' as a going concern, this gives them all some income (one takes explorers out as a guide, one runs security, another runs the girls etc) and this allows them to have a little more freedom financially, though I always take cost of living out of their income when I do hand it over. (Many of them have second jobs, dancing at the local saloon, doctor/lawyer, scout etc) 

    In game I have used soulstones as big rewards, and various smaller rewards. the first game everyone got a small soulstone as a 'welcome to the game' present which went towards the bar, and since then they have been working for favours and to further their own ends. Their reward for helping Mah out was that she didn't beat the snot of them. which is sort of a reward. 

    as for looting, my players are free to take anything they want to from the corpses, though often they fight monsters with inbuilt weapons so nothing to steal, other times they just have the better equipment anyway so it's not worth it. If you do have light fingered players it's worth asking them where they are carrying something as unless they are festooned with bags and  sacks they'll soon run out of hands and pockets, and if they do over-encumber themselves there are downsides in both combat and social situations ("I notice you have a death marshall's sword shoved down your pants sir?")

    As for selling stuff, I created an NPC weaponsmith who'll take anything off them without question for a low price, or they can try the black market and risk getting even more shafted. Here's my black market rules.

     

    The Fated will first need to be somewhere where they can access the more shady sort of dealers, and finding this is a challenge in itself. Fated must succeed in a TN 9 navigation or notice flip first. of course starting looking somewhere more than a little shady gives positive flips to the first test (frontier towns with no law, Malifaux/Ridley slums, Quarantine zone settlements etc) whereas more civilised areas will give a negative flip (downtown, the guilds headquarters, a well disciplined township etc)

     

     

    Black market  sales (ongoing challenge)
    • Skills Allowed: Intimidation, Barter, Deceive, Appraise, Scrutiny
    • Target Number: 8 (10 in Smaller towns where scrip is harder to come by)
    • Duration: 15 minutes
    • Success Requirement: Special (see below)
    • Failure Requirement: 1

    Divide the value of the equipment as new by ten. this is the initial valuation given by the vendor. Each success level beyond the first will add an additional 10% of the original value on to the amount offered to a maximum of 90% of it's original value.  As soon as a flip is failed the fated have two choices- to continue to push their luck, or to take the price offered. If they push their luck and fail again, they will be unable to sell the item during this challenge. 

    In addition, if the fated failed during either a deceive or Intimidation flip, there are likely to be other repercussions, potentially meaning they will be unable to sell any items during this challenge (or getting beaten up, having the item stolen etc.  I'd go with story here)  

    the Fated are free to add multiple items together in a bulk sale, but if they screw it up they could lose everything. 

     

     

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