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Posts posted by twee
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4 hours ago, Domin said:
ends its Activation when it cannot take any more Actions.
WHEN and not AFTER. It cannot take actions because of immediate paralyzed condition. So when does its Activation end? EFFECTIVELY IMMEDIATELY.
And Misery clearly says AFTER and not WHEN or IMMEDIATELY.
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14 minutes ago, Domin said:
Moreover - wording of Paralyzed says that you firstly end your current action and can't take other (even if you have unspent AP or (0) Actions). That's what is called "effectively" moving to End Activation step. But before you move to it - you end your current Action
Why "but"? isn't the situation with all possible AP finished effectively ('really') the end of activation? How is it possible to do smth inbetween the one and very same moment?
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Is it Wong you say a competitive gremlin player must-have?
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I have tried mixed pigs-gremlins list:
40+5 SS
Somer (pig feed, family tree)
2 Skitters
Lenny + upgrade
Gracie
Bayou gremlin
Slop hauler
Piglet
Hog whisperer
And understood that 'combined list' is either for experienced players or I made some mistake in it.
Next time I try piglets OR gremlins
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What list could you advise if I have following models:
Som'er avatar (i.e. Somer and big pig separately)
Gracie
taxidermist
1 skeeter
1 warpig
3 stuffed piglets
1 pigapult
2 slophaulers
3 young Lacroix
Ophelia starter set
will get 3 piglets soon
I am quite open to proxies
Many thanks!!
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I have built Falcrum29 four times
2048 is now very popular game
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I foresee the Nutcracker's ratking with 3 heads
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How many models of rats would you advise to have to never bother in 50SS games?
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Yep, I've made this mistake on the boards a few times too. I blame it on the fact that I'd only done Theoryfaux on Vanessa at that point - now that I know it's not possible, I see even less reason to take her.
I know the person who has interrupted your mistakes on the boards
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I maximize healing by taking all the sisters + 1 libby and Survivalist upgrade.
Student sister walks, pushes Ash Vik, (7")
Ash vik pushes Blood vik, walks, pushes Blood again. (another 6")
And then, being pushed 13", Blood has 2ap + 1 upgrade's ap + 1 melee ap.... So you can kill smb at 28" first turn.
So Viks get quite far away from the rest of the crew and I found ronins useless not keeping up with Viks.. and replaced them with snipers - even up to 2 trappers + Hans so that entire crew acts and does it from the first turn.
BTW this is 45SS I usually play
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I have an impression McCabe is very unpopular
If it is really so, what are the reasons: he is just a "plain, not interesting cowboy" to many + didn't use to be tough crew in previous editions?
I have got the crew and four extra hounds painted but have neither yet played nor even read the rules.
Wondering what models from any other starter boxes have synergy with McCabe
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she's near during Dragon actions, dmg 3 should not become a big deal for her as she has 8 wounds and there are higher priority targets for involved enemy models
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I think of Vanessa
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Is it worth considering hitting your own model to trigger Whirlwind? Is it possible to do at all?
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Has anybody played it?
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Kameraden, what upgrades would you recommend for
Hulk HogaVon Schill? -
Hey KADETON!
Ich habe angst dasI am afraid Vanessa can't take the Fury upgrade (Restr-s: Viktoria of Blood or Viktoria of Ash, Rare 1)!As to Howling Wolf Tattoo I had had the same understanding of its usefulness..
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Let me add more specific Q to the above: does anybody exploit Howling Wolf Tattoo?
with lots of rapid fire and flurry? what minion and when would benefit most of becoming a Sister for a while?
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Hey guys! What kind of support does Wyrd provide a Henchman with? A lot of people play wa#(&^*mer in Moscow and everybody I show likes the atmosphere of Malifaux minies but population of player is not in a hurry to grow.. The same with retailers: they are afraid to invest. Full circle
Misery for Stuffed Piglets
in Malifaux Rules Discussion
Posted
Imagine shooting ? had been declared and a horror duel failed. So:
1. gain paralyzed, END action (no effect, you don't shoot) AND SIMULTANEOUSLY activation (paralyzed removed)
2. Misery sees an end of action and triggers