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AgentOrange

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  1.             Great points all around.  Just wanted to add one more idea for potential builds; the Doppelganger.   I have only ever run Lynch as  NB and I always take her/him/it.  I find the flexibility it offers invaluable.  When building your crew it lets you run  the one Beckoner but have access to a second one in a pinch, more or less (unless you have horrible cards).  It is also a great scheme-scorer; it can interact while engaged for plant explosives, and, with the help of camouflage, manipulative, and  defensive stance it can actually turn into a decent road block/objective holder for a critical turn.  In addition; you opponent has to at least be slightly cautious of what they bring to the pitch because you could potentially get to use it against them. Finally, from the fluff perspective, it lets you cheat the Initiative flip which is definitely something Lynch would do.

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