-
Posts
404 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Gallery
Events
Downloads
Posts posted by Mikey_C
-
-
On 9/12/2016 at 9:01 AM, Cedar said:
He has high Def and Wp along 12 wounds, but his only def ability are soulstones- Beyond your magic is nice, but less effective than incorporeal in my opinion.
I would argue that having an extra walk on turn 1 and 2 are a pretty huge defence buff, as it should let him pick the fights he wants to be in.
Not to mention he can cast slow which can stop charges, that can be huge, not just for him but for other important models.
-
In my experience if you get an enemy model on flips there is no need to paralyze it, because it will be dead or have a pretty useless activation anyways.
That AP is better spent trying to slow/paralyze a different model. That's my take anyways.
- 1
-
3 hours ago, McSkip said:
First rules question:
When she`s unburried but not activated and killed, is she able to come back in the same turn? If yes, what about if she was already active?
Activated or not she can come back multiple times in the same turn.
3 hours ago, McSkip said:Tactical questions:
1. Better starting burried?
2. When unburried, immidiately activate and try to kill sth or waiting and try to get "fast"?
1. I prefer to start Bete on the table, she has a nice anti shooting aura that I prefer to benefit from most times.
2. Depends on the situation. Keep in mind though Bete's not a great killing model. She has great triggers though, so if the model she's unburried near hasn't activated yet it can be advantageous to attack right away.
One last point, I feel Bete best fits in with the non-summoning focused masters (Tara, Seamus etc.). Most of the summoners want to use that 10 you are saving to keep Bete from dying to summon whatever the situation calls for. So I think she works best for a master that doesn't feel hampered by holding a 10+ just for Bete.
- 1
-
36 minutes ago, nunorod said:
So, my thing with Kirai...
Was ikyrio effect that bad? Because I hope Austringers to be fixed next because they can fire at targets they can't see...at a looooong range...
With ikyrio being ht3 how often will this actually come up?
-
1 hour ago, Bengt said:
The last bit of the new ruling for markers "(note that a 30mm model will never be able to block LoS to a 30mm Marker)" doesn't seem entirely consistent with
In the case of a model blocking a model. When drawing the LOS tangent from attacker to target it will hit the blocking model before the target.
In a model standing on a marker the LOS will hit the marker and model simultaneously.That would be my guess (and just that a guess).
- 1
-
He's not to my personal fancy but the new outcast Master Parker Barrows' description matches yours to a T.
http://www.wyrd-games.net/parker-barrows(scroll down to tactica)
It's a bit of a tease though, because the crew is not yet out (they did a pre-sale during Gen Con).
Maybe between that and Jack it would help you choose outcasts. -
Aionus as a merc, though quite expensive.
-
I think the reason his belles come in at full health is because when the situation calls for a punk zombie immune to slow so it can flurry, Seamus can't provide that.
Also as mentioned his summon is a (0) so he can only do it once a turn. Where as theoretically Nicodem could summon 3 punk zombies all ready to flurry.
Also, even when the situation calls for summoning in a Rotten Belle for a lure both Nicodem and Molly can do that (arguably they even do it better, as Nico's belle isn't slow, and Molly can either reactivate her belle or give it a (1) ap action).
-
Student of steel
-
On 8/10/2016 at 0:57 AM, clockworkspide said:
I admit I was kinda hoping the Specialist would get something. Scramble and I Pay Better help a lot, but I'm not sure that I wouldn't rather take Lazarus sans upgrade under most circumstances.
Until now there have been WAY more threads about people feeling Hans is under powered and that trappers are just better.
Hasn't been much fussing about the specialist.
-
27 minutes ago, daniello_s said:
She is Terrifying All and that makes huuuge difference.
Sure but then the second part of the upgrade IMO makes up for that.
So still quite comparable.
-
6 minutes ago, Blacks85 said:
Hard to wound is obviously the worst defensive ability of the game. Sometime, it also increase the odd to have a red joker on damage too
Also increases the odds of the black joker, and makes it MUCH harder to cheat damage.
Give me hard to wound over Bullet Proof any day.
I think hard to wound is much better than people are giving it credit for.
Also with this upgrade he's defensively pretty comparable to Madame Sybelle and no one complains about her survivability.
- 1
-
3 hours ago, Paddywhack said:
Somewhat dissappointed that the Shieldbearers appear to be 6SS. I'll have to really take a hard look at them on the table to see if they are worth it. From the card, I was hoping more like 5SS, but maybe that would have been too good.
What if there was a way to make them sort of 5?
-
Hard to wound is pretty great.
Especially on a def 6 model. It also eases the burden on his WP4, because now you only need to finish within 10 of the opponent to put them on a flip for damage.He'll still get hit just as often, but it shouldn't be as hard and it will have a much lighter burden on your hand.
- 2
-
Aionus will almost single handedly solve this problem. The only down side is at 12ss he's not a great pick if bury shenanigans aren't in play.
Give him oathkeeper and he can lay down HUGE beatings on anything Tara makes fast and buries. He can also remove a burried bette on turn 1 if you have the cards for it.
Aside from that Tara's biggest weakness is Ml attacks. Against Ml attacks she is just def 5 with 12 wounds. If you can focus on her with a decent beater, you should be able to take her out in a couple of turns.
-
Tara - Karina - 3x Guild Autopsies - Forgotten Marshall or Rogue Necromancy
- 1
-
4 minutes ago, Myyrä said:
Tara's ability is in effect while she is the target of a Ca action. It isn't a single point in time. Sonnia's ability is in effect when she is targeting a model with Wp 6 or higher. If target's Wp suddenly changes in the middle of the action, she can find herself suddenly targeting a model with Wp 6 even though she wasn't a moment earlier, and her ability will be in effect.
This isn't a timing issue because both of the abilities are in effect for such a long time that there is plenty of overlap. It doesn't matter which of them kicks in first.
On that point we disagree. I would say neither ability is in effect until Sonia targets Tara with a CA action. At which point they happen at the same time, therefore use the timing rules to resolve.
I'm going to leave it at that, because neither of us will change the other's mind.
-
17 minutes ago, Myyrä said:
Timing has nothing to do with it.
Sonnia gets when the target has Wp 6 or higher. Does Tara have Wp 6 or higher when she is the target of a Ca action? Yes, she does. Sonnia gets .
Page 46
"if two abilities happen at the same time resolve them in the following order"
Seems like a timing situation to me.
-
General Timing box on pg 46 (big rule book)
1. Acting model resolves its Abilities.
2. Defending model resolves its Abilities.
So....
1. Sonia attacks with a CA action, resolves her Ancient Runes ability, Tara is Wp 5 so no flips.
2. Tara Resolves her Heartless ability and becomes df and wp +2.
- 1
-
So wyrd are 70's punk fans huh?
Here's a whole new list of models for the "references in Malifaux" thread.
-
Punk zombies are more useful than the students 95% of the time. You will want at least 1 punk zombie, you don't need the students (student of steel is the only student I would consider summoning and only if I needed to deal with armor). IMO punk zombies are the ultimate goal of Karina's upgrade.
Drowned can be useful for finish the job, you might want 1 drowned but you could easily do without.
I would get a box of Autopsies. They are a decent hire (you may sometimes want them over void wretches) and a decent summon when you get a high enough crow for a summon but not high enough for the punk zombie.
Crooligans are an excellent hire for resur Tara, but an extremely situational summon. I wouldn't bother getting them if you only play Tara as an outcast, and I would summon an autopsy over a crooligan 95% of the time.
TLDR
Get a punk zombie or two and get a box of Guild Autopsies. The other things (while nice) you will seldom use.
- 2
-
On 7/9/2016 at 10:13 AM, Blacks85 said:
I agree, the play style will be the same.
I don't know why they reduced cache too....Anyway
I would guess that it had to do with the complaint that he comes with 2 free waifs.
-
I think I found it on a blog.
I think this is the conversion if I recall correctly.
http://maliphoenix.blogspot.ca/2015/08/hannah-miss-ery-complete.html
- 1
-
On 7/3/2015 at 2:58 PM, Math Mathonwy said:
This link has gone dead any chance you could find it again?
I swear this time I'll save the image!
Soft cover in an urban environment
in Terrain Talk
Posted
Shrubs / hedges planted trees any sort of landscaping really
Chain link fence or wrought iron fence (any fence with significant "openess" to it),
Falling water from an overhead eavestrough or gargoyle
Low clothes line,
Pile of straw
Stack of newspapers
An overturned ruined cart with a canvas covering
Steam from pipes or buildings
A stack of boxes of bottles, baskets, market stands
Bicycles leaned up on a post
Market Stalls / tents
sandwich board signs
A curtain blowing out an open/broken window
A skeleton in some stocks