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Robble

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Posts posted by Robble

  1. My opinion is that somer takes far too much resources to be a solid summoner.

     

    I like summoning with him turn 1 maybe 2 then get him shooting and stabbing.  because half dead low defense gremlins in range of something with blasts will wipe you clean off the table before your slop hauler gets to go.

     

    Hes good in combat especially if you make them discard their hand first and if you have encouragement on sammy.

    • Like 1
  2. Ive used this list to great success.  I also like fitting in a sow sometimes.
     

     

    Gremlins Crew - 50 - Scrap
     
    Ulix -- 4 Pool
    +Clobbenin Stick [1]
    +Hunting Bow [2]
     
    •  
    • Penelope [2]
    • Bayou Gremlin [3]
    • Burt Jebsen [7]
    +Dirty Cheater [1]
    • Gracie [10]
    +Saddle [1]
    • Old Major [9]
    +Corn Husks [2]
    • Piglet [4]
    • Piglet [4]
    • Piglet [4]
    • Like 1
  3. Dragging this back towards the topic at hand, now that I have bit more experience under my belt I sat down with Perdita's card and the various family members again this morning. My expectation was that she would look more reasonable now that I understand the game a bit better.... but that is not what happened. Honestly she looks even MORE crazy-good to me now that I have a better appreciation for what she and her crew can really do with all of those upgrades, movement tricks, crazy defensive stats and stupefying damage output. 

     

    I accept that she is not auto-win because people tell me she can be beaten, but wow are the Ortegas the closest thing to broken that I've seen so far in this game...

     

    I think its interesting you think perdita is so good when I think she is probably one of the weakest masters in the guild faction.  Sure she can do tons of damage and will probably kill something a turn.  But the game isnt always about doing damage to win.  

    Focus on strats and schemes and just suffer some losses while targeting fransico is pretty much the key to beating perdita crews.  Also defensive stance is very very helpful.  Throw something with a high defense in their face to waste up AP,  while they are doing that go do a scheme.

  4. me and Eninja switched crews on our last game on wednesday.

     

    His crew was:

    barbaros 

    +rapid growth

    teddy 

    tots X 2

     

    We were both 2-0 going into the 3rd match and switched crews for extra league points.

    My crew was:

     

    Mancha

    slop hauler

    lightening bug

    whiskey golem

     

    I had never known the terror that is teddy until that game.  Eninja's made crew was very solid and ended up winning me the game due to some critical flips.

  5. I think its best to follow the draw strats and schemes method.  this will hopefully keep you away from the mentality that kills = wins because in malifaux that is not the case.

     

    Also you will get a little bit of the feel of the importance of only 5 turns where sometimes its better to forgo that killshot if you need to walk and place a scheme marker instead.

     

    I would however avoid spring the trap and maybe cursed object.

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