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AngryMojo

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Posts posted by AngryMojo

  1. We will be having a 50ss Gaining Grounds tournament at Paladin Tech and Game on the 21st, registration starts at noon, cards flip at 1 pm.

     

    Round 1:

    Flank Deployment

    Reconnoiter

    Convict Labor

    Hunting Party

    Leave your Mark

    Undercover Entourage

    Public Demonstration

     

    Round 2:

    Extraction

    Standard Deployment

    Convict Labor

    Take Prisoner

    Leave your Mark

    Show of Force

    Neutralize the Leader

     

    Round 3:

    Collect the Bounty

    Close Deployment

    Convict Labor

    Exhaust their Forces

    Leave your Mark

    Inspection

    Occupy their Turf

  2. Greetings all new 'Fauxers!  I'll be running a four week newbie league over at Paladin Tech and Game for the next four Wednesdays.  Buy in is $10, all prize support is going on a raffle system.  Every game you play gets you a ticket!  I'll be cashing in some Henchman points for this, see you there?

  3. 50 ss Gaining Grounds tournament, with all that entails. Working with the GG 2016 scheme pool.

    Round 1: Flank Deployment, Guard the Stash
    Round 2: Standard Deployment, Reconnoiter 
    Round 3: Close Deployment, Collect the Bounty

    Schemes will be randomly generated at the beginning of each round.

     

    Paladin Tech and Game will be hosting, registration begins at noon while cards flip at 1:00.

  4. You are cordially invited to a romantic themed ball hosted by ye olde Paladin Tech and Game in Orlando, Florida.

    50ss story encounter tournament, standard Gaining Grounds rules.

    No paint requirement, approved proxies for models that have not been released will be allowed.

    $10 buy in, registration starts at noon.  Check out the Orlando Malifaux facebook page for more info, including the strat/scheme pool.

  5. I'm starting a campaign for Malifaux using the Shifting Loyalties rules. Starting simple, four week campaign with normal restrictions and rules as listed in the book. Games can be played any time during the week, new weeks roll out on Saturdays at noon. Report all results in the group, we'll have a thread for each week.

    Buy in is $10, prize support will be on a raffle basis. Every game you play earns a single raffle ticket, prizes are raffled off on January 30.  I'll be looking for some sponsors, hopefully we can get some cool stuff.

    Games are played at Paladin Tech and Game, contact me if you're interested.

  6. Question:

    How do you keep models alive when benefiting from terrain will totally screw your charge? And the fact awful DEF means virtually nothing against ranged attacks even when benefiting from defensive terrain. 

    To put it simply, I don't.  When I take a big, stompy model like Izamu or a Rogue Necromancy, I have absolutely no illusions of it surviving through the game, or even long enough to get stuck in.  Those models are distractions.  They're big, they're scary, and your opponent is going to pay a heavy price for not taking them out.  So they take them out.  The key is making sure they dump as many resources into dropping the stompy monster as you can get them to.  I don't know if I've actually had Izamu kill anything particularly worthwhile in a game, but as long as he's healing himself, or Chiaki is healing him, or whoever is giving him some extra survivability, he's doing his part.  If keeping him in cover means one less attack hits without you dropping cards on his defense flips, all the better.

  7. Crooked men!  I need to work on my hour-long rant about how awesome they are.  That's like a marathon, you need to train for it.

     

    And considering my Drowned should be arriving tomorrow, I'll finally get the chance to really play around with them.  Will they be another rant?  Tune in to Funeral Crashers episode three and find out.  Duh duh duuuuuuuuuuuuh!

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