Hello everyone, I am a new blood to Malifaux and am toying with a couple different crews so thought I'd post the general gist and see what kind of feedback I get. Keep in mind I've only actually played 1 game, but have done a bunch of reading. I built them all around 50ss, with the idea that I can always cut down to smaller crews if I need to
1) Outcasts
Viktorias
Student of Conflict
Taelor
Roninx3
Oiranx2
Freikorps Librarian
So the jist here is to limit the enemies melee targets to the people I want them near, since the Ronin and Oiran cannot be charged, and use the Oiran to pull in anyone that doesn't want to come play in close range with the Viktorias, while using the Librarian to take advantage of Fates Entwined and heal both the Viktorias steadily.
2) Arcanists
Ramos
Mobile Toolkit
Kaeris
Joss
Metal Gaminx2
Rail Golem
Soulstone Miner
So here I was thinking that Joss, the Gamin and the Golem go out into the enemy and do their best to tear them up and place burning counters, and Kaeris also places burning counters. Then Joss' creation of scrap markers lets Ramos make Electrical Creations that Kaeris can then blow up in the enemies faces, as she continues to add burning counters and then accelerate.
3) Neverborn
Pandora
Poltergeist
Candy
Doppleganger
Sorrowx3
Insidious Madness
Beckonerx2
This is just maximizing the WP duels and extra effects. Trying to maximize targets, damage redirection and mitigation, and make the enemy tear themselves apart.
4) Guild
Lady Justice
Governor's Proxy
Judge
Guild Houndx4
Peacekeeper
Guardian
So the Hounds work as a team to come at the enemy and present a nasty threat while the Guardian sticks with Lady Justice to make her tougher, allowing her to get in close, and the Peacekeeper can drag enemies towards the hound.
So those are my theories thus far (I didn't list the upgrades but almost all of those lists have 9-16ss left over for upgrades and purchasing of extra soulstones if it's at 50ss).