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mikosi

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Posts posted by mikosi

  1. 19 hours ago, Adran said:

    Scamper is literally the aura used as an example to explain this on page 30 (electronic rule book) when it talks about Auras.  If 2 auras of the same name make 1 model change game state twice, then that would be cumulative (stacking), and Auras aren't cumulative so it won't happen. If 2 auras of the same name each make a different thing change based on something, then they are not being cumulative (not stacking) because they each alter different models. Because each scamper aura makes a different model move, they aren't stacking  even though they are all happening because of the same cheat. 

    Its a slightly complex explanation, but its normally relatively easy to work out in practise. 

    Thank you!

  2. 3 hours ago, fire5tone said:

    auras are slightly confusing... them stacking is dependent on who is effected by the aura, if the target is then it doesnt, that being most auras like entropy, alchohol poisoning, catalyst, ect. but if its not like scamper where the only effected is the model with the aura it does stack

    Thank you! A LI GA TO U!

  3. 11 hours ago, Adran said:

    I'm not sure what exactly you are asking, but there are no circumstances that the scrap marker is going to be doing Damage 2 and Injured +2.

    Firstly, if you move through 2 scrap markers actign as pit traps, or 2 pit traps, (Or 1 scrap marker as a pit trap and 1 normal pit trap) then the hazardous markers call out on page 36 tells us we treat it as 1 instance for the purpose of Hazardous terrain. 

    If you are wondering if the scrap marker in 2 scrap yard mines auras count as 2 lots, then no, according to page 30 Auras are not cumlative, so the scrap isn't affected by both aura. Even if it was, they both tell you it counts as a pit trap marker., and so the first rule tells us even if you walk through 2 pit traps, you don't take 2 lots of the hazardous effect. 

    Thank you!

  4. the way i read it, the judge would get to try and attach the upgrade side of the dead puppet, and then if it does not work, it goes away for the rest of the game. this way the dead puppets owner can not try and attach it later in his/her turn.

    Very Thankyou!

    A LI GA TO U GO ZA I MA SU !

  5. Please watch page 22.「I Need This」is not action....I think so...

    ---------- Post added at 05:15 PM ---------- Previous post was at 05:00 PM ----------

    I ask you a question.

    「I Need This..」can Attach Upgrade is deadpuppet's attached upgrade?upgrade side of the deadpuppet ?

  6. The judge kills a puppet he has a chance to attach the upgrade side of the dead puppet. If he doesn't attach the upgrade it gets removed from play instead of going to you opponents scrap pile

    VeryThankyou!!

    Which timing is it that Atouch a in dead puppet?

    「I need this...」is can Attach dead puppet's upgrade...

    Is it any other elements?

  7. Everybody nice to meet you.

    I ask about Staydead today.But....Because I am a Japanese, please allow to be the **** which English passed through

    Stay Dead: When this Puppet Tears Apart another Puppet, unless the Judge Attaches its Upgrade, the Upgrade is removed from play instead of being placed in the Scrap Heap.

    TearApartPuppet that is removed from play in staydead?

    or

    TearApartPuppet's attached upgrade?

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