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Falconrider

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Posts posted by Falconrider

  1. I'm neutral. I would love a way to narratively

    Link the games together, but I really do not like systems where people who win just keep getting the advantages that let them keep winning. And giving buffs that thrn cost additional ss doesn't work too well because what is costed fairly for one model might not be for another.

    Case in point Molly's tear of the gorgon upgrade which gives her a 0 action for 12 terror all and instinctual costs 3 stones, whereas lilith's beckon MALIFAUX gives her her tree summon ability and gives her instinctual. Lilith's is clearly way better, but only costs 1, while Molly's costs 3. I assume this is because the developers felt that Molly's 0 actions were stronger, but it illustrates that benefits in this game are going to be costed differently depending on who uses it.

    I would love a system which allows fights over control if the city, with special rules regarding terrain and set up, and for control of the city to fluctuate, but I would be leery of ANY form of advancement system.

     

    Fetid makes excellent points on keeping it fair though i would not seek to altogether exclude advancement where rules could be in place for re-balancing/handicapping.     

  2. Not to discount the OP but in the year that I have predominately been running Mei I havent found need for dedicated ranged attacks for her. I would consider Hans for support or the Freikorps trapper but I have never once felt I need a ranged element in her crew.

     

    I find if facing constructs that having Magnetism from Metal Gamin gives me some ranged game.

    Mei defiantly doesn't need ranged models to work though ranged opens up different play styles with her.

  3. Lazarus hands down is the best shooter for Mei.

     

    1. He is a self-repairing construct.

    2. He is a self-reparing construct.

    3. With Recalled Training he can auto fire blasts all over your enemies extremely well.

    4. If you have Toshiro, the Emberling can charge Laz and make scrap for Komainu.

    5. He is a self-repairing construct.

    • Like 4
  4. Even at 7ss with a 1ss upgrade i'd prefer the Samurai.

     

    I probably should have been clearer when stating they are better at melee than a gunslinger.  With 8 wounds the slinger has 2 extra but 2 hits in melee of 4dmg will take him out whereas the Samurai will still have 2 wounds remaining.

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