Jump to content

Jross

Vote Enabled
  • Posts

    67
  • Joined

  • Last visited

Posts posted by Jross

  1. thanks for the replies. the animating trees and plants is what I had in mind but wanted to see what other people thought. I love spells in through the breach because they are so open to coming up with different stuff.  another quick question if the station I flipped was undead I understand that makes me raised by undead but does that give the undead characteristic?

  2. I am going to throw my opinion in here on the five turns the issue that I have had with it is not the number of turns but the chances of the game continuing so many games I had in beta where close and was either hoping it would continue with a long shot or relying on it ending...if a crew gets a few bad flips in the start or a slow start be nice if that extra turn would have a better chance to come up and save them and not just rely on the 5......a leader upgrade wave 2 that you could discard and many sack a soul stone for a elf up or better chance would be great

  3. Just got the box put together and looking at all the models I can hire but have a question...as ten thunders can he hire the guild hounds on the crew creator it lets me but can't find anything on cards that let's him take them as ten thunder cause they don't have guardsmen am I missing something

  4. I like the first list but like candy with the twins that healing flip to get both of them is very nice plus u can obey candy to have them punch them selfs.....running avatar with dobbleganger is so much fun neg initiative to them positive for you personally copp hasn't really helped me as much as candy has

  5. kirai is alot to get used to right away alot of different options. if you want to sac things try it out and go that way if not then dont thats the joy of malifaux you can play the same master different ways. i have yet to use izuma but love the dead rider with her and hamelin is also fun. getting games with her and practice is key with all the different actions she and her crew can do

  6. a desperate merc with lynch is a great combo. turn 1 hd does the light inside and at the end of the activation phase do feast or famine on the merc for 1 dmg to get frantic then set the bomb off by giving it reativate with hd on another turn and watch the merc take down whatever is in his path and at the end of the second activation fades into the brillliance sunset.

  7. like the ties and the rock under them the only thing i would change if possible the the rail that hangs down inbetween the ties. dont know what you used for the rail so i dont know if it is possible to cut it flush on top of the ties. still looks great just something i noticed cause i work on the railroad ;)

  8. searched the forums and couldnt find these answers hopefully someone will help me out can a doppleganger copy freikops specialist's detonate tanks ability if so can u delcare the triggers because it names them in the ability? also when copying a basic weapon with doppelganger do you get the weapons ability such as ignore armor or just range and dmg?

  9. if you want to grow a teddy and play with lots of wicked dolls try playing collodi with zoraida its lots of fun

    you can obey weaver widow to make scrap and have teddy turn 2 and still have full Marionettes with collodi

    my 25ss list is

    zoraida

    collodi 8ss

    Marionette 2ss

    Marionette 2ss

    Marionette 2ss

    Marionette 2ss

    weaver widow 9ss

    did really well with it so far and its fun to play

×
×
  • Create New...

Important Information