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Malicte

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Posts posted by Malicte

  1. Line in the Sand isn't scored until the end of the encounter, on either scoring condition (at least 4 markers on line, at least 2 and announced).

    That said, I too like necropunks more than dogs. For one more point you get a (theoretically) faster model with leap to ignore some terrain. Plus their combination of hard to kill and a self heal can be very annoying to the opponent who doesn't commit enough to bring one of them down.

  2. Heck, even in a crew that doesn't ruthlessly exploit poison, that poison 5 is as good as regen 1, and that plus hard to wound plus 13 wounds means that, even if they are easy to hit they take a LOT of ap expenditure to drop. If you can shove them up in your opponent's face they can run a lot of interference for the rest of your crew just because the opponent can't get rid of them by casually committing a single model in one activation.

  3. In my personal experience with Hans so far, I haven't even bothered shooting off an upgrade. It just takes too much setup, and his point value is too high, and a lot of times the impact just wouldn't be enough. I like his Disarm trigger, and I think that inhibiting a major piece for a turn is probably just as big an impact or bigger than shooting off upgrades.

  4. We use a set of Streets, a set of Buildings, and two sets of clips. We're able to make a lot of interesting terrain very easily, though we ran low on clips when we tried to get ambitious. +1 on the "buy another set of clips" suggestion if you plan to build anything really grand in scale.

  5. My guess is he's gonna be McMourning-like, in that he'll have (at least) one upgrade that's guild only, and (at least) one that's neverborn only.

    I'm hoping he keeps the same level of ability to move around and order his crew, and that he can use it with Nephilim. As a major Lilith play and a huge fan of the Nephs, I'd love to be able to move some Young or Mature into striking position a little easier.

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