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Malicte

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Posts posted by Malicte

  1. I spend a lot of time running Vanessa with Oath Keeper as a melee monster.  Once Sisters in Fury is cast, she's swinging around a hefty 4/6/8 damage track in melee, and while it's only ml5, with either the plus flips from Synchronized Slaying or a few ok cards she can put a lot of things in the ground.  The nice thing is, the nova turn doing this is in addition to whatever else she does for you.

  2. I think I'd probably go

     

    Outcasts Crew - 20 - Shoot Out
     
    Viktoria of Blood -- 3 Pool
     +Sisters in Fury [2]
    Malifaux Child [2]
    Freikorps Librarian [7]
    Vanessa [8]
     +Oath Keeper [1]
     
    Child angers up both sisters, then they eat everything.  If you're not allowed to keep the 3 stones, you swap the librarian for oath keeper on blood Vik plus a Ronin.
     
    Edit: I think with a 20 minute time limit it's hard for summoning to be as effective, as your only goal is "murder" and more activations might actually make it harder to score full points and complete games.
  3. I've found Taelor with Scramble is well worth her stones if you're looking for a hard-hitting, resilient area-control piece. Whether you want such a thing is largely dependent on the Strategy and Schemes. If you need more mobility, you're usually much better off going with Bishop, but not all scenarios require that level of speed.

     

     

    So many options...  Ama No Zako controls like Taelor... doesn't hit as hard but controls better.

     

    Can't we just agree that Outcasts are the best faction and no matter what you are doing, as long as you are winning, you're doing it right?  ;P

     

    I find that Ama is a better area control model than Taelor if that's what I'm after.  Less survivable, surely, but between the Hazardous/Severe aura, Terrifying, her melee reach, and Obey, that's a lot of potential control.

     

    And yeah.  Of course they're the best.  That's just science.

  4. I'd spend the soulstone instead. The primary use of stones in my Viks crew is keeping the Sisters alive long enough to get into a proper melee - anything left over at that point gets used for triggering Whirlwinds.

     

    This is precisely my experience.  Soulstones to prevent until engaged.  You'll even get a tiny little heal for your trouble on the slingshot with Blood Vik's first kill, so you can probably soulstone prevent and even if a wound or two gets through, you're okay.  As long as she isn't at the point where something takes her down super easily (Say, 5 wounds or less) you're golden.

  5. I think what would probably benefit us the most would be to see an experienced player take a Neverborn crew like the ones we have put together up against the Perdita crew. Actually, now that I think about it, are there any good video batreps out there showing Neverborn pulling off the things you talk about against a Perdita crew? Because even after reading everything written here, and knowing that the terrain basically determined my game when we sat down at the table, I don't understand on a gut level how I am supposed to actually carry out an instruction like "Kill Francisco ASAP". Since our shooting is fairly pitiful, who is going to survive the wall of lead to carry out this deed? How do you lure a model out of position if it has +2Wp and can just be Shackled back? If we can barely get a model to the frontline of his crew alive, how do we get multiple models around them to limit the various movement tricks?

     

    I accept that more experienced players than we are accomplish these things, but damned if I can look at the different crews and see how it is done....  

     

    I'll talk to our resident guild player and see if he wants to do a Lynch or Lilith vs Perdita game on VASSAL.  If he does, I'll try to record it and put it somewhere usable.  May take a bit of time but I'll see what I can do.

  6. These days I feel like Taelor rarely earns her points except against summoning crews.  I have questions about her mobility and her somewhat deceptive fragility with that low Df unless you're willing to pump extra stones into her.  But at that point, with upgrades, you're starting to get very expensive very quickly.

     

    Granted, part of the problem is that the one thing the Viks aren't short on is damage output, so she tends to get less of a look unless I anticipate getting use out of Welcome To Malifaux.

     

    In the 10+ stone range, I find myself more partial to Bishop, Killjoy, and Ashes and Dust, since they all have ways to solve some of the problems I run into with Taelor.

  7. In personal play (and this is as much playstyle as anything) my experience tends to match that of Kadeton.  While you definitely can heal the sisters, and doing so is fairly viable, I tend to use both of them, or even all three of them with Vanessa, as "fire and forget" melee missiles.  Oath Keeper on Blood, Ash, and Vanessa leaves you with a trio of (effectively) 4 AP models, 2 with minimum damage 5 and whirlwind, 1 with minimum damage 4.  Vanessa's heal is a (2) action and unless I know it's gonna keep my Viks safe, I can usually find something more effective to do with her.  The most effective way to mitigate incoming damage is often to just facestab the thing causing it.

     

    The other issue with healing the Viks that I've found is, Ashes with Survivalist aside, 7 wounds doesn't survive a lot.  Against a dedicated hitter, that's two swings to drop Blood or Vanessa assuming the opponent wants it badly enough, maybe 3 with a soulstone prevent or some poor damage flips.  Generally though, my opponents seem to take the strategy of putting enough damage into the one target to finish it off instead of spreading it around.

     

    With the Librarian, since healing is a (1), it's significantly more viable from an AP standpoint.  Problem is still as above, I don't often have multiple sisters hurt since they're all so fragile.

     

    I'm interested in trying a more survivable Viks crew though.

  8. I have to agree on the effectiveness of Vanessa + Lazarus.  It's basically an auto include in just about every Viks game.  Vanessa for obvious reasons of sister synergy, Lazarus because he's great and getting 1 more AP out of him every round makes Auto Fire hilarious.

  9. Well to be fair, the Sisters in Fury damage buff does only apply to Ml attacks, so Hans may be left out in the cold there.  Sisters in Battle's + to attack flips would still work, though.

     

    Personally I feel like my opponents will be seeing a lot of Killjoy + aViks when those rules are done.

  10. My interpretation has been the same as TheGodlyness: You perform the first attack of the charge, the trigger procs, and then once that's done, you continue resolving the second attack of the charge.  Often, you'd be out of range and nothing would happen, but if you're still in range you'd get another swing in at The Judge.

  11. Yeah, the gunline works.  Dashel + Lucius + Riflemen means that anything so shows its face within range is dead, pretty much regardless of what it is.

     

    Personally I might drop the two watchers and hire 3 dogs.

  12. Yeah that is quite nasty but if you can get it working, dang.

     

    I am not sold on gunsmiths either.  You may not have burning that they synergy with, and furthermore my personal feeling is that if I'm bringing a model whose role is "shoot stuff" or "kill stuff", I really want to be able to count on better than minimum 2.

     

    Soulstone Miner though, definitely a solid objective grabber on the right board.

  13. Dopplegangers are obvious pickups still with Lucius, regardless of faction.  Especially when running Nephilim, which hit very hard and very fast but have glass jaws, going first on key turns is great.

     

    Obviously you're looking at synergy with minions, and growing those minions, if you're running nephilim Lucius.  Fortunately, Tots are great objective runners and Young are effective hitters.  Teddy and Kade bring options but honestly I think you'd be fine with Lucius, Graves (For Rapid Growth), Doppleganger, and just fill to taste with Tots and Young.  Lucius' ability to grant AP can have a multiplicative effect when used on Nephilim.  Tot's Sprint action can effectively give you two walks for the price of one, and Young's melee attacks can trigger more attacks.  Since efficiency is the name of the game when Lucius runs the show, you should do alright.

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  14. Well, as mentioned the key thing is to seek cover while closing the distance.  Both cover in the sense of mechanical cover, soft or hard, but also in the sense of breaking LoS when possible.

     

    As mentioned above, make sure you've got enough terrain on the board.  If you stack it all together, it should cover at least a third of the board, and most of it should probably block Line of Sight.

     

    Furthermore, when the Ortegas are lined up in a gunline, what they aren't doing is moving around accomplishing schemes.  You should be able to get access to large portions of the board without being in direct firing lines, which either breaks them up or they ignore you and you control that portion of the board.

     

    Having options to generate cover when none is available certainly helps too.  Yes, Perdita can ignore cover, but the rest of them can't.  A Stitched does help a lot here, and also happens to be a pretty great model, plus is in-theme (gambling) for Lynch.

     

    Lastly, having played a bunch of Lynch myself I can say this:  His crew can hit like half a dozen trucks.  In addition, chunks of it, especially Illuminated and Huggy, are deceptively tough.  If you've got cover, and Perdita ignores it, she's not ignoring the Armor on your illuminated, and she's not ignoring the Incorporeal on Huggy.  Without great relative flips she's probably not going to chew through your force that quickly, and while you may lose one unit moving in, the rest should eat their targets in melee.

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