Jump to content

Loftybloke

Vote Enabled
  • Posts

    85
  • Joined

  • Last visited

Posts posted by Loftybloke

  1. I've got a WIP Peacekeeper that I thought I would share (he's been at this stage for a month or so im ashamed to say) as well as the beginning of my Hoffman crew.

    The Peacekeeper is based on a sewer style of base, and I will carry this throughout the Guild Constructs.  The idea of Hoffman working on his creations in some kind of mad engineer's laboratory, is one that I really like :) I also added some 'charging points' to the Peacekeeper, as he was giving me a very 'Igor' vibe, and I love the idea of him getting recharge via some mad lightning conducting thing…

    IMG_20170110_202914.jpg

    I like the background/character of Hoffman and his constructs and  I caved in and bought with some cash I received from family at Xmas. I went ahead and made Ryle and the Guardian first, along with their bases. Just missing greenstuff topping to take flagstone details.

    IMG_20170110_202535.jpg

    I'll post more WIP and progress as soon as I get time to work on things a little more.

    I also have a Lilith crew that's taking at least some of my hobby time at the moment too :)

    Cheers

    Lofty

    • Like 1
  2. As promised, I've taken some photos of my current Guild collection.

    The only things not featured here are a Lone Marshall, the Pale Rider, Peacekeeper, Alternative Francisco and the Brutal Effigy. I will hopefully have time to finish a few of them soon enough, and they may well end up in a WIP post before then :)

    Excuse the makeshift light box.

    First up, my favourite Crew box (minus totem which I've never used but is at least part way painted)
    Lady Justice. This was my first crew and the master I've played the most with and learned the game with.

    IMG_20161218_140130.jpg

    Next we Have Sonnia Criid. I really like the shift in play style from melee aggression to powerful caster

    IMG_20161218_140416.jpg


    Next up is Dashel and the Guild Guards from Lucius' box. No real interest in playing Lucius really, but he can apparently run a Nephilim grow list reasonably successfully. (Have I alluded to future revelation?. quell horreur). Anyway, Dashel works well with the Guards and riflemen. Yes I know the raptor isn't attached the Austringer properly. I'm not yet ready to talk about Austringer assembly

    IMG_20161218_140607.jpg

    I've yet to use the exorcists successfully :( but the riflemen consistently do well when I bring them :)

    IMG_20161218_140830.jpg


    The mainstays of my Justice/Sonnia crews :) the 0 upgrade on the executioner is ridiculous :D

    IMG_20161218_140714.jpg


    Lastly I have the starter box Guild miniatures. My wife and I bought the starter box to help her learn the game :). I really like the dirty white on these guys. Just need to decide what a hospital floor colour would be in Malifaux :/

    IMG_20161218_140938.jpg

    More to follow as I finish them :)

    Lofty

    • Like 2
  3. Hi Guys

    I've been playing lady Justice since I started playing M2e at the beginning of the year, and I play Sonnia as well now that I am familiar with the game rules.

     

    I fancied a change from the guild and their direct approach to the game and after listening to the schemes and stones podcast for Lilith, I ended up buying the below, some that I like the look of, some as advised in the podcast :)

    Lilith box

    Nekima

    Nephilim box

    Mr Graves

    Doppleganger

    Primordial magic

    Johan

    Mysterious effigy

    Waldgeists

     

    I was just wondering if Lilith is weak enough at some schemes/strats (my friends and I only use the standard schemes, and haven't started learning gaining grounds yet) to warrant a second master for choice? If so, could you please recommend one that would play nice with the models I already have? I suspect Zoraida will be mentioned as Silurids are good for both I think...

     

    Cheers :)

    • Like 1
  4. I had a game recently in which a guild autopsy had one hit point at the end of the turn, more than one poison, but also burning plus one.

    When should the burning damage take place versus the heal from the poison? we ended up using the 'order of maths' to resolve it and said he healed one then took the 1 burning damage but im sure this must have come up somewhere before and have a better answer?

    Thanks

×
×
  • Create New...

Important Information