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caen

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Posts posted by caen

  1. Mobility is Taleor problem - and as You Helm already noticed Lilith can solve this problem using Tangle Shadows.

    So, we are looking for another Hard to Kill Henchmen or Enforcer available for Neberborn - HtK and Nexus of Power combination is very powerfull.

  2. But now numer of Peoples really intrested in cost adjustments will be signifficantly lower (becouse of M2E) - so maybe it will be easier to come to conclusion.

    And I think such discusion may be a constructive way to propose changes to M2E (that may be someday officially supported by WYRD - or not)

  3. In 1.5, I felt that Lilith was one of the least interesting Masters in the game. She could put down forests, beat stuff with her sword and... that's it. Her early Nephilim weren't much better either. The grow mechanic was tricky so aside from that you really just had a crew of melee beaters with little else to offer.

    Now, I'm liking her ALOT more. She still does what she used to do very well, But now there's this whole set of push mechanics that offer alot of strategic options to her. You can throw models off objectives, into Terror Tots or Lilith for extra damage or into a Young for Feast.

    Then you've got the Cherub to help with interacts, irresistable damage from Lilith's Summon the Blood upgrade and of course, the new grown mechanic.

    I don't have time to go into much more detail but basically, I think Lilith now has a much deeper and more interesting playstyle than she used to. ;)

    Please, why start again a WAR about what is better: M2E or v1.5. Why We have to compare the two editions?

    IMO it is better to focus on what we have in Lilith arsenal now that looking back ....

    Have You find other than proposed in first post Upgrade Combination for Lilith?

  4. 1. The top 5-10 or so models could be reined in ability-wise.

    2. The bottom 5-10 models could be improved.

    3. Point costs of models in the middle could be looked at.

    4. Master Caches could be adjusted

    Maybe it is worth to start a thread where We can discused which models are over- underprices and which Masters need cache adjustments?

  5. I always imagined the faction decks as being marketed to existing M1E players only, who have models but need cards.

    Going forwards, I expected the stats to be in the book (and cards to be in future purchases), so there'll be no need for anybody to be buying faction decks come this time next year.

    Faction deck will be needed much, much longer - or WYRD will have to repackage with M2E cards all available blister and boxes. What will be told to the person who will buy in next year misaki box produced before M2E was announced if there will be no Faction Decks available? - play v1.5 or use the pages from the book?

  6. I'm still totally confused when people say that the people who created v1 are not the same as the people who created v2. I've lead both efforts. Every single rule in both editions was either written or approved by me. The direction and results of both editions were created by me, and are my responsibility. The people who have assisted me have done tons of work (in some books many more hours than me) and added immensely, but that doesn't change the fact that the regardless of who was working on the book, the results were heading in the same direction.

    So please stop trying to blame a change in the people working on various books for the changes in the rules. That has nothing to do with it.

    Blame me.

    It remind me situation in Russia before Revolution – Peoples believes that Tzar cares about them and that He is a good person – every bad things comes from Advisors and Governors of Tzar ;)

    And situation with Malifaux 1.5 and M2E and Your Erik involvement is maybe a bit similar – quite strong group of Malifaux 1.5 Players cannot believe that You authorized such big change (in comparison between Warmachine I and II ed – I have to admit that change in Malifaux is BIG).

    You have created Malifaux 1.0 and You Eric are condemning it to oblivion …

  7. When people keep saying "Wyrd is doing this" and "Wyrd is doing that"... It seems odd to me.

    I can read all my books and credits pretty easily.

    What there is are the people that wrote books 1 and 2. And that wrote 3 and 4.

    Now there is the people writing M2E that are NOT the people that wrote the prior stuff.

    Its like a sequel movie with new writers, actors and director that have their own perspectives.

    The question is, will we get "Empire Strikes Back" or "Indiana Jones 4"?

    ... and They can do the same mistakes ....

    and that is not the worst case scenario ... They can make bigger mistakes.

    All we can do is to express our opinions to bend the Creators will into better M2E. Only part of the model is betta tested - so we have to put our energy into the future of M2E.

  8. One thing that I TRULY believe, is that in three months time, M1E could have been fixed to be better than EITHER of what we have now.

    That’s true ...

    To some extend (again I exaggerate by far) I also have a impression that many Gamers express their laud support for M2E because They are willing to stay in "Winning Team". Followers of v 1.5 have already lose the day.

  9. I definitely like this Picture full of Goth Chicks – one detail that make me sad it that … this picture is a new image of my first MalifauX master Victoria the Treasure Hunter and Her crew.

    Only one detail …

    It seems that now Vickis is far away from the point when She have come to MalifauX and met Leveticus and Allyce in train compartment.

    You know - Five stages of grief: Denial, Anger, Bargaining, Depression, Acceptance.

    I am in stage five about M2E - so I focus on positives. New Vickis crew looks great, new Sonnia looks great, Pandora, Lilith, Nurces and many other arts look great :)

  10. . Releasing the full model line's rules for free will harm book sales.

    to some extent probably Yes ... but for sure releasing pdf will make WYRD customers (especially those who possess more than one fraction) extremely happy that they do not need to buy all Decks at once but can do it step by step and used during this transition period printed pdf cards.

    Happy customers ... what can be more important ;)

  11. Lilith 2.0 by caen

    As Lilith was always one of my favourite Malifaux Master (fluff, model, playing style) it is a time to build a cornerstone of my new Lilith M2E crew.

    First I will discuss the upgrades that I have chosen:

    1. WICKED MINSTRESS – awesome Transfixing Gaze with Ca 8.

    This upgrade will work very well with Illusionary Forest (part of my second upgrade – BECKON MALIFAUX) because of additional damage after pushing enemy model into severe terrain. And will work even better with Thirsty Mandrake, a part of third upgrade LIVING BLADE – basically additional free Ml Attack Action against model lured in proximity of Lilith by Transfixing Gaze (or other push).

    2. BECKON MALIFAUX - Illusionary Forest will be great for blocking LoS, using Sudden Darkness and already mentioned additional damage.

    3. LIVING BLADE – because of Ml 7 and Rg 3 – and other things already mentioned.

    To additionally boost the damage output against models pushed by Transfixing Gaze I will pick Cherub as a totem – He is fast, has excellent ability Our Land boosting other models capability to interact and what is more important to me has Rise Up spell – that I will use to create 3 inch aura of severe and hazardous terrain around Lilith – so models pushed by Transfixing Gaze will suffer additional damage because of hazardous terrain. To sum up, after successfully casting Transfixing Gaze and pushing enemy model into Illusionary Forest (because of Lilith Master of Malifaux ability We do not care about LoS) within 1 inch of Lilith enemy model will suffer 1/2/3 and 1/2/4 damage flips before even Lilith make a free Ml attack from Thirsty Mandrake. Not bad for me ….

    And we can feel pretty save because Lilith is sheltered by Illusionary Forest and every model trying to engage her will suffer damage from hazardous terrain.

    Other models that will be part of my crew are definitely Waldgesist – they are very durable with Armour 2, Perfect Camuflage and 7 wounds, what is more can create even more Severe Terrain (Germinate – 0 action) to screen models and block charge lines.

    I still do not know if Barbaros is a good choice – but this is not so important because He will be available probably only with new Lilith box – and I am perfectly happy with my metal models, to be honest I prefer metal models in skirmish games (playing multiple fractions of Warmachine and Hordes and still not possessing any non-metal models is a bit extreme – but this is my own choice).

    Terrors Tots hiding (and dropping scheme markers) behind all that additionally created terrain can be a good choice to increase number of models in my crew.

    Other models that I want to have in my crew are still in Closed Beta – I hope that Lilu and Lilithu will be viable choices – Vampiric theme must be in my crew - no doubts about it. I also wait for rules of Mysterious and Arcane Effigies.

    Tuco is also one my favourite character – some shooting power can be helpful to add some diversity to my crew.

    If I will have to stick to already Beta tested model I will proxy the Barbaros and use such crew for 45 SS:

    Lilith Upgrades – 5 SS (mentioned above)

    Lilith Cache (increased from 3 SS to 6 SS) – 3 SS

    Herub – 3 SS

    Barbaros – 10 SS

    2x Waldgeist – 12 SS

    3x TT – 12 SS

    Total: 8 models

    I am curious what big change will be between last pdf from Open Beta and rules in M2E rulebook.

    What do You think about current rules and possibilities for building Lilith crew?

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