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von Clausewitz

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Posts posted by von Clausewitz

  1. I rarely play austringers without Lucius. I also don't play them conservatively. Typically i move my Austringers into a central position on the board where they can target nearly any model. This also presents the Austringers as bait for the opponent's higher cost melee models since a low SS melee model will be hard pressed to get to an austringer and kill it in a single activation. If your opponent does not try to come after your austringers then you are playing them incorrectly.

    Austringers should not be seen as nuisances that make a single, long range, low damage attack each turn. Rather, they should nearly always have targets within 12" so they can use both their AP for putting out damage. Usually this means foregoing some early chances at 18" strikes in exchange for better positioning. It is tempting to use that 18" range but it is frequently the wrong decision.

  2. I'm in the Santiago > Nino camp. That being said, I think Santiago has a much steeper learning curve than Nino. I think it would be beneficial for you to try both models and see what works with your play style. In my opinion knowing when to hire Santiago over Nino and vice versa can improve your game tremendously.

  3. Is he in the Guild section or in the Outcast section?

    Just seems like he is in every list nowadays, even lists that I never thought really needed some kind of crutch.......so boring.

    Competitive lists are about winning games, and the best way to do that is by using the appropriate tools for the job. The two times i played Von Schill with Perdita they were the tools best suited for holding up my opponent while easily attaining my own strategies. I think the idea that mercenaries are a crutch is erroneous. Von Schill is clearly intended to be hired by other factions.

    On a side note...you got a problem with bad-ass old men? :Confused_Puppet: (I personally think hiring Von Schill as a mercenary is more inline with his fluff than hiring him in an outcast crew anyway.)

  4. I have used Von Schill with Perdita at 35 SS twice and i won both games. One was Shared Destroy the Evidence, the other was Line in the Sand. The mobility, survivability and combination ranged and melee combat prowess render the pair effectively unstoppable at completing objectives. With a 7-8 stone pool this leaves you with 19-20 stones to spend on models for hindering your opponent's strategy and schemes.

  5. First of all, a model reduces its walk to 4 while carrying a treasure counter. If your walk is less than four it is not increased. Secondly, a model carrying a treasure counter "cannot have its Wk increased by any means."

    What this means is, that while carrying the treasure counter, if for any reason the model's walk would be above 4, it is not.

  6. i never use Ortega's companion ability.

    austringer's Deliver Orders ability however, is a different story altogether. =P

    +1

    Nothing like 7 austringer attacks in a row with drill Sgt. Shooting range up.

    Really though, I never play Ortega lists. My Perdita lists usually only have 1-2 other Ortegas and they are generally more than 6" away from each other.

  7. Looks tasty.

    I don't know what the ins and outs of her crew hiring restrictions are, but for pure shooty:

    Zoraida

    Von Schill

    Trapper

    Tuco

    Papa Loco

    Brutal effigy

    Not sure if the effigy compromises the special forces rule, or if her doll rule overrules that?

    Her special doll rule does not override the one special forces group rule.

  8. yo lordzombie, when do you guys play? I can play at the Lair pretty much any time. I told Bobby he should try to get Bob to start carrying malifaux like eight months ago, glad they finally decided to pick it up. Send me a PM whenever, maybe we can merge our regular play groups (i know myself and three others are really lookin forward to playing different opponents on a more regular basis). I was planning on doing some demos down at the Game Shoppe in Bellevue, but hopefully I can just help expand the play group at the Lair since i really hate going to Bellevue.

  9. Where in the rulebook does it say this? I was looking, and all I could find was where it says that a model can only ever reactivate once per turn, but it said nothing about activate expiring after use.

    General action modifiers are one time effects that are applied at the beginning of a model's activation. This is not thoroughly explained in the rules manual but rules marshalls have decided that's how they work.

  10. Are you sure you can dispell magic ond desperate merc for them not to die?? Never thought about that...but i dont think it would work.

    It is legal to dispel the sacrifice effect of For My Family. You cannot dispel Making ends meet however, if that is what you think Timelapse was referring to.

  11. I also don't think casting Burnout on the SS Miner will give it 'permanent' reactivate. Don't know how they've ruled on that lately though. Still, I find it better to have the SS Miner do it's (All) action to gain an extra SS, and then have Alyce cast Burnout on it, so it can do it again. Then, next turn, you have Alyce cast Burnout on Ramos and the Mobile Toolkit. Toolkit uses Weld Together at least once on the SS Miner (twice if needed thanks to Burnout), and then Ramos uses his (+1) Casting expert to off the Toolkit while doing Combat Mechanic on the SS Miner. This gets you at least 2 extra SS, and Ramos still gets 1 scrap counter from the Toolkit when it is killed as a part of Combat Mechanic. You can still go the route of detonating the Large SPA too if you want, though I don't think it's AS important to do that.

    Reactivate is a one time effect that ends immediately when the model activates for the second time in a turn. It can only ever create a single additional activation. You can give the miner reactivate and bury it during its first activation so that it has reactivate when it unburies.

  12. OK, so before anyone calls me crazy for creating this dumb list I want everyone to know that this is purely for fun on my end and frustration on my opponent's.

    Guild Crew - 35 - Scrap

    Sonnia Criid
    --
    7 Pool

    • Executioner
      [7ss]

    • Jack Daw
      [10ss]

    • Nino Ortega
      [7ss]

    • Witchling Stalker
      [4ss]

    • Witchling Stalker
      [4ss]

    The entire goal of this list is to make my opponent discard their entire control hand every turn. Every single model in the list has a trigger that makes the opponent discard control cards. The best part about the list is that the models use a diversity of suits for their triggers so no high control card is ever wasted. Sonnia uses rams, Jack Daw uses tomes and Masks, and the others use crows.

    Unfortunately this list is practically immobile so it's use is extremely limited in scope. Also, Sonnia tends to die rather quickly when she gets locked in melee. The seven SS pool will hopefully keep her alive for a short time since i plan on using Confiscated Lore very sparingly, if at all. Anyway, i'm trying this list out this weekend so i'll post how the game goes.

  13. My advice is to listen to Omenbringer's advice. He knows what he's talking about when it comes to gremlins. You might also search for posts by Spiku and Dumb Luck as they have also spent a considerable amount of time playing the little green men. I'm sure you won't be disappointed with gremlins. I never warmed up to them (they're just not my style), but the people who play them tend to be diehard fans. Anyway, Welcome to Malifaux!

  14. The thing about guild, and Sonnia in particular, is that you can't build an "all comers" list. I play Sonnia more than any other master and other than her avatar my lists are rarely similar to one another. That being said, the minions I take most often are Santiago, Austringers, Witchling Stalkers and Desperate Mercs. Exorcist, Executioner, Judge, Lucius (and a contingent of guardsmen), Von Schill, Sue, Nino and Witchling Handler all have a place in Sonnia lists. Samael seems tempting but his lack of reliability (either he puts the hurt on your opponent or goes down in flames) makes him a sketchy choice for his 8 stone cost.

  15. Can't take student with lucius, and lucius loses the companion with the hounds when taking a master. Otherwise it is an effective strategy with right board placement.

    With master it is a bit easier and mactivish can help with beast obey.

    Look at Lucius' card again. He can hire Elite Division, Guardsmen, and Totems.

  16. I was told recently that the (2) Deliver a Message action was changed to require you to target the master; meaning that Ht1 models cannot deliver a message to Hamelin.

    How does this work with The Dreamer and having models close to him?

    Whoever told you that the interact action had been changed to require targeting needs to provide some kind of citation. The rules manual says nothing about the action requiring a target, and the strategy is not one of the core strategies in the Gaining Grounds document, so there is no change there. Unless this person can produce some sort of evidence supporting his claim I see no reason to play the strategy any way besides how it is written in the Rules Manual.

  17. Playing with the crew creator. Has anyone ever taken, or heard of someone taking Lucius with 13 guild hounds in a 35ss game? It sounds like fun to me but a little expensive unless I proxy them.

    People have been throwing around this idea since the dogs came out, but I have yet to hear of anyone actually doing it. It's a bit of a waste to take more than 8 hounds since Lucius' max soulstone pool is 4.

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