Greetings puppets and puppettes,
My name is Chris and I’ll be playing the role of puppet-Marcus in this bloggy little exercise.
I’d intended to chime in on this thread sooner, but had a bit of a holiday delay-of-gaming. Nevertheless, I really liked Tauwolf’s suggestion that we do this, and I think it will help keep me on track for the Puppet Wars event at Adepticon…
I described myself in Tauwolf’s initial post as “highly obsessed with paint, often to the detriment of game play or finished forces” and I totally stand by that. I spend the vast majority of my miniature gaming time on the painting-hobby side of the bell curve (vs. the game-play side) and have for years.
For the record, that’s not an issue of right/wrong or better/worse, I just really enjoy painting/sculpting/etc. and thus it gets the lion’s share of my hobby time.
When I choose a force for a miniatures game, the decision-making process is primarily about the minis I’d be painting (thus my fledgling Malifaux crew is Colette’s Showgirls). You could show me a mini that comes with a game-winning guarantee, but I’ll never use it if I don’t like the figure. Along the same lines, a mini could be outright detrimental to game play and I’d still take it if I like the sculpt enough…
Applying the “what minis I like” test to Puppet Wars was a little trickier, because I like a lot of the puppet minis.
Nevertheless, choosing a master didn’t take that long. Purely on the minis, I immediately favored Marcus and Pokey Viktoria. I’m not as fond of some of the Mercenary puppets, but I like the look of virtually all the Stuffed Animals, so Marcus quickly became my primary master puppet.
With Marcus selected for this exercise, I started cleaning and tweaking his mini. I wanted to keep this a fairly simple “paint-to-play” force, but part-way through cleaning the mold lines on Marcus, I found myself trying to make the staff look more like the puppet art by twisting one of the branches a bit more and adding a leaf. It sounds minor (and the end results are), but that leaf was hammered out of a piece of brass rod, filed into shape, pinned into the staff and then made a bit more 3D with some putty. It’s a 3-frakkin’-mm leaf, but that should give you an idea of the level of crazy I’m working with here.
This would have been a perfectly reasonable place to stop messing with him and start painting. And I tried to do that, I really did. You can see from the photo below that I actually got him based and primed before my OCD (Obsessive Conversions Disorder) kicked in. I thought “hey, I’ve never sculpted flames before; maybe I should give that a try.” I broke out the “how to sculpt flames” section of Joe Orteza's handout from his green putty sculpting class from waaaay back when and gave it a try. My initial attempts were a bit too pyro-maniacal, so I trimmed back my huge leaping flames a couple of times and you can see the end result. It’s honestly not a big change, but neither was the leaf. I can spend a baffling amount of time on tiny cosmetic changes.
I was pretty sure I was done (again) when I had one more flash of OCD. Marcus’s totem is a jackalope. There isn’t a separate jackalope puppet (yet? I’m not sure there’s even jackalope puppet art), so I could add one.
“But where to get a tiny bunny… hmm… tiny bunny… tiny bunny… got it!” So I sculpted a Puppet-esque Peeps bunny totem from gray putty and added tiny antlers (again, shaped from brass rod) to make a Puppet-esque Peeps Jackalope (or PPJ). His name is Bun.
I tucked the 10mm tall Bun between Marcus’s coat and staff; partially to protect him from in-game handling and partially to keep him away from the flaming arm since he might be made of sugar-coated marshmallow. We’ll see. I may paint him slightly toasted.
And now I’m done converting Marcus.
…probably.
Tune in next time when my topic will be "Unnecessary Conversions to Puppet Pawns - Episode 1".