Jump to content

Smokey616

Vote Enabled
  • Posts

    181
  • Joined

  • Last visited

Posts posted by Smokey616

  1. Or means that any of her spells that need a soulstone AR are freebies the first time.... Still both are awesomely powerful abilities none the less... Only been playin with the showgirls for a short while so still getting to grips with their sheer versatility that seems to leave people feeling cheated :) when the card go right... Boy do things go right... Cheers for all ya help :)

  2. With regards the coryphees dance together ability; what happens to the rest of the activation if you dance together and form the duet? Do you just activate the duet as normal Wight the activation order or does the duet get to continue after tue coryphee?

  3. Yeah the disengaging still counts I think but both the coryphee and cassie can give negatives to attacks and a duet gives ou 2 negatives on disengaging strikes. Here is another one then; can ya spend a soulstone and sac a dove for another uber soulstone on the same flip?

  4. And can anyone clarify the wording on ice pillars? It says "this spell may only be cast once per CREW, per turn." does this mean if 2 opposing crews both have ice pillars then only one can cast it per turn? Or does it mean you can cast it once for your crew and once for the oppositions crew? (for cover and for movement hindrance respectively)?

    Cheers O Learned Ones :)

  5. Aright guys! Quick question regarding rasputina;

    When she casts (0) Biting Chill, which automatically triggers again if not resisted, does biting chill just keep going indefinitely? Or at least until a df resist is passed?

    Seems strange for a (0) action. But then trigger happy can go until you run out of cards!

  6. Thanks for the clear breakdown... nice to know we have been playing it right :D

    But then, by that logic, it does make perfect tactical sense to walk into melee range and not attack! Jus stand there and wait for them to hit you because in hitting first your inviting death! Doesn't seem to make sense. Would make more sense to reward the aggressive playstyle that the executioner begs for

  7. I honestly find guild crews fast and action intense enough without obey to get in kill things and hide... obey is useful but the masks and high cards are so much more use with the rest of the crew than to cast obey I find.

    I agree! By the time you've rifled your hand for anticipation (which I think is one of the funkiest things in the game) I barely got the masks left. And quite often I'd rather burn up high masks on cheating the damage with nino than give him another shot. But just really like the idea of 3 obeys and an executioner :)

  8. Why though, just because someone is on 0 wd, can you not hit them again? Playing this ruling makes logical the tactic of walking to to your enemy and just waiting for him to hit you. Kinda strange that these two rampaging beasts should really just stand circling each other.

×
×
  • Create New...

Important Information