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Posts posted by Seregon
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The same is true with Von Schill and the Strongarm Suit.
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I'm about to go to bed, so I'll just direct you to the FAQ where a fairly comprihensive guide on just this subject is.
http://wyrd-games.net/community/files/file/21-malifaux-2e-faq-errata/
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Just saw an unassembled (still on sprue) plastic Ice Golem on ebay.
Thanks for the tip. Unfortunately the shipping makes it more expensive than the entire Raspy box.
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I've personally run it as a completely separate thing where players vote on their favourite player(s) of the day and the winner gets a prize.
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Time for another bump.
I have some limited models as well I could possibly be persuaded into giving up..
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Just for reference:
Brewmaster:
(0) Drinking Contest: Until the end of the Turn, enemy models within 3 of this model which declare an Action must succeed on a TN 12 Wp duel or take the (1) On the House Action instead.
Sensei Yu:
(0) Disciple (Ca 6 / TN: 11 ): This model immidiately takes a (0) Action belonging to a friendly Leader in play. <and some additional irrlevant stuff>.
If I'm not mistaken completely you do the following:
Spend 0-2 AP to declare Action X.
Take Wp test #1
Win test #1 -> take Wp test #2
Fail test #2 -> Declare On the House instead but instead of taking it, take Wp test #2
Win test #2 -> Take Action X
If you fail #2 then you take On the House.
Action and 1st AP completed.
Since it's an aura you'll have to make the Wp test twice no matter what, but you can't perform On the House twice. It also won't force you to spend more than the initially declared amount of AP.
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I'm looking forward to this!
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I kinda wish that the Ronin-style artwork on page 45 could be turned into an actual model. It's how I wished the Ronin looked like; properly clad and not cheerleaders with swords.
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The main reason for not being able to copy said spells is that she can only copy (0) from Freikorps models. On all other models, she can only copy (1) Ca Actions.
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...aaaaand with that I expect to see this errata'd in the next FAQ.
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The "Actions Causing Actions" does seem to give The Godlyness the right of it. I'd still like to see it in the FAQ, but I guess my Viks got a little bit happier when facing Raspy from now on.
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The trigger may go off, but since your activation has ended you are not allowed to make any more actions and thus they aren't performed.
Otherwise if someone had a defensive trigger to paralyze you, you'd hit them, get paralyzed and then still be allowed to keep attacking (assuming your attack doesn't have a or ).
Your activation is over, so no more actions of any sort allowed. It's the opponent's turn.
At least that's my reasoning.
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I would say that Killjoy does not get to make another strike in the same way as a Viktoria would not be able to trigger Whirlwind. End of activation in my mind prevents you from making additional actions of any kind during that activation.
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If the "trick" is that the Squatter's marker(s) would somehow end up on Ht4 with no way of getting to them I would say no. The rule on page 48 in my mind should be interpreted so that the original marker is meant to be physically showing at all times so the players don't forget about it. Otherwise this would be gamebreaking in a way I'm fairly certain the devs never intended.
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Nathan just replied in another thread that they should be back in stock in hopefully around 3 weeks. Then I would guess that you'll have to add a week or so for retailers to get it.
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The Librarian is a nice combo since you can use both her Ancient Words for a ranged attack as well as the heal to support.
With Viks, it's also pretty nice if you put Sisters in Fury on BloodVik so she can copy it and thus not only give all sisters +2 Ml dmg but herself as well (making it a very neat 4/6 /8 :blast )
Vanessa also gives a very good spell to cast for ranged attack
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I havn't played Tara much, but the Libby is a very solid piece in any crew both as offense and support.
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Lower cost Mercs are rarely a good investment. The pricing is pretty spot on in-Faction for most models, so paying a higher percentage "tax" is troublesome. (Just re-stating Justin's argument from above)
But the question is best Mercs you never see... the Friekorps Specialist.
I see FK Trappers, I have seen Hans and CGS. I've used Hannah and the Librarian in the past. (and you should, too)
But I never see the Specialist, who when used right, is, imo, undercosted at 8ss and worth the extra stone to certain Crews and Masters. A shooting model with decent range that ignores cover, spreads burning around, can generate Blasts (that also spread burning), has a couple killer triggers -and- has limited condition removal and limited marker removal is just that good.
Once plastic Kaeris arrives I will be starting with a Specialist most games... and if you are playing Sonnia you could be considering two of them!
I would say that the main situations for fielding the Specialist is when you either have great synergy with burning or when you have a reliable way of moving him around. Otherwise I find, even in an Outcast crew, that he's just too slow to be very effective. Especially since that he's completely trapped and effectively removed from play if engaged.
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Here is nice combo I found last night - Vanessa + I pay better and Lazarus.
- Vanessa's activation: 0 action on Lazarus to Focus himself
- Lazarus - first action shoot, then discard card to get focus and second action shoot.
Me like it
You'll need to discard the card at the start of the activation unfortunately, so he'll only get focus for his first shot.
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A sister model without a Ml attack (say Sh only) would be able to benefit (and give) some basic movement tricks without being able to make their melee synergy any more bonkers. It's not as if the Viks can't get a bunch of really great shooting from Gunslingers, Sue, Trapper and Lazarus as is and there are plenty of masters who do movement tricks to both a far higher quality and quantity than the Viks.
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A sister model with no synergy with any other sister model and explicitly cannot be hired into a sister crew is one of the worst ideas I've heard in quite a long time.
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I'd go for a movement/push(/buff) sister with either very weak attack options or a Sh option of some sort.
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I used to take Malifaux Child with Viktorias to cast one of the sister-buffing spells before I started putting it on Blood instead of Ashe and casting it with Hannah.
The upside of having it on Ashe and casting with the Child is that it's not range or LoS dependent, but the drawback is that it's an otherwise subpar model that you'll want to activate early and even with you'll need a 9 of any suit to get it off.
new to malifaux
in Introductions
Posted
Welcome to the game (if a bit in advance)
I would say that with very few exceptions, you can pretty much go entirely on the looks of the models to pick your very first crew. It's all balanced enough that the starter boxes with perhaps 1-2 extra models will be a perfectly valid beginning.