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Korrosion

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Posts posted by Korrosion

  1. Nope.

    Constructs just makes them immune to morale duels. Other WP duels still work unless they are immune to influence as well

    So they'll ignore terrifying but they can still be lured, obeyed, etc. Pardon my brainfart.

  2. So with my limited amount of never born knowledge, what is the best way to do 3 neverborn masters under 150?

    Collodi box, Lilith box, Primordial magic blister, Zoraida blister (use the extra dolls for a voodoo doll), Young nephlim blister, the twins, tuco, Pandora box. Thats about $130ish I think. I'm not a fan of Zoraida's box so I recommend just the blister for her. The gups are subpar if not in a Marcus crew and JuJu is Immune to influence so cannot be obeyed.

  3. oh crap yeh sorry your right it is double suited :P i just assumed when you said that you meant double mask :P tbh i dont really get why the primordial has that tome... is there any neverborn master that actually needs them??

    I have no idea why that tome is in there. Not a clue. Maybe it was a holdover from v0.8 that was never changed and then was left in just to puzzle us?

  4. I am pretty sure that you can't try this action if Sue makes you immune to it, though. Sue is very good against Pandora that way.

    Sue makes you immune to the effect not the spell. So as I understand it if I were the pandora player I could cast it against a model sue has given "tread the line". Then if I win the duel I can push 4 inches if I win the wp->wp duel. Then I can cast incite/pacify again against the same model because it is not affected by incite/pacify and push again, dealing 1 wound for each wp duel I win. Being immune to the effects of incite/pacify does not mean you cannot be targeted by the spell afaik. It sorta makes Sue less then ideal vs pandora/candy/kade.

  5. +1 to this. You make a terrifying check when you being an activation within range of a terrifying model. Immediately moving out that range doesn't mean you didn't meet the condition to make the check.

    So the marionettes would both push to within 8" of Collodi(since I'm the active player I want that to happen first to avoid disengaging strikes), and then make a terrifying check?

  6. Had this come up in a game yesterday. A Marionette(A) is about 12 inches away from collodi, 3 other marionettes(B,C,and D) and ASeamus is within melee of Collodi, B, C, and D. ASeamus has already activated. (A) activates and pushes to within 8" of Collodi. (A) then pulls strings and moves .0000001 inches towards collodi and places Collodi on the far side of himself away from ASeamus. Then B activates and has to push to within 8" of Collodi which is out of ASeamus' melee range. Does (B) have to take a Terrifying test before pushing to within 8" of Collodi? After? Should I draw up something in paint so this question makes sense?

    The relevant rules as far as I can tell are on page 57 for terrifying and on the Marionettes card under Collodi's dolls. One says test on activation, the other says if outside of 8" immediately push to within 8". Which one takes priority?

  7. I knew the voice was right when it said I wasn't crazy!

    ---------- Post added at 06:53 PM ---------- Previous post was at 06:50 PM ----------

    Ok well I'm looking to expand on my Pandora box. I've already bought a Poltergeist and Doppelganger. I'm looking to add one more "clamshell" atm. What would be a reasonable addition.

    Have you considered Hamlin T.R.C.? He has cast expert and 3 wp based spells, one of which is obey, as well as a 6 inch "Nix" range of don't come near me.

  8. also just to point out, primordial magics Ca isnt double suited. I really wish it was though but thatd be a bit too good...

    I swear my card has two suits on it... I'll check when I get home and update this post. Although it wouldn't be the first time I've been wrong :+fate? :-fate?

  9. I'm not a fan of Zoriadas box. I think the bad juju is mediocre at best and I dont love silurids. I think a blister of Zoriada, and a voodoo doll made from her extra dolls is enough. Then add Tuco for obeyed blast damage fun. Shake twice and garnish with Stiched to taste :-)

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