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*Jack*

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Posts posted by *Jack*

  1. I totally forgot about his Terrifying. Now that almost every book 4 model is living, I might have to dust the little guy off :-D

    Think this a worthy point. With 10T crews, people running new masters... Terrifying and models forcing morale tests and wp duels are going to be a lot more useful over the next few months, whilst people are trying shiny toys, and potentially after, if the masters are good enough/fun enough to make people stick around :)

  2. Only if the totem had, and used, the (0)link ability, and was linked to the master. Otherwise no, it will move as a seperate model.

    A totem can use magical extension at any range from the master, it just can't companion with the master if it is not within 6" when it activates.

    Just to add more confusion, do all totems have companion (Master) or just those that specifically state it?

  3. I thought about making a Skeleton Crew instead of Zombies with:

    GW Skeletons as Zombies

    GW Graveguard as Punk Zombies

    GW Wight King as Toshiro

    hm... I didn't know that you don't get ccs when you get conflict counters, that would be pretty bad.

    Mantic stuff is way better suited for malifaux than the GW stuff, unless the others appeal to you more.

    And yeah... Toshiro, gets a conflict counter everytime a punk zombie inflicts a wound (which is good) and if a punk zombie dies, you can choose to not have a corpse counter and have 2 conflict tokens instead. Summoning a punk zombie costs 4 conflict tokens - Expensive, seeing as nico could do it with just the one corpse counter, and the same or lower card as the casting cost.

  4. I can't think of anything for the two you asked, sorry :/

    But I have used mantic zombies to make mindless zombies, and they look great in malifaux. They also look good if you add some "classy" accessories to them like top hats, bowler hats, ties etc.

    On another note, I don't know how good toshiro would be with nicodem - if you get conflict tokens from the punk zeds, you wont get corpse counters :/

  5. Hi all,

    Building up my dreamer crew, with orphanage style bases... Toys, wooden planking, etc. I saw some great alps a while back who were stepping out of portraits (really creepy portraits) and so I'm going to try and emulate that.

    I need something to rest the portraits against - Bricks, piles of bricks, some debris... Does anyone have any ideas how I'd go about doing this? I have instamould so can easily mould something I make... Havent got the best greenstuff skills but I can do basic things :)

    Thanks in advance,

    Jack

  6. I think both colette and dreamer would be a very nice change from tina.

    Colette is arcanist, so aside from being a great choice if you plan to visit some tourneys, you'll have an idea how some minions already work. Colette crew is LOVELY to paint up, a lot of fun to play, and looks great. A unique playstyle, that might take some getting used to.

    Dreamer too is very unique, and would take some getting used to. chompy bits as a melee master, and stitched and other nightmare minions would be a lot of fun to use, and again different from tina.

    I'd pick up a coryphee duet blister (As you'll probably need a second) and maybe a blister of stitched or alps or daydreams. Paint both up, see what you enjoy painting more.

  7. Voted arcane. Ruleswise, in some crews, it rocks, hands down. Great with Z, great with pandora, great with colette. Both for arcane reservoir, conduct aether, and aetheric bolt. Obviously, against some crews, or with some crews (tina springs to mind, or ramos) then it loses a lot of effectiveness.

    Brutal is also great, rules wise IMO. If I wasnt taking a totem for guild, and I didnt take any special forces, then I'd always include it. For 4 points, I think it's miles better than stalkers and death marshals. Also find it good, if a bit slow, in NB crews.

    Have the mysterious on my desk right now, yet to use it, but I LOVE The model. Its gorgeous. Not so keen on the hodgepodge, or the carrion ruleswise, but I plan on picking up the carrion to paint eventually :)

  8. At low ss levels does it sound feasible to run a crew box + totem vs crew box + totem with the difference in ss added to the lower masters cache so both sides have the same ss in the game but probably different cache sizes?

    I think the biggest problem with this is some crews really lack the models the NEED to use in the starter set. One example is rezzers, but I can think of quite a few whos playstyles would suffer. Much better IMO to make it a 20-25ss tournament. Possibly with one scheme a side and a cap on the SS if you go for 20 :) This means people can use the boxsets if they wish, but doesnt rigidly lock them in.

  9. Ramos is not a top tier master, and to get good usage out of him, you will really have to play well.

    He has two attacks, The electrical creation, and electrical fire. I always find I get more usage out of an electrical creation. So I summon it, in base contact with as many enemy models as possible, activate it, move over as many enemies as possible. Activate it before ramos next turn, move over enemies, or burst, then activate ramos and summon a new one, and do it all again. This I think is the key to getting the most out of ramos's spells.

    As for crew, I find arcanists struggle with not having some decent, all round utility 4ss models. Sure, there's the union miner now, and ice and fire gamin for tina and kaeris, but ramos really needs some constructs to get good synergy. The rail workers from the new book could help, but I'm not sure.

    Large steampunk arachnids are great for 5ss. Both for the scrap counters, and for their melee expert, and decent attack, for fairly cheap. I only have one, but I'd always plan on running two, I think. Gunsmiths are also very good for their points.

    Dont forget Ramos can hire certain guild constructs like the guardian (An alright choice) and the hunter (A fairly poor choice)

    Avatar ramos is great, and pretty much an auto-include for me. He just adds so much to the crew, for so little. You'll waste 3 points on the MTK, but its worth it.

    Apart from that, attack, surge, repeat. Hold your enemy in the middle, resummoning and healing when you can, allowing a few choice minions to run around acomplishing schemes.

  10. I've not got much to add to this, other than I'd rather have the twins than nekima, 9/10 times.

    [What I'd really like to do is be able to upgrade models to henchmen status, so that Nekima could lead some tots, the Witchling Handler could lead some Stalkers, etc., in a fun little 25 scrap, without having to bring out the masters or master level henchmen at all. It'd be fun storywise, and it'd be quick and easy for demo-ing the game.]

    I was thinking this the other day. Would be really cool. Like "Micro-faux" for tiny encounters. As an aside note, the ronin stat card v2 says they can "Not be upgraded to henchman status". Noooo idea what that actually means, but it seems an awful lot like the idea we had :P

  11. Im surprised no one has mentioned it yet, but I seem to remember the first reference to Mr. Graves was when he froze to death traveling with Marcus (was it?) in book 3. Was penned as "Mister Graves" then. Was he then possessed?

    Course I dont have book 4 yet (still in the mail) and may be missing important writing for him in that book.

    I don't recall the names, but there were a bunch of people that died with Joss....going to see Raspy (IIRC)

    Mister graves was a mountain guide in book 3 iirc, taking joss to see rasputina. I think he died though? Or atleast dissappeared. Nothing about reading it made me think he was the casino bouncer, other than having the same name.

    As an aside, him dissappearing would be quite neverborn-ey. Which is cool.

  12. Hi all,

    Just a quick thought that hit me, and something I was musing over.

    As the title says, why is graves a nephilim? He's a beatstick, and its not like the nephilim havent already got that pretty well covered. I dont feel it makes sense given he's human either.

    I can understand tannen being a woe more, but am still put off by the fact he's human. He has some cool debuffing abilities... that the woes have decently covered already :P

    Just thought it was odd. Any thoughts?

  13. Hi all,

    I'm almost finished painting up my colette list. I have a pretty standard list with coryphees, showgirls, cassandra and oiran when theyre released. However, I feel like I need some ranged support. I painted up a steampunk dorothy as a gunsmith, but I just wanted to throw this out there -

    What do you feel is better, a gunsmith or a convict gunslinger?

    I can see many positives for each. So unsure at this point. Gunsmiths :+fate :+fate :+fate is amazing, as is the custom ammunition. Suppressing fire from the convict G is also pretty good though... as is trigger happy :/

    Jack

  14. Negative Play Experience.

    It's a term that is getting out of hand, imo.

    Agreed, I'm just extra grumpy about it because I got smashed into itty bits with it last night ><

    Well, I've been seeing it more and more around the forums, but I think its a good summary of playing vs pandora. She dictates the entire game. Forcing negative flips, stopping your opponent from cheating, then stitched hitting them for 3/4/7 damage is brutal, and there's nothing they can do about it. Even getting :-fate on initiative if they have the doppleganger. I played a player who was learning with what I thought was a "Soft" pandora crew, mainly using models I've never played before, and it was ridiculous. I ended the game turn 2 and we re-started with me using my arcanists instead.

    I can't apply the same term to hamelin however. I can see how he's a pain to play against, but the only experience I have against him was against a fun opponent, and I was using pandora, so had my own NPE thing going on :')

  15. I think the slate ridge mauler is an auto include for me. I like the model, and I feel he adds a lot to the crew, especially with tina casting spells on him. I've only had a few games with tina though :/

    I also think the essence of power is a great choice for raspy. Atleast in the way I use her. Positive flip on damage is huge, especially if you manage to get overpower off before. Cheat in high mask/flip a mask/ burn and flip a mask - Straight or positive flip for damage, cast spell again. Using 1ap and a high card or a stone, doing 6/7 damage on average :D

  16. My brain is constantly full of various malifaux ideas I want to do and am currently doing... I can't begin to count the number of projects I have on the go!

    As you mentioned, a small notebook or journal for sticking down serious ideas is good. For example, in mine, I have a page that says "Buy puppet wars (when its in plastic)", a justice list, a zoraida list, and a big memo to to sell the rest bar a few models. Just lets me keep on top of stuff.

    Another thing I do is I have a whiteboard just about my hobby area. I actually have two, ones meant to be for schoolwork though. Here, I stick various stat cards, the little pictures from the front of blister packs, I doodle ideas I'm thinking of, things I need to order, and lists of models that need to be finished.

    It's all about recording the ideas, so you can re-visit them when you're "Sober", ie, have had some time to think about them and mull them over, and so you dont forget stuff. Make a list of the models you have to finish for X crew, really prioritize them, and you'll have them finished in no time :P

  17. Interesting thought on the LSA. I like the rules for railworkers, but LSA have previously impressed me a lot. Dont fancy assembling another one though, so will find a proxy :P

    Also interesting to note your opinions on kaeris. When I'm theorizing, I keep finding kang too expensive, but YMMV. He's a nice model, which means I'll use him :P

  18. I think its a tough one. Yes, there are much better masters for new players, and in the long run it may be better to choose one of those, but we don't want to flat out say "You shouldnt let him pick XXX"

    Worst case scenario possible, is that he plays with the gremlins, doesn't quite figure how to use them properly, before calling it a day with malifaux due to negative play experiences. IMO this is a great loss, because malifaux is a lovely system, especially someone coming from PP games.

    I'd pick up a blister of bayou gremlins to start off with. Paint these up together, have a look at the cards, read some fluff. Have a good think then, if you want to do gremlins, or another master. If you decide to go for the little green fellas, pick up the ophelia box, one or two "big players" (Lenny or mctavish,) Possible a blister of young uns. Along with your 4 bayous from the start, this will make a nice starting crew. More or less than kirai is hard to say, kirai needs quite a few extras to work properly, but I have no idea whats in your crew :P

    Try not to overthink the henchman mechanic. For all intents and purposes, she is a master, just you can't add to her cache, but you can lower it and buy stuff out of it.

    Good luck whatever he chooses.

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