Jump to content

Mydnight

Vote Enabled
  • Posts

    438
  • Joined

  • Last visited

Posts posted by Mydnight

  1. I don't see the Dementia thing being that bad. Now she can't Incite/Pacify her own crew, this her literally her one trick to get anywhere. And it sucks up cards like nothing.

    But still, anything that makes her easy Gremlin chow ...

    I recall her having a Wk of 3, just like Nico, Raspy, and a few others......just saying ^^'

    Also, don't mind me! I'd love to participate in a good Pandora discussion but she is the only master in the game (including the Dreamer pre-errata) who causes me to go all bananas about how she works. Since I don't really have much else to add I'll just sit here on the sidelines and watch the discussion unfold if that's ok with you guys? :-)

  2. The way I see it it's a continuing battle between Terrifying and Light Target.

    -Hit Jack Daw triggering Light Target

    -Jack Daw loses Terrifying

    -Jack Daw gains Terrifying->12

    -Light Target takes away Terrifying->12

    -Jack Daw gains Terrifying->12

    -Light Target takes away Terrifying->12

    -So on and so on ad infinitum until Close Phase

    I feel RaI might be that the Watcher is shining his light down Jack Daw for the rest of the turn, preventing any terrifying.

    However I certainly see the other side of the argument on this one.

    It certainly is a tricky situation, and my perspective comes from the wording saying that other abilities (like fast/slow, Paralyzed/Reactivate) cancel each other out and both are removed. Since it (Light Target) would, hypothetically, whisk the Terrifying ability off to some different realm it wouldn't be there for when aSeamus just hands out another like it's candy. He likes handing out candy.

    Regardless though, I'm making a bit of a leap with my argument and in the end I'd say flip a card until we hear otherwise from those on High. :-)

  3. @Mydnight: your explanation is plausible, but what would happen if the watcher hits Daw again with the Trigger? It would lose Terrifying->12, I think that is clear, but would it immediately gain it again or not?

    Since the trigger is directed at Daw's ability and not aSeamus the trigger would cancel out the current terrifying, but aSeamus would just give it to Daw again since the trigger & terrifying would (as I'm reading it) just cancel each other out again.

    @Kadeton: I'm more applying the wording/concept since as you've said there isn't much else to look at in regards to gaining/losing abilities with the only exception being stacking and effects, which doesn't seem to apply as much in this case.

  4. The interaction between the effects "Gain Terrifying" and "Lose Terrifying" is something of a grey area in the rules, AFAICT. My instinct says that "lose" takes precedence over "gain", but I can;t find a reference in the RM to support that.

    Actually, I think there is precedent. In the case of fast vs slow, if you have one and gain the other then they both cancel each other out and both effects are removed (as per RM page 34 under Action Modifiers). So you could look at it like this

    ~ Watcher hits Daw and uses his trigger to take away Daw's current terrifying 14

    ~ aSeamus checks to see if Daw has terrifying and finds that he doesn't

    ~ aSeamus gives Daw terrifying 12

    The key here is that both Daw's original Terrifying and Light Target are removed until the start closing phase, and since the Light Target isn't there then it could not prevent aSeamus from handing out free terrifying.

    At least...that's how I see it.

    Edited to reference rules manual.

  5. LOL..

    BTW for those who do not know..

    I have been a Lovecraft fan for a long time and I certainly hope to see more Lovecraft goodness in Malifaux. I would swear that the Insidious Madness is an homage to the frightful Shoggoths from Lovecraft's twisted world, and as such I painted one of mine (just yesterday in fact) to look like one. I'll post pics later today if I get a chance :-)

  6. Yeah, the 'updated' search engine doesn't exactly help finding these discussions/rulings either. Really don't mean to rag on it but dang.

    Thanks for the link. I did glance through the RM again tonight to see where I had come across the 'models can't kill themselves' rule but didn't have much luck. Happen to have a page number too? Not really all that important...

    In the Malifaux Rules Manual on Page 44 under the Damage Heading, third paragraph, last sentence.

  7. Fetid will tell you that I'm a sucker for driving (I do too much of it for a living) so if you guys start running tourneys out there give me a heads up! Depending on my on-call sched and whatever else is conspiring to take over my life I might be able to swing a 2-hour trip to IN w/Strumpet in tow (hopefully).

  8. The biggest problem with hammy is that the way the rules are written you don't NOW you are fighting hammy - what you have written thus far is entirely about crew selection - which is totally moot as you aren't supposed to know you are playing him!

    So far magickpockets seems to be giving insight to the Hammy crew and what you can expect to find being on the opposite side. He hasn't suggested using "x" model thus far, and I'm enjoying the insights :-)

  9. It currently says

    "when this model deals Dg with a melee attack, it gains an equal number of Wds.",

    it should say

    "when this model inflicts Damage with a melee attack, it gains an equal number of Wds."

    So he gains back a number of Wounds equal to the number the opponent's model loses.

    Eg. You can't cause more Wds than the model has left. McMourning hits a model with 1 Wd left for 3Dg, 3Dg gets converted to Wds, but only 1 Wd is applied. So McMourning only gains back 1Wd.

    Thanks for the clarification, although it makes for a sad Resser :D

  10. I saw Ratty give a ruling in another thread regarding Damage vs Dg. Essentially he said that Damage is the process as a whole (from Dg to wounds) while Dg is a value used in the early stages of the process

    http://www.wyrd-games.net/showthread.php?29278-Change-to-blight-counters&p=372854&viewfull=1#post372854

    Looking at McMourning's card, Organ Donor references Dg and not Damage. I asked Ratty for a clarification in that thread so hopefully we'll get some kind of resolution.

    • Damage is the result of a completed Damage Resolution.
    • Dg is a value that is used in the early stages of Damage Resolution.

    Just out of curiosity, does this apply to McMourning's Organ Donor ability? The card text uses the Dg value. There is a thread discussing it here http://www.wyrd-games.net/showthread.php?27749-Organ-Donor/page4&highlight=organ+donor but the RMs haven't updated it yet and I've been a little curious.

    UPDATE: Ratty posted his reply here: http://www.wyrd-games.net/showthread.php?27749-Organ-Donor&p=373381&viewfull=1#post373381

    Turns out McM should read "damage" instead of Dg

  11. I have a lot of interest with this thread and will definitely be following it. I end up playing McM more than any other master for various reasons (my main opponent and I both love Kirai and have a no-play truce due to how boring things would be).

    I don't get on the forums as much as I used to, so I'm curious to see how Von Schill will work out. A friend of mine has my book 2 so I can't get a good look at his stats very easily.

  12. Hey all, I've got a bunch of things just taking up space and I'm willing to put it out to trade for stuff that I want instead. Anything I list as painted isn't going to be up to my current level as it's several years old at least. None of the bases have anything on them (well, a few do, but not enough to worry about).

    If you need pictures of anything, shoot me a message and I'll snap some shots. Also, I have some more Cygnar stuff that is assembled (some of it painted) and plenty more Khador stuff (most of which is fully painted, some of it has won awards at tourneys) if you're interested in trading for some of my other stuff.

    HAVES:

    ~ I also have a Nightmare Edition Teddy and Nightmare Edition Dead Lady Justice Box I can part with

    Tau

    ~24 Firewarriors w/Pulse Rifle (assembled, most of em painted in either a blue scheme or white/grey scheme)

    ~12 Firewarriors w/Pulse Carbine (assembled and unpainted)

    ~ 5x Stealth Team: Old Style, includes 1 Team Leader (painted in a white/grey scheme)

    ~ 12x Pathfinders, including 1x team leader & 2x pathfinders with Rail Rifles (all on bases, Leader, Rail Rifles, and 5x pathfinders painted in white/grey scheme, 2 time primered in grey with a little white, 2 time unpainted)

    ~ 22x Gun Drones, from all vehicles and blisters (all assembled, 8x primed grey, 2x primed white (go with the Devilfish), 6x half painted in blue scheme, 6 time half painted/converted to white/grey scheme)

    ~ 4x Shield Drones, 2 actual shield drones (From the pathfinder and Stealth suit leader models1 painted in grey/white scheme, 1 primed grey with some white paint on it) and 2 converted (just gun drones without the guns, both primed grey).

    ~ Sniper Drone Team, includes spotter and three sniper drones (all models assembled & on bases, half painted in white/grey scheme, drones have green stuff used to help them fit on bases)

    ~ 1 Tau Ethereal, still in blister (the plastic has started to yellow a bit though)

    ~ 12x Kroot Warriors (assembled, painted in white scheme)

    ~ 4x Kroot Hounds (On base, painted in white scheme)

    ~ 1x Krootox (On base, painted in white scheme

    ~ 3x Crisis Suits: old style (assembled, painted in a blue scheme)

    ~ 1x Commander (assembled, painted in a blue scheme)

    ~ 1x Devilfish (Assembled, painted in a white/grey scheme, broke off of the plastic base, but I still have the base)

    ~ 1x Broadside (Assembled, primed white, converted so that the missile packs are shoulder mounted and the rail cannons are mounted on the arms)

    ~ 3x Piranhas (assembled, 2x primered grey and 1 partially painted in the white/grey scheme, 2x broken off the base (I tried to use some green stuff to mount one of em, but it didn't work, green stuff still on there), 1x still on base)

    ~ 1x Tau Codex (2nd revision, the one where you get the piranhas and sniper drones for the first time)

    ~ 1x Army Transport (Foam has been cut to fit my Tau Army. I'd be happy to trade this for a Malifaux Bag)

    War Machine

    Retribution of Scyrah

    1x Heavy Myrmidon Kit, Plastic, NIB

    1x Garryth, Blade of Retribution, NIB

    1x Soulless Escort, NIB

    1x Nayl, NIB

    1x Narn, Mage Hunter of Ios, NIB (blister has a good crack in it, but everything is there in mint condition, card included)

    2x Mage Hunter Assassin Variant, NIB

    1x Griffon Light Myrmidon, Metal, NIB

    1x Chimera, assembled, primered grey

    Khador

    ~ 1x Torch Character Warjack Upgrade Kit, NIB

    ~ 3.5x Iron Fang Uhlans (I have a blister and a box of 3, but the box of three is missing about half the pieces of one the uhlans, I also only have 1 unit card and it's version 1)

    ~ 1x Classic Destroyer, based, painted in alt Khador theme by the friend I got it from (Green primary, red secondary color)

    ~ 1x Classic Marauder, assembled, unbased, primered in grey

    ~ 1x Man-O-War Drakhun, in pieces soaking in carburator cleaner (to strip the paint). Missing the spike on the head.

    Cygnar

    ~ 1x Arcane Tempest Gun Mages box set, new style

    Mercenaries

    ~ 1x Dirty Meg, NIB, version 1 card

    Skorne

    ~ 1x Blister (2 models) of Immortals, NIB, card missing

    WANTS

    ~ While I may have boxes listed, I'd be willing to trade for the individual contents as well)~

    ~ 2x Malifaux Bag (I prefer brown and black, but I'll take any color, I'm also willing to trade my Army Transport bag for this)

    Arcanists

    ~ 1x Ramos Box

    ~ 1x Kaeris Box (I REALLY want this :D)

    ~ 1x Injun Joss

    ~ 1x Mobile Toolkit

    ~ 1x Mechanical Rider

    ~ 1x Soulstone Miner

    ~ 1x Large Arachnid Steampunk

    ~ 1x Rasputina, Avatar of Famine

    ~ 1x Ramos, Avatar of Invention

    ~ 1x Electrical Creation

    Outcasts

    ~ 1x Hamelin Box

    ~ 9x Malifaux Rats (3 blisters worth)

    ~ 2x Rat-Catchers (1 blister)

    ~ 1x Obedient Wretch

    ~ 2x Desperate Mercenary (1 male and 1 female preferred)

    Neverborn

    ~ 1x Dreamer Box

    ~ 1x Lelu

    ~ 1x Lilitu

    ~ 3x Daydreams (1 blister)

    ~ 1x Collodi Box

×
×
  • Create New...

Important Information