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Asyouwish78

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Posts posted by Asyouwish78

  1. I’ve played Titania quite a bit now and some things feel odd to me. Especially during the last game I played against Kirai. 

    The Fae keyword is made up of mostly minions that are 7 cost or higher (except bultungin).

    It really feels like there aren’t a lot of cheap options for scheme runners in the keyword. You can see from the scheme pool that this crew was just awful with this and I knew it going in. I wanted to play it out and see if I could make anything work with the expensive minion models. 

    I’m my mind I could have 1 rogarou do Vendetta and the other to run Power ritual with a Bultungin while the rest of the crew fights it out in the middle for corrupted idols. 

    However, that’s not what happened. My crew got slaughtered in the fight in the middle. The Power ritual models made it to their corners but not for long. One was being lured away and the other was going to die next turn. 

     

    My my main concern is that with the high cost of  the minions it doesn’t leave you a lot of room to hire any beaters. It felt like to go up against this crew I would need runners and beaters and the cost didn’t allow for both. 

     

     

    Titania, 2x Autum Knights, 2x Rogarou, 1x Bultungin, Gorar, Aeslin, plus 2 upgrades

    Schemes chosen- Power Ritual and Vendetta on Toshiro (I didn’t realize he was a support model now)

     

    Kirai, Ikiryo, Datsu Ba, Francis, Jaakuna, 2x Seishin, Toshiro, Gravedigger, plus 2 upgrades

    Schemes chosen-Power Ritual and hold up their forces.

     

    Kirai vs Titania

    strat and deployment- corrupted idols/flank

    scheme pool:

    Take prisoner- requires you to target enemy minions. All I had were minions and my opponent had zero minions. 

    Power ritual- possible to do with this crew but left limited amount of models to do strat or other scheme.

    Assasinate- chances of killing Kirai.... slim chance probably and not a good pick for this crew.

    Hold up their forces- all of my models were higher cost than my opponents or same cost making this a bad choice.

    Vendetta- once again... my models are all higher cost so this wouldn’t be a good pick (except for my Bultulgin which was running for Power ritual). 

    • Thanks 1
    • Agree 2
  2. Friday: Malifaux Madness- a full day of FAUX!

    Painting Requirements are relaxed for Friday

     

    Henchman Hardcore: 10:30 am - 12:00 pm

    Enforcer Brawl: 2 pm – 4 pm

    Minion Madness: 5 pm – 7 pm

    Malifaux & The Other Side* Demos: 5 pm – 9 pm

     

    *The Other Side is a new war game by Wyrd Miniatures. Come check it out with a quick and easy demo!

    **********************************************************************************

     

    Saturday: Farewell Malifaux 2nd Edition!

    A standard 50 Soulstone Gaining Grounds 2018 Main Event.

    3 rounds

    2 hours and 15 minutes per round

    No bare models, some paint required

     

    Registration: 9:45 am

    Start time: 10:00 am

    End time: 6:00 pm

     

    Round 1: 10:00 am – 12:15 pm

    Lunch: 12:15 pm – 1:15 pm

    Round 2: 1:15 – 3:30 pm

    Round 3: 3:30 – 5:45 pm

    Awards: 6 pm

     

     

     

    Awards for Saturday:

    1st, 2nd and 3rd place

    Best Painted

    Best Sport

    Raffle for everyone else who didn’t place in the top 3

     

     

     

     

    Sunday: Team Event (or Henchman Hardcore/Enforcer Brawl if attendance is too low)

  3. Hello Malifaux players!!! 
    Welcome to Games of Antioch's 2nd Malifaux event!


    Where- Games of Antioch 
    Time- 1 pm
    When- 2/11/2018

    Gaining Grounds 2018 will be followed. Interested in Gaining Grounds? Click on this link https://www.wyrd-games.net/resources 
    and then scroll down and click resources. I will also add it to the files in this group.

    Rules for this tournament:

    3 rounds - each round will be an hour and a half long to give plenty of time. 

    25 Soulstones

    Henchman Led

    Fixed faction

    Summoning pool limited to 15 stones worth of models for the entire game. Coryphee duet, spider swarms, Myranda, etc dont count towards this. For clarification, just send me a PM

    Schemes and Strats will use the Gaining Grounds rotation. Strategies and deployment are as follows:
    •Round 1 - Public Executions, Close Deployment
    •Round 2 - Ply for Information, Standard
    Deployment
    •Round 3 - Ours, Corner Deployment

    Schemes will be announced at the beginning of the event for all 3 rounds.
    I suggest reading them all now and asking questions ahead of time ;)

    No paint requirement

    HAPPY GAMING EVERYONE!!

  4. I will be at The Junction Games every Sunday in October for open play and demos! If you want to check out this awesome game or just get some games in you should come to The Junction!

    The store has a decent amount of Malifaux on hand and will order anything for you at 10% off. Most items are there within a week!

    Sundays 12 pm - 5 pm 

     

    The Junction Games 

    2221 Sunset Blvd

    Rocklin, Ca 95765

    916- 824-2885

  5. Its that time of year again! The time for us to stuff our faces, drink lots of beer and smash each other in a friendly 50 soulstone Gaining Grounds tournament at the one and only Suzie Burger in Sacramento, Ca!

    Location:
    Suzie Burger
    2820 P St
    Sacramento, Ca 95816

    When: 
    Saturday, November 18th

    Time: 9:45 Registration, 10 am Start time
    End: 6:30 pm

    All gaining grounds will be follow with the exception of how buys are handled. We will be using a 7 VP/3 Diff instead off 10/5. 
    Giving this a shot to see how it balances things in a buy situation. 

    Paint required... even on summoned models!
    Wave 5 allowed
    Schemes announced before each round

    Questions? Please email me at asyouwish1978@gmail.com

  6. REGISTRATION IS OPEN!!! Please see details below 

    Califaux Texas Edition: Fauxmageddon

    Califaux Texas Edition: Fauxmageddon Hello and welcome to Fauxmageddon! Do you have what it takes to win the Fauxmageddon showdown and claim the title of Fauxmageddon Master? This is your chance to gather your crew and battle it out in the Lone Star State to show the world that your meta has what it takes to be the Fauxmageddon Master! The East Coast meets the West Coast on the Gulf Coast for a test of true skill and strategy! The end is nigh and the Fauxmageddon approaches--will you win the duel to be the last meta standing?

    Fauxmageddon is a 3-day weekend event held in Houston Texas at Dragon’s Lair Comics and Fantasy. The weekend will consist of a team tournament, a 50 soulstone 2-day master’s tournament, and a 50 soulstone story encounter. Gaining Grounds for 2018 will be followed.

     

    Location: Dragon’s Lair Comics and Fantasy

    21151 Tomball Pkwy, Houston, TX 77070 (832) 761-0072

    Dragons’s Lair is located just 20 miles from the George Bush Intercontinental Airport.

     

    Food & Lodging:

    Fauxmageddon discounted rooms rates available at the Courtyard Marriott Houston Northwest.

    (Information for how to reserve your room will be posted shortly)

    Single and Doubles available at $79.00 per night. Located right behind Dragon’s Lair.

    Courtyard Marriott Houston Northwest

    11050 Louetta Rd, Houston, TX 77070

    1-281-374-6464

    There is a wide variety dining options a within walking distance of Dragon's Lair.

     

    How to register for Califaux Texas Edition: Fauxmageddon

    We are using Best Coast Pairings for this event. This is an app available on both Android and iPhone or you can access it through a web browser at  www.bestcoastpairings.com. Registration will go live on 9/26/2017.

    Here is how to register- Please paypal the pass amount and include what passes you are paying for to tyrantbuttercup@gmail.com. Include your name and location. I will enter all information into Best Coast Pairings.

    (I was going to set up the online ticket purchase in BCP but it was too hard to do with the weekend pass and registering for each event separately)  

    Weekend pass: $60.00

    Day pass: $25.00

     

    Friday:

    Fauxmageddon Team Event- Grab your partner and Do-si-do! $25.00 (included in Weekend pass)

    (Rules to be posted soon)

    When- Friday June 8th, 2018

    Registration- 9:45 am. Please use Best Coast Pairings App.

    Rounds: 3 or 4 depending on attendance

     

    Saturday:

    Fauxmageddon 50 Soulstone Master Qualifier $25.00 (included in Weekend pass)

    Gaining Grounds 2018

    When- Saturday June 9th, 2018

    Registration- Time to be announced. Please use Best Coast Pairings App.

    Rounds: 3 or 4

     

    Sunday:

    Fauxmageddon 50 Soulstone Master’s $25.00 (included in Weekend pass)– Top 12 from Saturday

    Gaining Grounds 2018

    When- Sunday June 10th, 2018

    Registration- Time to be announced. Please use Best Coast Pairings App.

    Rounds- 3

     

    Sunday:

    The Five Riders of the Armageddon, a 50 Soulstone story encounter written by Ted Prodromou $25.00 (included in Weekend pass)

    A fun story encounter revolving around the Armageddon and the 5 riders. Written by Ted Prodromou!! Every table will have a trinket that the winner will get to take home.

     

    Prize Support:

    Friday Team Event, Sunday Master’s and Sunday Story Encounter will have 1st, 2nd and 3rd place trophies. Trophies will be beautiful handmade wood provided by CK’s Wood holding etched glass plaques. https://www.facebook.com/OurWoodIsOnDisplay/

    Saturday- Raffle, best paint award, sportsmanship award and top 12 announced for Fauxmageddon Masters!

    Sunday Masters Ceremony- 1st, 2nd and 3rd place trophies to be awarded to the Fauxmageddon Master’s!

     

    Prize support and sponsors to be announced.

    We are making a fate deck for this event! Details to come once we get it Wyrd approved.

     

     

    Painting Competition:

    Details to be posted soon. We are working on something fun and creative!                                                                                                                     

     

     

     

     

     

     

    • Like 1
  7. Hey guys ! Its that time again !

    Come join us at KublaCon ! KublaCon is the West Coast's largest gaming convention, with over 72 hours of non-stop gaming FUN!

    This will be the 4th year in a row that Malifaux will be represented !

    A 50 Soulstone Malifaux tournament. 
    Gaining Grounds 2017, fixed factions, Some level of paint required, No proxies unless its for a model that isnt released yet ( needs to be approved by me 2 weeks before the event. Please send a pic to asyouwish1978@gmail.com)

    When  : Saturday May 27th

    Time : Registration 4:45 Start time 5pm

    Where : Burlingame Hyatt Regency, SFO
    1333 Bayshore Highway
    Burlingame, CA 94010

  8. John Meyer and myself will be running a weekend of Faux at Kingdomcon 2017 in beautiful San Diego Ca!

    Friday- we will be running demos from 12-4 and Henchman Hardcore at 6pm

    Saturday- Kingdom-Faux! 

    50 Soulstone

    Gaining Grounds 2017

    Paint Required

    No proxies, conversions on approval

    Start Time- 10 am 

     

    Crowne Plaza San Diego - Mission Valley

    2270 Hotel Cir N, San Diego, CA 92108

  9. 15 hours ago, Fetid Strumpet said:

    How much was it per person for the crash pad?

    Last year it was $40 a person for the weekend. It could end up being between 40-100 per person for the weekend. It just depends on how many people we have and what kind of deal I can find on airbnb. If you are interested you can email me at asyouwish1978@gmail.com and we can start working on the details.

  10. Califaux is California's biggest Malifaux event with 3 full days of Malifaux. This year we will be hosting a 50 Soulstone Tournament, Top 8 Masters, Enforcer Brawl and two HenchMan Hardcore events.

    This year it will be held at At Ease Games in San Diego California. At Ease Games is not only a game store but its also but its also a Brewery! check out the website for details about this awesome venue!

    http://barrelharborbrewing.com/ 

    http://www.ateasegames.com/about.html

     

    Califaux! 

    When: June 2nd- June 4th

    Where: At Ease Games, San Deigo Ca

    Friday June 2nd: 1 pm Henchman Hardcore and Enforcer Brawl $10.00 

    Saturday June 3rd 10 am- 50 Soulstone Master Qualifier, Top 8 go to Masters on Sunday $25.00

    Sunday June 4th 10 am- 50 Soulstone Masters Top 8  FREE

    Sunday June 4th: 11 am HenchMan Hardcore  $5.00

     

    All events will follow Gaining Grounds 2017 

    No Proxies unless its approved by Wyrd

    Paint Required

     

    Register now!

    Please go to Best Coast Pairings to register. If you pay for Saturday and you make it to the top 8 Masters on Sunday then your $25 covers both days.

    Friday Ticket:

    https://www.bestcoastpairings.com/eventlanding/ruf3v773

    Saturday ticket:

    https://www.bestcoastpairings.com/eventlanding/xd3uhdea

     

    Sunday Ticket:

    https://www.bestcoastpairings.com/eventlanding/prql4q1v

     

     

     

     

    • Like 1
  11. Come and join us for Malifaux gaming at the LVO 2017!
    Purchase your Malifaux ticket, here: http://www.lasvegasopen.net/

    Balleys Las Vegas Nevada

    Friday :
    Enforcer Brawl
    12:00 pm Start Time
    4pm End Time
    Max Players 24

    Wyrd Official Enforcer Brawl Format:

    The Enforcer Brawl is an arena death match where players take their favorite Enforcers and wreak as much mayhem as possible! This is a great format to use if you have spent all day playing competitively and your group is looking for something more laid back for the evening. It is also a great way to spend an afternoon if you want something different. This format is best played with between 4 and 8 participants; if your group has more people than this, you may want to consider breaking up into multiple Enforcer Brawls which are played simultaneously.

    Rules:

    Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example). The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model. Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first). Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal..

    Restrictions

    The Enforcer Brawl has the following restrictions/rules:
    Players have a hand of 4 cards, instead of the usual 6.
    Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).
    When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried).

    Scoring
    At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:
    3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.
    1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did
    -3 VP for each time the player’s model was killed or sacrificed.
    Groups are encouraged to come up with their own variant methods of scoring by including things like hidden Schemes, bonus points for killing certain models, area control, rules for attaching more Upgrades, etc. These are the base rules, have fun with them!


    Friday:

    Henchman Hardcore
    7:00 pm Start Time
    9:30 pm End Time
    Max Players 24

    Wyrd Official Henchman Hardcore Format:
    Henchman Hardcore is a tournament version of Malifaux which focuses on quick, brutal decision making. It is perfect for a group which wants to face a new challenge and experiment with Malifaux in a slightly different environment. The key differences between Henchman Hardcore and regular Malifaux are the reduced game size (20 Soulstones) and the fact that all Crews must be led by a Henchman. Due to the emphasis on speed it may not be the best format for new players, but this can be overcome by adjusting the round times to the needs of your group.

    Restrictions
    Henchman Hardcore is different from standard Malifaux in the following ways:
    All Crews must be led by a Henchman, not a Master.
    The game size is 20 Soulstones.
    All Crews must contain exactly 4 models, no more, no less.
    Upgrades may be purchased, as allowed by the standard rules of Malifaux.
    The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.
    Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).
    Only one Scheme will be available.
    The same Crew must be used in each round of the event.

    Set Up
    All rounds use the following set up:
    Deployment: Close.
    Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn.
    Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken.

    Tournament Rules
    Use Gaining Grounds to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds tournament standard:
    All round times are 30 minutes.

    Saturday: Purchase your Saturday Malifaux ticket, here.
    “Gamble Your Life” M

    Come and join us for Malifaux gaming at the LVO 2017!
    Purchase your Malifaux ticket, here: http://www.lasvegasopen.net/

    Friday :
    Enforcer Brawl
    12:00 pm Start Time
    4pm End Time
    Max Players 24

    Wyrd Official Enforcer Brawl Format:

    The Enforcer Brawl is an arena death match where players take their favorite Enforcers and wreak as much mayhem as possible! This is a great format to use if you have spent all day playing competitively and your group is looking for something more laid back for the evening. It is also a great way to spend an afternoon if you want something different. This format is best played with between 4 and 8 participants; if your group has more people than this, you may want to consider breaking up into multiple Enforcer Brawls which are played simultaneously.

    Rules:

    Each player selects one Enforcer and attaches up to one Upgrade to it. The Upgrade must be something the Enforcer could have attached at the start of a normal game considering its Faction(s). (Leader only Upgrades may not be selected, for example.) The Enforcer must be one with a Cost which may be hired (no Coryphee Duets, for example). The game is played on a standard table. Each player flips a card to determine deployment order; the player who flips highest deploys first, followed by the second highest, etc., until each player has deployed their Enforcer. If two or more players are tied, they reflip amongst themselves. Models may be deployed anywhere on the table which is more than 6” from another model. Play proceeds for 6 rounds. Each round, all players flip for initiative; the player who flips highest must go first, followed by the second highest, etc. until all players have gone. If two or more players are tied, they reflip amongst themselves. If a model receives Reactivate, it receives a second Activation at initiative -1 (if multiple models Reactivate, they flip to determine which goes first). Before the game, assign a suit (R, t, etc.) to each table edge. On a player’s initiative, if they have no models in play or buried, they must flip a card which may not be cheated (reflipping jokers). The player places a new copy of the model they chose at the start of the Brawl (including its Upgrade) within 6” of the board edge corresponding to the suit flipped and then proceeds with their Activation as normal..

    Restrictions

    The Enforcer Brawl has the following restrictions/rules:
    Players have a hand of 4 cards, instead of the usual 6.
    Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).
    When a model is buried, it may choose to be sacrificed instead (in which case it counts as sacrificed by the model which forced it to become buried).

    Scoring
    At the end of 6 Turns, the player with the highest Victory Points wins. Players score VP in the following manner:
    3 VP for each opposing model killed or sacrificed. A player scores 4 VP instead if the model they killed or sacrificed had a higher Soulstone Cost (including the cost of Upgrades) than their model did.
    1 VP for dealing 1 or more damage to an undamaged enemy (this may stack with killing the model). A player scores 2 VP instead if the model they damaged had a higher Soulstone Cost (including the cost of Upgrades) than their model did
    -3 VP for each time the player’s model was killed or sacrificed.
    Groups are encouraged to come up with their own variant methods of scoring by including things like hidden Schemes, bonus points for killing certain models, area control, rules for attaching more Upgrades, etc. These are the base rules, have fun with them!


    Friday:
    Henchman Hardcore
    7:00 pm Start Time
    9:30 pm End Time
    Max Players 24

    Wyrd Official Henchman Hardcore Format:
    Henchman Hardcore is a tournament version of Malifaux which focuses on quick, brutal decision making. It is perfect for a group which wants to face a new challenge and experiment with Malifaux in a slightly different environment. The key differences between Henchman Hardcore and regular Malifaux are the reduced game size (20 Soulstones) and the fact that all Crews must be led by a Henchman. Due to the emphasis on speed it may not be the best format for new players, but this can be overcome by adjusting the round times to the needs of your group.

    Restrictions
    Henchman Hardcore is different from standard Malifaux in the following ways:
    All Crews must be led by a Henchman, not a Master.
    The game size is 20 Soulstones.
    All Crews must contain exactly 4 models, no more, no less.
    Upgrades may be purchased, as allowed by the standard rules of Malifaux.
    The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded.
    Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model).
    Only one Scheme will be available.
    The same Crew must be used in each round of the event.

    Set Up
    All rounds use the following set up:
    Deployment: Close.
    Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn.
    Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken.

    Tournament Rules
    Use Gaining Grounds to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds tournament standard:
    All round times are 30 minutes.

    Saturday: Purchase your Saturday Malifaux ticket, here.
    “Gamble Your Life” Masters Qualifier
    9:30 am Registration
    10:00 am Start Time
    8:00 pm End Time
    4 Rounds. Each round is 105 minutes plus 10 minutes for setup
    Lunch from 12:00pm-1:00pm
    Paint and basing required (basing has to have at least paint, sand or flock on it)
    Max Players 34

    Top 12 from Saturday move on to Gamble Your Life Masters tournament on Sunday.

    Sunday (Top 12)
    “Gamble Your Life” Masters (Nova Open Qualifier)
    10:00 am Registration Time
    10:30 am Start Time
    5:30 pm End Time
    Award Ceremony 6:00pm
    3 Rounds. Each round is 105 minutes plus 10 minutes for setup
    Lunch from 12:30-1:30
    Paint and basing required (basing has to have at least paint, sand, or flock on it)
    Max Players 12

    Sunday
    “Malifaux Open Gaming”
    10:00am to 6:00pm
    Free to participate in with the purchase of your Convention Badge.
    Play fun, easy pickup games with fellow Malifaux enthusiasts!

    Masters Qualifier
    9:30 am Registration
    10:00 am Start Time
    8:00 pm End Time
    4 Rounds. Each round is 105 minutes plus 10 minutes for setup
    Lunch from 12:00pm-1:00pm
    Paint and basing required (basing has to have at least paint, sand or flock on it)
    Max Players 34

    Top 12 from Saturday move on to Gamble Your Life Masters tournament on Sunday.

    Sunday (Top 12)
    “Gamble Your Life” Masters (Nova Open Qualifier)
    10:00 am Registration Time
    10:30 am Start Time
    5:30 pm End Time
    Award Ceremony 6:00pm
    3 Rounds. Each round is 105 minutes plus 10 minutes for setup
    Lunch from 12:30-1:30
    Paint and basing required (basing has to have at least paint, sand, or flock on it)
    Max Players 12

    Sunday
    “Malifaux Open Gaming”
    10:00am to 6:00pm
    Free to participate in with the purchase of your Convention Badge.
    Play fun, easy pickup games with fellow Malifaux enthusiasts!

  12. Join me and my first Malifaux tournament at The Junction Games in Rocklin Ca.
    This is right before Las Vegas Open so it will be a great time to get some practice.
    Registration 9:45 am 
    Start Time 10:00 am
    50ss 
    Gaining Grounds 2016 (2017 if its out in time)
    Some paint required 
    Cost: $15.00
    For official Tournament rules please go to:
    https://www.wyrd-games.net/news/2016/1/22/gaining-grounds-2016

    The Junction Games
    2221 Sunset Blvd #121
    Rocklin,Ca 95765

    https://www.facebook.com/events/1823206741284072/

  13. Its Fauxs-Giving time ! 

    That time to give all your friends and opponents the gift of Malifaux! 

    Come to beautiful downtown Sacramento and burn off some of that turkey and stuffing at Fauxs-Giving! 

    Details: 50ss, Gaining Grounds, some level of paint required, no proxies unless the models arent released yet, conversions need to follow Wyrd guidlines. 

     

    Where: 

    Suzie Burger

    2820 P St

    Sacramento, Ca 95816

    916-455-3500

    Entry fee: support the venue ! Buy a meal and a drink..... p.s... they have beer! 

    Registration:9:45 am

    Start Time: 10:00 am

    End Time: 5:30pm

    Lookig forward to seeing you all!

  14. I am almost always at Great Escape Games on Fridays playing Malifaux :)

    Wanna get a demo in ?  Either send me a message here or email me at asyouwish1978@gmail.com to coordinate schedules if you need a specific day or time.

    I am typically there from 4/5-8/9 pst every Friday.

     

    Great Escape Games

    1250 Howe Ave Suite 3A

    Sacramento, CA 95825

    916-927-0810

     

     

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