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NeverEnding

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Posts posted by NeverEnding

  1. As stated above the Outcast masters each have their own playstyle and even that can change drastically with Upgrades and Crew Selection. Were kind of the Jack of all trades (with a master in all ;D ). I've enjoyed being able to kit out my crews to be effective in every combination of Strats and Schemes and It throws people for a loop. From what I can remember about guild their masters tend to be the "Team Carry" and once they die they lose a solid amount of effectiveness. The only master we really have like that is the Viks but that's only because they're so good at killing that they don't really need much support from their crew once they're in the thick of things also two unkillable masters in Hamelin and Levi that's a perk ;D 

  2. So I did play Hamelin with Obey with a Trapper vs Yan Lo...Oh my god that was cool. It worked Turn 1 I took out the Soul Porter and Put some damage on Yan Turn 2 He took out Yin and by then Yan himself died to a bunch of Bleeding Disease spam. He was able to reliably drop a bunch of damage on whatever I wanted for the rest of the game. Nasty stuff.

  3. I will point out that the Convict gunslinger plastics are coming out this month if I remember correctly. So maybe try proxying em a bit. I know when I first bought my Viks box I got Lazarus and Vanessa and while I have used both at the same time once or twice I tend to lean towards the Freikorps Librarian as my healer and Lazarus is Lazarus he does his job well. (Its all a matter of playstyle in the battle between Vanessa/Librarian though so grab that Arsenal Deck and download wave 2 and get to playin!)

  4. overextending vs the viks is a death sentence. I played against an ASeamus and killed him turn one because he underestimated my damage output. Through the hat, SS, and desperate healing flip he still died a terrible terrible death.

    • Like 1
  5. Looking at it a bit Ama with a Freikorp Trapper could be pretty fun. Give her the I Pay Better upgrade use her (0) to make them focus and discard when they activate to make them focus again thats two shots at 28 inches with  :+fate  :+fate to hit and :+fate damage on both...I may have to try that out in my next game. Ive also played with the idea of using the Howling Wolf Tattoo on Vanessa bringing a few Convict Gunslingers and maybe Lazarus. Turn the Viks into a shooty powerhouse and still have the ever present threat that they bring in melee.

  6. So I'm assuming that's two trappers ;) and the only thing I would say without trying it is put smoke and shadows on oto maybe. Yama is good but she dies quickly typically she does her job first but the amount of squishy hurts.

  7. I freakin love my Librarian. That gal has finished off Seamus twice now for me and took out the Hungering Darkness reliably every time she had the chance. I loved her when Von Schill was but a mere henchmen and ran her in almost every crew and I love her still now. Vanessa Lazarus looks like fun I wont deny  but for some reason I still haven't played it despite the fact I have both models >.>. I usually end up running Viks with Taelor (who I'm still a bit iffy about) my Librarian 2 ronin as my core then I just mix it up depending on strat and schemes.

  8. Just popping my head in for some info. I'd like to know what the best objective claimers are for Mei in your opinions. Also any thoughts on union miners/ the firestarter as a way to hand free burning to the Rail Golem?

  9. Pokey Vik gets it a lot..

     

    Bishop, Taelor, Killjoy, Nothing Beast, Laz.. Anything big and stompy really... If it's 10+ stones. Oathkeeper is good.

     

    On the libby it isn't bad.. Although you can't furious cast heal.. Since furious casting now only lets you cast attack actions (from memory).

     

    Mouse

    I should have specified I meant use the furious casting for her attacks then extra to pop a free heal or move. My apologies. 

  10. The trick to Illuminated and one of my general policies in malifaux is if you're going to kill something its better to overkill it because one wound left means they still get an activation. Illuminated have armor and can heal themselves as a (0) action so it can be a pain but Ronin ignore armor and have a solid damage track and flurry on top of that so they've been able to reliably take the Illuminated out on multiple occasions for me.  

  11. Hello Internet! I got a long overdue game in against my friends Lynch crew. Since the last time he had played had been a while ago I knew he had done some more research into the Lynch shenanigans and was ready to see some new tricks. Without further ado Outcast Misaki VS TT Lynch! 

     

    Outcast: (Outflank, Breakthrough)

    Misaki w/ Scramble, Survivalist

    Taelor w/ Oathkeeper

    Yamikizo

    Freikorps Librarian w/ Oathkeeper

    2x Ronin 

    1 Torakage

     

    Cache: 5

     

    Ten Thunders: (Frame For Murder, Outflank)

    Lynch w/ Endless Hunger, Woke Up With A Hand, (Avatar- Desperate Manifest)

    Lone swordsman w/ Recalled Training

    2x Beckoner

    3x Illuminated

    Hungering Darkness

     

    Cache: 1

     

    Deployment: Standard

    Strategy: Reckoning 

    Available Schemes: A Line In The Sand, Outflank, Frame For Murder, Breakthrough, Bodyguard

     

    The table was a splattering of trees and a few bigger pieces to break up line of sight nothing too exciting but a good amount of terrain on the board. Both crews deployed as far out as possible in opposite corners.

     

    Turn 1: Lynch wins Initiative 

     

    Beckoner 1 moves forward and Lures the Hungering Darkness into base contact then pushes away with her trigger closer to Misaki and crew. Ronin 1 double walks straight up the board and hides behind a tree. Beckoner 2 walks forward and Lures Illuminated 1 and pushes closer to Misaki. The Torakage runs up next to the Ronin who was crouched behind the tree. The second Illuminated double walks down the opposite end of the board. Ronin 2 walks up to join the Torakage and her sister and Illuminated 3 walks to the center of the board towards a large stack of hay bales. Taelor moves to join the rest of the crew. Lone Swordsman double walks next to the Illuminated headed for the center of the field. The Librarian runs behind Taelor to her right side. Hungering Darkness runs all the way to the center of the field. Yamikizo runs to join Taelor standing on her Left and Braces Yari. Illuminated 3 moves toward the opposite side of the hay bales. Misaki joins the rest of her crew and completes the Misaki Bunker! Lynch moves up to the Beckoners and focuses.

     

    Breakdown: Normal hustle and bustle for positioning although I did discover a funny trick that would work against some more mobile crews who want that Turn 1 charge. Stand the two Ronin in front with Taelor and Yamikizo with Braced Yari behind them then have a Torakage off to a side and Misaki between Taelor and the Librarian in the back. Ronin cant be charged and if they do pull something and charge elsewhere that's 3 damage from  Yami and they're now in everyone's ML range.

     

    Turn 2: Misaki wins Initiative

     

    Torakage moves onto the edge of the board and takes a defensive stance (Holding outflank). Beckoner 2 lures Taelor forward then pushes towards the Misaki Bunker and casts Despicable Promises on Taelor who resists. Ronin 1 double walks further up the board looking do drop some breakthrough markers next turn. Beckoner 1 moves and fails to Lure Taelor father forward. Ronin 2 moves farther up the board and behind another tree then takes a defensive stance. The Lone Swordsman moves forward to join the Hungering Darkness by the bale of hay. Taelor activates discarding oathkeeper and charges the Lone Swordsman Hitting both times and killing him through his Hard To Kill then fails to hit The Hungering Darkness with the third attack. The Hungering Darkness attacks Taelor dealing a total of 4 damage and passing brilliance (missed the 2nd attack and prevented damage on the 3rd).Yamikizo re positions with nimble and charges Hungering Darkness dropping him to 3 wounds and Braces Yari. Illuminated 1 double walks into the combat. Misaki moves forward and charges the Illuminated dealing 4 damage and pushes backwards. Illuminated 3 double moves into combat with the Ronin on his end of the table. The Freikorp Librarian moves and heals two wounds on Taelor. Illuminated 2 double walks behind the hay bales next to a Beckoner. Lynch moves forward and uses Final Dept to drop Taelor to her Hard to Kill

     

    Breakdown: THE VIOLENCE BEGINNNS. 

     

    Turn 3: Misaki wins Initiative 

     

    Taelor wiffs against Hungering Darkness (sad days) who then activates and eats Taelor and Yamikizo healing to full. The Freikorp Librarian came through for me here and uses Furious casting and annihilates Hungering Darkness with ease and putting a wound on the Illuminated 1 with a blast. Beckoner 2 tries to lure Misaki twice and fails both times. Then Ronin 1 flurries against Illuminated 3 who had walked into her to try to slow down her marker drops and cuts him to ribbons and pushes farther to the edge of the table. Beckoner 1 tries to lure the Librarian and fails twice (this Librarian...I swear). Ronin 2 charges Illuminated 2 who was on the other side of the Huggy/Taelor/Yami brawl and drops him to 1 wound. At this point Lynch was forced to activate and moves to gain vision on Ronin 2 using Final Dept to deal 4 wounds total. Misaki activates charges Illuminated 1 finishing him off and pushes into Illuminated 2 killing him as well before pushing back into cover with her eyes on Lynch. 

     

    Breakdown: Mistakes were made Taelor! Tsk Tsk Tsk. Other than that thinks went well my Ronin and Misaki were able to cut down the Illuminated before they had even been able to make a single action other than moves. The Beckoners were ineffective this turn as well. And the Librarian showed Taelor how to deal with Hungering Darkness. We both scored on Reckoning this turn putting the score at Misaki 1 and Lynch 3 for Frame for Murder on Hungering Darkness

     

    Turn 4: Misaki wins Initiative (burned a SS leaving her with 1 left)

     

    Freikorp Librarian discards oathkeeper walks up into range and line of sight to lynch and clears her throat before popping another furious casting dealing 5 damage total. Lynch runs back from the incoming Misaki swan dive and attacks Ronin 2 dropping her to Hard To Kill. Misaki moves and does the aforementioned swan dive on top of Lynch and takes him out of commission.  Beckoner 1 uses two Despicable Promises against Misaki failing both. Ronin 2 attacks Beckoner 2 leaving her on the verge of death and Beckoner 2 finishes off the heavily woundind Ronin in return then fails against the Librarian. Both the Torkage and the last Ronin drop breakthrough markers. 

     

    Breakdown: This is cleanup after turn 3 swung in my favor thanks to some luck and careful placement. VP stands at 6-3.

     

    Turn 5: Misaki wins Initiative

     

    Misaki Kills Beckoner 1. Beckoner 2 fails to lure Misaki away. Freikorps Librarian moves back to claim Outflank and shoots and kills Beckoner 2. Ronins 1 continues to carve her name on trees in Lynches deployment. 

     

    GAME OVER. 

     

    VP: Misaki 9 - Lynch 3 

     

    All in all we were both pleased with the game. There were a lot of ups and downs for us both and it was a very exciting match. I was really impressed my my Librarian this game and as always Misaki did her job as janitor perfectly. I love Ronin.... 

     

    As a note Lynch avatar didn't show its face this game as the healing flip he got from Desperate Manifest wasn't enough to save him from Misaki. MuHaHaHaHa

     

    :D

  12. Ronin can push out of combats and allow the Kage to get their Works Best Alone positives and can team up with them to allow the negatives to SH. Both are also good objective claimers because the Kage can place smoke markers to split up the field or if need be just walk out of combat thanks to agile while Ronin cant be charged. I just finished up a game and had my girlfriend take notes so Ill be posting a battle report up shortly of Outcast Misaki vs TT Lynch

  13. I have yet to lose a game with Outcast Misaki! There have definitely been close calls but the combo between Torkage as smokescreen covers and assassins and Ronin as harass and board control has come through strongly every game for me. Misaki herself is enough of a threat to create a bubble around her to avoid a charge and the I cant help but rave about the Ronin/Kage combo. I haven't really been able to see Oto shine against the crews I play against most frequently (Dreamer, Lynch, Seamus) because of his mediocre WP I've had better luck with Yamakizo or Taelor. In my first game I had Yama charge Seamus thanks to Nimble and her positives against Masters she dealt a fair bit of dmg then used her braced action which ended up chunking a Dead Rider then Misaki was able to swan dive in and use thunder actions to just brutally murder everything she touched thanks to the blast damage. It can be very fun and interesting to play Misaki as outcast and opens up some cool tricks like a bit of a throw back to the old dreamer crew have all of the last blossoms smokescreen and disappear then pop out at the end of the turn on top of an oathkeeper Taelor or Oto because they rarely ever die...

  14. Torkage are amazinnng! Theyre fragile but with a straight 6 card theyre really solid and a bargain for their price. In multiple games Ive had torokage just annihilate enemy masters and henchmen with their Works Best Alone buff. My friends Lynch crew has learned to fear them after he got stuck into a combat with Taelor and the Kage and decided to burst down Taelor which set me up for my WBA positive flips.

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