Carcosannoble
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Posts posted by Carcosannoble
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The stairways would be more realistic...if the models didn't have big honking bases to move around on. Alas poor stairways, how the minions of Malifaux will trample upon you now!
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I feel like I should be taking notes, some of this is damn fine advice. I played GW Fantasy and Mordheim for over ten years, and my interest in them has been waining every since seventh edition. They just kept poking whole in my little Warhammer dirigible until it crashed to the ground in a broken heap. Then a friend bothered me to take another look (a good long one) at Malifaux, and now I'm turning my skills at building the grandest clock tower/workshop in the city (I used to get paid for this sort of stuff). Anyway, GW never impressed me enough to make a miniature city block pro bono while I was playing their hobby. I have a plastic box under my bed filled to the brink with Beastmen and Undead, and I doubt they'll ever see the light of day again.
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I will always hold it if i can. If im being decapitated, it can go, but otherwise its staying in my hand. I just love the peace of mind it gives me, especially when casting spells.
Peace of mind is probably the nicest thing around. In the hand it stays for me too.
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Next up is the first story staircase in the clock tower, then the stairway in the garage, and then I get to start cutting doorways in both.
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[ame]
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A fine first step. Welcome to the club.
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What good is a book you can't brain somebody with? Get your priorities straight.
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Arcanists will be pretty damn shooty once the M&SU Assets box is released.
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The Desperate Merc would definitely work in a Hoffman/Coppelius scenario though. Excellent!
Also, wouldn't it just be easier to Unhinge the DM and then go to town on him?
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I'm picking up a set right now!
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You're cooking with orphan souls now! Yeehaw!
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I really enjoy that Coppelius and the Lawyer seem to be both wearing the same coat.
Yeah, that was on purpose, though, as you can see from the new (easier to see) pictures, Coppelius' coat is now black. However, I'll probably be changing the Lawyer to match soon.
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You see, you offer me lemon... but no salt... How am I meant to do my job under these conditions.
The salt is already in your words SIR!
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You can not like it all you like... Them's the breaks.
Here's some lemon juice to rub that in with, please feel free to use as much as you'd like.
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Sign me up!
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Alright, I concede my point, but I still don't like it.
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I agree it can be done, just not something I would enjoy - unless maybe there's a chance for redemption and convertion of the 'evil' member. Could work as a one-shot I guess.
The other thing I don't particularly enjoy is if you work for an NPC who turns out to be evil, and without realising you destroy a whole town. If there's no chance to realise the bigger picture, stop the destruction and turn the plan on the NPC, then it's not fun for me.
You can't redeem a Neverborn from its natural inclination Riddler.
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Short answer:
No.
That sucks.
Long answer:
The Special Forces(M&SU Asset) allows Ramos to break the usual limit of two. - It does not let him hire them from out of faction.
That doesn't sit right with me. My logic is that you've got him one your force, so you've got access to all of his abilities, one of which is hiring as many M&SU Assets as I like. Point in fact, how is it that you can hire Leveticus out of faction and then be restricted in your options because of him.
Also - You do not take a 'primary Master' - you select a Faction - which for a Hoffman/Ramos pairing has to be the Guild.
I thought it was obvious that I was picking Guild as the faction when I said Hoffman was my primary. Since Hoffman is a guild model and all that.
This means you have to stick to Guild models, up to two Mercenaries aswell as what the Masters can bring along - Of the two only Hoffman can take models from out of Faction - Arcanist Constructs (which is also the reason you can take Ramos in the first place).
Usually that would certainly be the case, what's in question here is Ramos' ability.
So no Gunsmiths - although you can take as many Miners and Large Arachnids as you please (not limited to two).
I do not please to have Miners and Large Arachnids. Mate, looks like we're going to have to do this the hard way.
Hoffman and Guild-M&SU HQ Journal
in Miniature Showcase
Posted
Sure thing. I'll probably be using the quick and easy method.