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Carcosannoble

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Posts posted by Carcosannoble

  1. Sounds like the run of the mill storyline campaign. Set an end goal and then come up with introductory scenarios, once those have been worked through and the winners and losers are determined, work out the next set of scenarios based on the results of the previous game and so on until you reach the final confrontation.

  2. I think all of your questions would basically be answered by carefully re-reading the rules manual. In any case, I'm going to try my best to help you along little camper.

    Just had my first game and a few questions have arisen that i'm hoping you folks can help with. Was playing with another first time player.

    Played Ortegas Vs Showgirls. I lost cause i was in the typical wargamer mentality of kill everything, which i did except for a wounded Collette but lost because of strategies and Schemes. Oh well, love the system. Great change of flavor from eleven years of warhammer/40K/BFG

    Probably the most important lesson any of us can learn from this game.

    Anyway, questions (and if possible page refs)

    1) With lucius' reinforcement power (the other crew i have but havent used yet), do those models need to be bought from my soul stone pool or are they free and just brought on the board?

    Friendly model already on the board. No free models, no rezzing dead models.

    2) Walk and striking, are these actions i can do multiple times a turn or just once?

    As many times as you have AP to do them.

    3) Got my Perdidta killed first turn by Collette and a mech dove casting a spell that targets a soul stone user and does some stuff as well as damage. How was i supposed to avoid that?

    May want to re-read the rules on prevention flips.

    4) when a red joker comes up for a flip, what exactly happens next?

    Bells, whistles, joyful yammering. Red Joker means whatever you were flipping for just got a score of 14-if you pull it on a healing flip, you get all your health back.

    5) With companion(Family) it seems like i am able to activate the entire Ortega crew at once, is that correct? and how exactly does it happen. I.E. If Fransisco is 6 inches from Papa and papa is 6 inches from Santiago can all three activate (picture a straight line of figures) or must they all be within 6 inches of each other (Picture a cluster)?

    The wording as far as I have it basically says your straight line would work. Though you'll want to get a second opinion.

    6) When a soul stone is used the card values are added to the duel, with a cheat its replaced with a card? Is that correct? and when looking to activate triggers after a cheat are you using the suit of any cards played during the duel or just the current card. (Prior to the damage flips of course)

    Replaced. Current card.

    7) when choosing crews what exactly am i limited to? For instance, with Ortegas, can i take anything from the Guild? What specifically costs +1SS and what can i not choose? With Lucius, what can I not choose? Could i take a peace keeper for example? Can i take ressurectionist characters or arcanists in a crew with Perdita as the master?

    Anything from the Guild. Mercenaries cast +1SS. If you just play Lucius take a gander at his character card...it will tell you exactly what you want to know.

    8) So, by week's end i'll have the following stuff in addition to what i already have: Perdita box, Lucius Box, +2 Guild Guards, Austringer, Abrulita Ortega, Drill Sergent. What am i missing to make two great crews? Thought about the governor's proxy for theme's sake but he seems like he could be a lot better? Thoughts on that specific one too?

    You seem pretty well off. If I were you I'd play a few more games first and then decide based on your experience.

    Thanks for any insight.

    __________________

  3. When I'm not getting kicked out of rpg games for verbally manhandling the other idiot participants, seriously if you're looking for the dregs of society-look no further than role players, I study mythology and wait till the stars are right...or whenever my artist pal will finish our graphic novel promo material, whichever comes first. I'm also waiting on Elder Scrolls V: Skyrim.

  4. Nicodem: You need lots of mindless zombies. If you do not utilize his (0) ability to raise corpse counters from the dead, then you are using him wrong. It's easy to try to take lots of high point undead models that won't give you very many corpse counters. This is not the way to go.

    Corpse counters are gud! One of the reasons I'm not going to run hanged men, as cool as the bastards are.

  5. hi... amazing bases and fog there

    I got a silly question, for the blue bits are they eproxy? I noticed that you got some of the blue stuff on the wing tip of the vulture as well? they need so much fixing? or are you going for a smoother surface

    (sorry I am new to mini :P)

    No problem. The "blue stuff" you see there is actually blue painted plastic. It's from the GW Empire Wizard kit, which I have found useful in the past. Nicodem's new cloak used to be the cloak of a ice themed Beastman shaman, however, I have since disowned the game and the model wasn't needing the bits as much as Nicodem was. The blue on the vulture might just be a trick of the light...

    I have a pretty good sized bits collection, though I'm still trying to figure out what to do for my corpse counters.

    Thank you for your compliments.

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