-
Posts
153 -
Joined
-
Last visited
Content Type
Articles
Profiles
Forums
Gallery
Events
Downloads
Posts posted by sinistercats
-
-
Joel-
Have you played Dreamer much post-errata? I've just gotten serious about playing him (never did before the changes) and I'm finding him fun to play! A lot of the advice on the forums or elsewhere is outdated but still some good stuff.
Any cool tips to share? Thanks!
-
I've played a couple games "post-cuddle" Dreamer now. (I never really played him before so no real context of the change.) He's been really fun and interesting. The movement and "pick up my toys" is still there. I've also been having fun with 'suicide-Dreamer" tactics- deliberately running a daydream or Dreamer into the other crew hoping he'll get killed and then dropping the big hitters.
One thing I noticed though. I seemed to have much more luck starting with Chompy on the table in combat and using just his Melee Master AP for attacking. Trigger All Done and then just fly away as the Dreamer. It's backwards of the usual "long bomb" tactic but it was effective and I didn't sacc the Daydream to get out of combat, etc.
Any other tactics to share?
-
I had a great experience with the user Deadpool on these boards but he seems to have dropped out of sight. Anyone know what's going on? He's got some of my painted models and I just want to know the status of them. He claims to have shipped them in the last contact I had with him but I've heard nothing since nor any models arrived.
Anyone know what happened? I'm putting this in the Trade forum since technically I've had a bad trade with him but would like to know what's actually the status. Thanks!
-
I've Never thought "Gee I wish I had my Avatar Out" while playing McMorning, I have wished I had his basic version out though.
Not knocking the Avatar at all it is certainly neat, and it is certainly insanely easy to manifest, and its not a waste of stones to attach. It is worth what you pay for, but I disagree that it is an upgrade or essential to playing a competitive McMorning.
+1. It's a great model and I've enjoyed having it out. But you give up a lot of what makes Doug cool to do it. But to me that's what makes the Avatars so fun. They really managed to make it a thought process to bring him out or not. Unlike some of the other Avatars...
-
Strats and schemes + certain master matchups update
Well that's it for now I'm tired of typing so I'll be back in a day or two to put down more master strats I use. Also feel free to chime in if any of you want a specific matchup done first.
Great stuff odin! Keep it up. How about Nico and Levi? Thoughts on them?
-
I thought O and S scales were closer. I cant remember, but i found a chart on a couple of train sites that showed the scale in mm. i think S is 25mm and O is 30 something mm.
Correct- O scale is more "in scale" for 28mm models.
-
<thunderous applause>
Thanks Odin! Love to see more of your thoughts on the 'Girls!
-
yeah but that's an easy conversion too. There's tons of geisha bodies out there and Yin's mostly head and guts to begin with. I'm thinking some wire and greenstuff and BAM!
In fact- reminds me of the Alt-Bette model...
-
Looks like it's mostly out of stock everywhere though. But yeah- fantastic miniature!
-
Can't wait for them to get here! Deadpool was great to work with also. I'm sure I'll have him do much more in the future.
-
Love the undead chick with the cup! I remember seeing art for that somewhere. Who makes the model?
-
As the owner- I'm also very impressed and look forward to getting them on the table!
And I have to throw out that Golem Painting Studio is a class act all the way.
Thanks!
-
One thing that I've found is the terrain pieces should be about 3x3. Then have 12-18 or so of those pieces. Huge houses with no doors, giant cliffs, etc don't really lend themselves very well to the game.
-
My Colette lists are heavily slated to Performers and Cassandra, with Angelica from time to time.
And having tried and mostly failed to use this style of list I'd love to hear more about how you make that work. Adding up the effective ranges of everything it seems like that crew needs to stay about 8-12" away for maximum effectiveness. Not all enemy crews allow that.
-
At the Nova Open last year Zee schooled lots of folks on using Hunter and Coppelius together. There's a lot of synergy there to be exploited...
-
the GW harpies already look pretty close to Shikome
+1 I use this route myself. They look great with the rest of the crew.
-
Healing for sure, initiative I'm not sure about but I'm thinking no.
-
Just about any model with flurry or melee expert can dish out 8-10 damage if they flip decently.
Correct- but those models need to essentially start the activation in BtB to do it. Punk Zombie, Johan are also very slow models. Duet can do that damage range and remain mobile and unengaged if necessary. So it's situational.
-
Just got mine today, Thanks.
I plan to bug you in a few weeks once both of our big events have wrapped to pick your brains on price points and such. Adepticon 2013 will have custom fate decks dammit
Got mine too! They look great!
-
I think the other point to the amount of terrain is the base size. The 3x3 size makes a big difference as well. It was mentioned back upstream but many pieces of *small* terrain seems to be the most fun game board for me.
-
I tried this tonight:
Colette - 5 pool
Cassie
Perf & Mann
Perf & Mann
Angelica
Dove
Basically I tried to Turtle up witin the bubble of WP bonus and then shot out attacks and pulled them back to safety. It sorta worked. Angie didn't really do anything much.
I think it's a lot like the old Sisters of Battle builds. You needed to be at fairly close range to be effective.
@Nix- I'd love to hear more about that crew when you get back from Adepticon.
-
Yeah- I meant North Wind- that was my bad. And freezing things to terrain is nice but not on huge pieces like that.
-
1) Check that you have more terrain? If Raspy gets lots of clear fire lanes she's nasty.
2) I just played a game last night with Lilith vs Raspy (without Snowstorm) and got smashed!
3) Make sure that Ice Wind is being used correctly with the ranges, etc.
-
So a buddy and I threw down a couple Book 1 crews and had a 30 SS game tonight.
We flipped Shared Claim Jump. There was lots and lots of terrain on the table.
Crews were selected:
Me: Raspy, Silent One, EoP, 3 Ice Gamin, Soulstone Miner. (8 stones) Blessings of Dec, Kill Protege.
Him: Lilith, Twins, 3 Tots, Cherub (not sure on stones) Reclaim Malifaux, Breakthrough
We called it after 3 turns. Basically he zipped around the board claiming terrain. If I got into a fire lane with Raspy- he dropped a Forest on top of me.
Nothing died and I only cast Northwind to try to build up my hand. Otherwise- blah.
I think people have forgotten there is a speedy Book 1 master. And she's still pretty good!
Dreamer queries
in The Neverborn
Posted
I'd love to hear more about this. I get the whole sacc to Call Nightmare trick but doesn't that just leave you with Chompy still on the table- just farther back?