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SweatyDemon

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Posts posted by SweatyDemon

  1. Hey M., nice to see you here. That was the hardest match for me as well; Kirai was annoying, but the Giant Mosquito put that down hard. Don't know if I'll be there on Sunday; gotta see how much schoolwork I get done tomorrow.

    So we were screwing up that stuff. Ah well, we're all still learning up here in Montreal I guess.

  2. For my Gremlins, I've been using wooden coffee stirsticks (flat) and skewers (for shish kabobs) for boardwalks/fence posts/signs. Use a wire brush on them to get the wood texture to stand out. Green stuff to make stuff stand up.

    I have also been using some Acrylic Gel Medium to make water effects. It's supposed to be used mixed with acrylic paint to give it more texture, but it dries clear. I'm using Soft Gloss; soft means it dries flatter (i.e. doesn't hold a shape well) and the gloss gives it the water effect.

  3. I ended up doing this:

    Som'er

    Ophelia LaCroix

    Pere Ravagé

    6 Bayou Gremlins

    Giant Mosquito (came in yesterday morning, had 4 on order, but only received 1)

    - 3ss reserve

    First game was Reconnoiter against a Kirai crew. We were playing that, in order to control, you needed to have only your models on a corner of the board. Our table drew when both sides were left with 2 models. In fact, out of 6 tables, only 1 table had a winner (who I played round 3 and won the tournament). The big highlight was the Mosquito doing 2 dg to Kirai and 4 of her weak (2wd) spirits with Pull My Finger, taking all but Kirai out and leaving her to die shortly thereafter.

    Second game was a scenario created for the tournament. Carry a "bomb" to a building, blow open the door. I won on the second activation of turn 2, mostly due to the scenario needing some fine tuning - the Mosquito grabbed the bomb at the end of turn 1 (yay 10 move), won initiative, carried it over to my swarm of Gremlins near the Bank, where Ophelia used Family Tree to do a double activation with a Bayou Gremlin and won the game right there. Quick win, but kinda lame.

    Third game was against the eventual winner playing this Crew:

    McMourning

    2 Nurses

    2 Canine Remains

    Zombie Chihuahua

    Sebastian

    Bette Noire

    Scenario was another constructed scenario. Cut down a hanged nurse (didn't know how many activations it would take, that was kept secret), then move the nurse towards your side when in base-to-base. I screwed up and misunderstood the scenario; I thought we didn't have to be in base-to-base to move the nurse, so I spread out to ensure I would have Gremlins left to move her.

    Anyway, McMourning is a monster; healing what the damage flip is and not how many wounds lost really hurts. Nearly killed him twice (down to one wound), but he got himself back to full next activation. I lost when all but a Gremlin was dead, almost entirely due to 1) McMourning and 2) Pere Ravagé just barely casting "Oopsie" (flipped a 6, had a 13 to cheat up), so his dogs and his nurse all made the Df flip. Oh well. Placed 4th out of 13, not bad for my 3rd, 4th, and 5th games, and first games with Som'er.

    Some thoughts after my first Malifaux tournament:

    Bring the Errata - we screwed up some things (like not using the Red Joker on a -fate damage flip) and getting them to change the initial scenario would have changed how we both approached it.

    Demand written explanations of the special strategies - the tournament organizer worked hard at them, but they were definitely confusing, and not having something to reference really screwed things up and made it harder to deal with (although everyone was in the same boat).

    Need more Mosquitoes - it seems that Som'er really needs to be drawing a bunch of cards in order to pull of Git Yer Bro; sacrificing Gremlins for Mosquitoes seems to be the most effective way of doing so. Plus, discards and Pull My Finger are really, really powerful.

    Clump up - The ranges on a lot of buffs are really short. There also doesn't seem to be that much blast damage floating around, so keeping them together will let more Gremlins benefit from Ophelia's buffs and get more cards from Som'er.

  4. This weekend my FLGS is holding a Malifaux tournament. One list for all games, 30ss, strategies drawn from second book. I have the following models:

    Som'er Teeth box set

    Ophelia LaCroix box set

    4 more Bayou Gremlins

    Giant Mosquitoes are backordered, may or may not get Hog Whisperer and 4 Piglets in time for the tourney. I was thinking something along the lines of the following:

    Som'er

    Ophelia LaCroix

    Raphael LaCroix

    Pere Ravagé

    4 Bayou Gremlins

    - 3ss reserve

    Ophelia supports the Gremlin Gunline and tows Som'er around if necessary in order to keep the mill turning. Raphael is for objective hunting, Pere Ravagé mostly causes psychological trauma by blowing himself up if they bunch up too much.

    My thoughts:

    I am highly set up for ranged, not much melee. I don't see this being too much of a problem: Bayou Gremlins are more-or-less disposable and can act as "speed bumps" if need be. Plus, they're good targets for blast origins.

    I can get up to 11 activations first turn (if Som'er takes the time to pump out more Gremlins, and I get lucky with cards), so I should typically be able to force my opponent to show me what he's planning before I commit anything of too much value. Plus, Gremlins are fast, which should force my opponent to play more conservatively then they would like.

    I see Pandora and Zoraida as the biggest problems, given the low-low WP across the board. God forbid I get Assassinate against Pandora.

    Any thoughts/suggestions? I unfortunately haven't gotten too many games in; I just want to know what's going to kick my ass the hardest (and how to make it hurt less if possible) :D:whip:

  5. From the rules forum: http://wyrd-games.net/forum/showthread.php?t=10309

    Warpig & Piglet

    Stampede

    Description should read as: "While Stampeding, this model must use all of its AP to make Pigcharges and cannot take (0) or (all) Actions. Pigcharges costs 1 AP and must target the closest non-Pig model in LoS. This model must be Pushed toward the target and can only attack the targeted model. If this model is in base contact with another model when declaring a Pigcharge, it may ignore it when determining the closest model in LoS. Stampede ends when there are no non-Pig models in this model’s LoS when it declares a Pigcharge. During a Stampede, the model may move through, but not stop on, another model’s base. This model ignores Terrifying effects while Stampeding."

    Don't have to keep swinging, can move on to the next. Bounce up to juicier targets and the like.
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