Jump to content

osoi

Vote Enabled
  • Posts

    2,416
  • Joined

  • Last visited

Posts posted by osoi

  1. Pariah of Iron for me Is Howard/Miss Step, Watchers and the Mobile Toolkit.

    Oath Keeper Howard is almost the same as Imbued Energies Howard in Arcanists ergo almost always worthwhile

    Watchers, help out with leve's:ranged adding pseudo range by flying within 2" of a target  and they cant be chosen as the randomisation target. Helps get around cover.

    Mobile Toolkit is great with Lazarus and has a few neat little tricks beyond that obvious synergy and helps keep your activation count at a good level with a few big models.

     

    I also like Mech Rider but often drop her in favour of other models lately.

     

    Other Honorable mentions are the Large Arachnid and Soulstone Miner both being solid anchors

  2. So last year I tried getting into Outcast and started with painting Tara after having not picked up a brush for 2 years, it was great to paint again but a local tournament came up in March and I felt a lot more comfortable running her then got sucked back into my love of Arcanists for all of last year. So I have tried prying myself away again this year for a faction switch up and am back on the Outcast wagon.

    Enough of  backstory here is my Tara crew that I am probably going to revisit as I have improved since picking up a brush again but they are low on the priority list

    20160328_142513_zpsiqc1mbcq.jpg

     

    And here is my core Levi models that I started assembly of earlier this year

    20170404_173147_zpsylvye5l1.jpg

    20170404_173222_zpszpakgied.jpg

    20170404_173045_zps484cu3xj.jpg

    20170404_173321_zpsirdssak2.jpg

     

    I will keep this updated as I progress. I have a few models I am finishing up for Levi then will be onto the Viks and then Jack Daw

    • Like 4
  3. The Southern Hemisphere Open is running in its debut year this September across the 23rd, 24th and 25th.

    I will be running a 50ss Gaining Grounds 2017 Malifaux tournament on the 23rd

    Player Cap: 32 players

    4 games

    We are looking to have a great quality event with a good selection of prizes for both gaming and hobby.

     

    Link to Southern Hemisphere Open site for more info about the event and to purchase tickets

    http://objectivesecured.com.au/southern-hemisphere-open/

    https://www.eventbrite.com.au/e/southern-hemisphere-open-tickets-32874028103

     

    Players Pack and more details to follow. If we reach the player cap of 32 players additional gifts for all participants will be unlocked.

    • Like 1
  4. 3 hours ago, Blackraw said:

    That is really cool that some discussion continues here. Sandeep, being kinda popular master and leaving many questions (and options) for crew-building.

    Maybe we will deserved "sticked" thread one day :) 

    For anyone eager to continue the discussion interesting to know your thoughts on the following:

    1) Your favorite mercs for Sandeep?

    2) Your favorite beaters for Sandeep (both)?

    3) What henchmen do you use more often? Which one you never use with Sandeep?

     

    And some more narrow topics:

    1) Angelica vs. Cassandra for leave your mark games. With Cassie having nimble/understudy/decent attack and SS use in extra case, 2ss seems like a good price to pay. Though I like Angelica's pushes too. 

    2) Heal options, do you prefer to have silent one/librarian to have some healing options apart Sandeep push trigger. I find it useful with H2K on some models but not sure if I would commit resources for some model only for this reason.

    3) Have you ever find yourself in need to take trapper/Hans with Sandeep?

     

    Not trying to make a questionnaire :D But I think that sharing some preferences with Sandeep crew-building can help people discover new options and most likely will prove how flexible Sandeep hiring can be.

    1. I havent actually bothered to hire any mercs with Sandeep in my 30 odd games with him and never once felt I was losing out.

    2. Favourite Beaters would be Banasuva, Howard, Joss and Arcane Emissary with Cassandra kind of pulling in here a little. I tend to find I can go light on beaters with Sandeep utilising models such as December Acolytes and Silent Ones combined with Sandeep with the Commands upgrade. Having a Summoned Metal Gamin with Commands in Wind moving around those models plus a minion copying Arcane Storm covers a lot of the damage dealing required.

    3. Favourite Henchmen woudl hands down be Cassandra, seconded by Myranda and I need more games with Carlos when he comes out as he looks very tasty too.

     

    I have run both Angelica and Cassandra in Leave Your Mark games, its not and either/or option Angelica helps out slower models such as a Silent One and Arcane Effigy or even Pushing about the Emissary to line up a charge while Cassandra is always very independent.

    Heals are always coming from Silent Ones

    I dont need mercs at all with Sandeep, if you want a Sniper take the aggressive one we have with a December Acolyte

  5. 8 hours ago, crimzzen said:

    I really want to like the soulstone miner but I'm so unsure.  Mining soulstones is a 2ap action AND does damage to the miner which is a bit of a turnoff for me.  The anchor idea is neat though often times I find ashes and dust are already in position to be an upfield anchor.

     

    I'm interested to see your experiences with him though as the model is great!

    He works fine, plus If you run a Librarian you can get at least another stone out of him through heals, even if you dont need stones he is a solid model

  6. So I am going to be running an escalation league starting on May 2nd at Outpost (South Perth Community Center, Cnr Sandgate St and South Tce, South Perth). Nights start at 7:15pm.

     

    I have a Wyrd prize pack so we will be raffling off 2 small mystery boxes with each player getting a raffle ticket for each achievement that they have accrued and Guilders will be going out to each player who plays at least one game at the club at each different game size. All games do not have to be played with the same Crew, master or even faction but it will be easier to score more achievements  and therefore gain more entries into the raffle if you grow your crews organically around the league. The person who has scored the most achievements that did not win a mystery box through the raffle will be awarded a 3ss guilder with everyone else being awarded a 1ss guilder.

     

    I will post up an achievement "BINGO' style sheet soon that everyone who participates will need to fill out each night. The event info will also be posted up on the Malifaux Perth and Outpost groups on Facebook

     

    Dates

    May 2 - 35ss games

    May 9 - 35ss games

    May 23 - 45ss games

    May 30 - 45ss games

    June 6 - 50ss games

    June 13 - 50ss games

    • Like 1
  7. 15 minutes ago, benjoewoo said:

     

    I think Rasputina and Sandeep are stronger picks. Rasputina has slightly better range and can attack with less risk due to her Ice Pillars--take your shot(s) before throwing up the pillars to make Reva sad. Sandeep can really hamper Reva by doing better damage via plus flip ranged attacks--Reva individually may do better damage, but Sandeep offers consistency via plus flips.

    I couldnt agree more. I am currently trying not to answer Sandeep to every question being asked as he just clicked with me and I am finding I really dont need to run anyone else, even when I am playing around with different crew builds to experiment he and his crew perform incredibly well.

     

    Reva is one of those masters though that can take a couple of games against before you get a bearing on how she plays and affects the state of the board

  8. I have played Reva a few times with Raspy and Ironsides. Both approach the game differently in how to neutralize Reva.

     

    Raspy - Ice pillars are your friend, have the wendigo as well and you can shut down Reva's LoS to corpse markers making her have to move and not hurting you as much, she will shift a bit more into support but you should be able to control the flow of the game and reduce her influence a little.

     

    Ironsides - The way I looked at playing her here was hyper aggressive backed up by a lot of sturdy M&SU with healing in the crew too. I do like the Arcane Emissary in the crew for the removing of corpse and scheme markers that it brings plus it a really nice model to paint too.

  9. Thing is the prompt change brings it into line with other similar abilities in the game such as any obeys and Sandeep's copy ability. Its healthy for the game and Colette has a lot of tricks that dont just rely on triple prompting, sure thats easy but I'm almost certain you are not getting the most out of her when you do that. I'm happy with the change.

    • Like 4
  10. 2 hours ago, LunarSol said:

    Actually, Howard is probably the most competitive subtheme overall.  :P

    I cant argue too much with this. What I have found lately is I am trying not to run Howard in so many lists and then running Sandeep a lot I have found in general I am gravitating towards Frozen Heart and Showgirl models blending them together

    • Like 1
  11. I haven't really ever brought specific masters vs guild. I'm generally not too fussed.

     

    Raspy is someone who I really enjoy with them as double Ice pillars can force them to move about wasting a lot of AP. Play her more control orientated.

    Ironsides, if the strat and scheme pool suits such as guard the stash or extraction she can work well again with control

    Kaeris, even having faced Sonnia with her hasn't been a problem if once again you can keep the pressure up and she is more than mobile enough. As with everyone when you expect a Sonnia drop maybe look away from just Ca actions

    Mei is good but not just for Vent Steam, choose your time to break out.

    Marcus is just plain great against everyone

    Sandeep is the same as Marcus as crew choices are really flexible

  12. 9 hours ago, spooky_squirrel said:

    @angyi I think so too. For Turf War/Guard the Stash strategies where being able to hold a point on the board matters, it will be nice to have options that aren't reliant on Armor and Armor-enhancing triggers (I love Rail Workers, but when something that ignores armor sidles up to them, they fold fast) to hold objectives. The pitching a card for focus lets them also have teeth. I don't expect to field more than one under Sandeep, but in an M&SU crew with Ironsides, I could see bringing more.

    Agree with pretty well every word of this. I'm keen to give them a fair go and see how they do. I have a feeling one will definitely be all we want to run with Sandeep and I will have to figure a place for them go go with Ironsides too.

  13. 7 hours ago, Nutella said:

    @osoi I like the list! it's very different than the lists I've been using.  

    I had a question about the Malifaux raptors. Do they have some inherent synergy with Sandeep, or are you bringing them regardless of the master? I've used one with Cassandra to throw scheme markers across the table and to potentially tie up enemy schemes. Are there other benefits to them that warrant bringing two?

    I'm also curious about "well rehearsed" on the mech rider since the "i'm not dead yet" aura is restricted to living models. Is the push from the scheme markers something you find more beneficial than having IE?

    Raptors just synergise well with practiced production on Cassandra and are a general really good cheap model that helps keep up activation control and can tie things up. Taking two of them is because it is easy to shut one down from doing schemes but if I am running 2 it is considerably more difficult.

     

    Well Rehearsed on the Mech Rider does several things; 1 it always counts towards an upgrade on for show of force even if I am denying it. 2 I have 4 key living models which the save may be useful for. 3 It protects against Detonate the charges or gives extra mobility once she triggers the scheme drop off her attack. Keeping the mech rider mobile I have found is extremely important.

     

    I know the list I ran isnt for everyone and it came into this shape after about half a dozen games playing around with different things and really thinking how Sandeep can best assist what models and then what models are good with the toolbox he brings. I am still tweaking things to see if I can get more work out of some other models too. Bringing in Myranda is also quite tempting.

     

    Going the academic route is good and you can build some good synergy and combos but you end up spending a lot of stones on stuff that while good can be shut down easier

    • Like 2
×
×
  • Create New...

Important Information