Jump to content

karavak

Vote Enabled
  • Posts

    115
  • Joined

  • Last visited

Posts posted by karavak

  1. I enjoyed the games I played up there vs a Kirai and Raspy (in a wide open field).. but besides the hiccup getting going and the lack of terrain the players were all friendly and the games were good (even the Raspy wide open killing field)

    And I really enjoyed the diverse selections I was seeing. I was ready to just pass on the tournie if I saw tons of dreamers or pandora's and I didn't see one! It was very refreshing..

    Hopefully the GenCon tournies will have that nice relaxed, not a ton of dreamers or pandora's, sort of games.

  2. To me the context goes something like this:A Living or Undead Model that is killed within range of Kirai, has it's soul ripped from its body and shackled to Kirai creating a new Seishin under her control.Has Malifaux really degraded into the nitpicking found in Warhammer?

    I would associate it with Warmachine more than Warhammer but it unfortunately does seem to be heading that way. And it's seems to be expected as tournaments and more competitiveness play grows. Kind of like growing pains.

  3. Hi,

    im pretty new to malifaux and would love to play a game sometime on saturday with someone who could help me out and give me some tips, advice, etc during a game.. Dont know if anyone out there with some good experience who might wanna play?

    thanks, lemme know.

    -earl-

    I'll be around all weekend. So if you want to get a game in let me know. I will be trying to get into the event on Saturday but if I can't I'll be up for open play.

  4. Hmm, that's interesting. Without seeing the ruling that JayBarlekamp is talking about, I would have said that when Kirai applies "the effects of a successful attack against Kirai to this model instead of Kirai", that would include both the damage and the generation of blast markers. Thus one Seishin would take the Severe damage, but the blasts would inflict Moderate damage on Kirai and all the other Seishin.

    I think that right there is the way it is supposed to happen.. a successful attack means ALL the effects of the attack, triggers, blasts and not just the damage.

  5. Thanks for your help guys.

    Of course. I really just wanted to have a few of the concepts involved in the characters to mull over while I decide what colours to go with :)

    Well for concepts you can read over the fluff and that gives you some good idea's. Also for most of the guild you could look into westerns for some good concepts and idea's.

  6. Realistically' date=' I'm guessing another card swap program would be asking a bit much. [/color']

    Not to derail the thread any more but at this point I think the cards is a nice idea but the PDF's needs to be the standard for stats. Just because of what might be minor updates to cards here and there. Otherwise people have to buy new cards often or have an ongoing card swap program. Just my 2 cents.

  7. It's your figures. Feel free to paint them how ever you want.

    1. The Death Marshals are kind of like rangers that got physically corrupted by the Necromancy they are trained to fight.

    2. I don't think they have standard issued uniforms. It seems like they are the western marshals/cowboys.. each has their own style. Mostly dusty and old.

    3. Lady J is never in a uniform in the fluff if I remember right.. I think her only purpose is to fight. And the judge.. I think the same thing.

  8. There are plenty of special's that give an advantage to one side or the other which is why I would expect those not to show up in a competitive environment.

    I could see dangerous terrain being used more though..

    But otherwise I like to use them to get us out of the "prepairing for the next tourney" mindset.

  9. yeah, I was more focused on the beacon ability.

    I use the seishin to help power her other abilities but I didn't know if there was something I was missing about trying to keep them alive with the beacon that was pretty important to something other than the damage shield or keeping them alive for later use.

  10. I'm still trying to get my head around it as well and the only thing that I can come up with is that it allows her to keep her damage shunts around.

    Kiria puts up beacon when she thinks she is going to get attacked, gets hit, passes it to a Seishin, it sucks up the hit, it dies, Kiria takes 1 WD and gets the shield back.

    Is that the only big use of that ability?

  11. I was curious about how people play their games.

    In almost all the battle reports I've read, the games I've played and, of course, the few tournies I've played in special terrain and events have never been used.

    So I'm curious is to how many people do use them or is it a "nice idea" but not practical since there is a growing level of competitiveness to this game and people tend to play more in a tournie mind-set and not a really casual "let's play the story" mind-set. At least as I have seen.

    Our group has been using the special terrains/events every once in a while and they tend to lead to some colorful games for sure.

    Thoughts?

×
×
  • Create New...

Important Information