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Turelio

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Posts posted by Turelio

  1. A Slowgrow league will be starting at Games Cube next week, with all welcome. Full details are below, and the Facebook event can also be located at:

     

    https://www.facebook.com/events/1434462500133984/?fref=ts

     

     

    This slow grow will give players 13 weeks to build a crew from start to finish, encouraging painting, playing games, and participating in in-store events. Progress for everyone’s crews and games will be tracked as the slow grow continues so that everyone can see how they are advancing compared to everyone else. Faction dominance for games played and points earned will also be tracked, so that players can see how their nominated faction is performing in the group. The end result will hopefully be several players with large painted model pools to choose from, which have had enough time to slowly build and therefore understand their crew.
     
    Important dates:
     
    Confirmed: 
    30/4/14 – Start of the slow grow. Games played with your nominated force count towards points as detailed below.
    1/6/14 – Tournament
     
    Planned:
    22/6/14 – Painting Day
    20/7/14 – Tournament
    30/7/14 – End of slow grow. This is the final day to earn points.
     
    Total points will be calculated each Wednesday night and updated scores posted on the Game Cube Miniatures page.
     
    When starting the slow grow, players will nominate the Master they will be using, as well as their Faction. Some Masters will have a choice between two different factions (eg. Ten Thunders and The Guild), in which case they should nominate which Faction they are earning points for in the slow grow. This will not influence which models can be collected during the slow grow, our which Faction they can declare to be using from game to game, but shows which faction they want to earn points overall for as the games progress.
     
    Scoring points for games played:
     
    Entrants may earn points from their first two games of the week in store against other entrants. Wins earn 3 points, draws earn 2 points, losses earn 1 point. There will be other ways to earn points during the slow grow, which will be explained later. While more than two games can be played, only the first two games played will count. Only games played in store will count.
    Bonus Points are able to be earned during the Slow Grow. These are detailed below, and are earned in addition to points earned normally from games:
     
    Local Recruitment:
    When purchasing your crew box from The Games Cube – 8 points, Max. 8 points
    Further crew boxes purchased will not count towards points.
    For each ten additional stones worth of models purchased from The Games Cube to suit your nominated Master – 2 points, Max. 12 points
    (Does not need to be purchased in blocks of 10 to count. Score will be recalculated each week. Therefore, if you purchase 11 stones one week, you have 2 points. If you purchase 19 stones of models later on, you have purchased a total of 30 points, and the final score will be 6 points earned at that point.)
    Upgrades do not count towards point cost for these scores
     
    “I made it myself”:
    2 points for every ten stones worth of models you end the slow grow with. Max. 20 points.
    (Painted is minimum three colours, undercoat is not a colour)
    2 points for a set of five scheme markers made and painted (if necessary) by the entrant)
     
    “That was something special”:
    Play a game using a Henchman as the Leader – 2 points
    2 points extra if all models in the crew are fully painted
    Play a 70SS game – 2 points
    2 points extra if all models in the crew are fully painted
    Play a game using no upgrades – 2 points
    Play 3 x story encounters – 3 points
    Beat an opponent who has previously beaten you – 2 point
    Beat an opponent 10-0 – 2 points
    Play 24 games (Tournament games can be included in this total) – 5 points
    Play each scheme and strategy at least once – 5 points
     
    Questions that will be asked:
    Avatars count as their upgrade cost for the stone total purchased in store.
    No proxies unless the model does not exist.
    Conversions allowed, depending on Wyrd’s tournament conversion rules.
     
    Special event points:
     
    For both tournaments:
    2 points for attending
    All games played count as double points for your slow grow score
     
    Painting day:
    2 points for attending
    5 points if at least ten stones worth of models (Masters will count as 5 for this purpose) are painted in store from start (Already assembled and undercoated is OK) to finish (Including basing).
  2. The Games Cube First Malifaux Tournament of 2014

    Sunday 16/3/14, $15 entry fee, Register instore. 

     

    Location:

    The Games Cube:
    Level 2, 79-81 Phillip St, Parramatta, NSW, 2150
    http://thegamescube.com.au

    Schedule:
    11.00am-11.30am – Registration
    11.30am-1.00pm - Game One
    1.00pm-1.45pm – Lunch break
    1.45pm-3.15pm – Game Two
    3.30pm-5.00pm – Game Three
    5.00pm-5.15pm – Results announced

    90 minute games
    Maximum of 12 players
    2.0 Rules
    TP/DIFF/VP Scoring format
    50 Soulstone Games. Players may bring a hiring pool of up to 100 Soulstones and a single Master. A list should be available before the first game starts of the models in your pool. 
    Upgrades do not count towards your hiring pool. 
    Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts
    No painting requirement for this tournament
    1st/2nd/3rd place prizes to be announced (Likely store credit)


    Players are responsible for supplying:
    Crew models
    Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below)
    Fate Decks
    Measuring Tape
    Counters/Markers/Tokens 

    Wave 2 Rules and Errata
    Competitors using Wave 2 models and rules are responsible for supplying their own stat cards, printed before the game. Wave 2 cards are available at this link:
    http://wyrd-games.net/community/files/file/54-malifaux-wave-2-cards-high-rez/ 
    Competitors should also be familiar with the latest Errata, available here:
    http://wyrd-games.net/community/files/file/21-malifaux-2e-faq-errata/ 
    If you are using an Errata'd model or upgrade, you should have a printed copy of this page as well. 
    Avatars will not be used in these games. 

    Strategies and schemes, and deployment
    Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. 

    Game One:
    Standard Deployment
    Strategy: Reckoning
    Schemes: A Line In The Sand, Protect Territory, Distract, Outflank, Entourage

    Game Two: 
    Flank Deployment
    Strategy: Squatter's Rights
    Schemes: A Line In The Sand, Plant Evidence, Deliver A Message, Bodyguard, Breakthrough

    Game Three:
    Corner Deployment
    Strategy: Reconnoiter
    Schemes: A Line In The Sand, Plant Explosives, Spring The Trap, Protect Territory, Breakthrough

  3. Thanks guys! Sorry for the late reply. I've been busy lately.

    Viruk, the wood is airbrushed p3 Cryx bane base over a white undercoat. Then dry brushed Cryx bane highlight, then thrall flesh, then GW underhive ash. There are some darker pieces of wood which are painted Cryx bane base over that, dry brushed GW Karak stone, then washed with agrax earth shade.

    Doc T, there are m2e cards available in the arsenal boxes, probably the newer plastics as well. The orange is half Macharius solar orange and half wild rider red. Sunburst yellow was added for highlights, then VMC light yellow. VMC chocolate brown was added to the base colour for the shades, the oxford blue and German camo black brown

  4. Thanks guys! Sorry for the late reply. I've been busy lately.

    Viruk, the wood is airbrushed p3 Cryx bane base over a white undercoat. Then dry brushed Cryx bane highlight, then thrall flesh, then GW underhive ash. There are some darker pieces of wood which are painted Cryx bane base over that, dry brushed GW Karak stone, then washed with agrax earth shade.

    Doc T, there are m2e cards available in the arsenal boxes, probably the newer plastics as well. The orange is half Macharius solar orange and half wild rider red. Sunburst yellow was added for highlights, then VMC light yellow. VMC chocolate brown was added to the base colour for the shades, the oxford blue and German camo black brown

  5. Hi Everyone!I thought I should post up some photos of these here, as I haven't posted photos in a long time, even though I'm still painting.

    This is a Rail Crew I finished last week for Malifaux. It's just the base crew, but I'm pretty pleased with the level I got them finished to in the speed I did.

    Because there are a fair few images, I'm going to post one of each of the models, and if you want to see different angles etc, they are on my blog (http://tureliopt.blogspot.com.au/2014/01/things-get-painted-malifaux-rail-crew.html).

    I'll also include CMON links below in case anyone would like to vote on them (In which case, thank you!)

    Mei Feng - http://www.coolminiornot.com/348480

    Mei1.jpg

    Kang - http://www.coolminiornot.com/348479

    Kang1.jpg

    Rail Worker - http://www.coolminiornot.com/348483

    RWB1.jpg

    Rail Worker - http://www.coolminiornot.com/348481

    RWA1.jpg

    Rail Worker - http://www.coolminiornot.com/348484

    RWC1.jpg

    Emberling - http://www.coolminiornot.com/348478

    Emberling1.jpg

  6. It's Wednesday tomorrow, and that means its Malifaux night to moor w at The Games Cube. I believe there are some new players coming in for demos tomorrow, and as usual there will be other games going on, most likely with some of the wave 2 rules being tested.

    Also, we're not too long from the Christmas tournament for anyone interested:

    http://www.wyrd-games.net/showthread.php?49493-Christmas-in-the-world-of-Malifaux-Tournament-at-Games-Cube-Parramatta

  7. Hi everyone!

    The Games Cube is holding it's first Malifaux 2.0 tournament later in this month. Details are:

    Sunday 22/12/13, $15 Entry Register in store.

    Schedule:

    11.00am-11.30am – Registration

    11.30am-1.00pm - Game One

    1.00pm-1.30pm – Lunch break

    1.45pm-3.45pm – Game Two

    4.00pm-5.30pm – Game Three

    5.45pm-6.00pm – Results announced

    • 90 minute games

    • Maximum of 24 players

    • 2.0 Rules

    • TP/DIFF/VP Scoring format

    • 50 Soulstone Games. Players may bring a hiring pool of up to 100 Soulstones and a single Master.

    • Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts

    • Minimum of 40ss of models should be painted with a three colour minimum. Undercoat is not a colour.

    • PRIZES TO BE DETERMINED

    Players are responsible for supplying:

    • Crew models

    • Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below)

    • Fate Decks

    • Measuring Tape

    • Counters/Markers/Tokens

    Wave 2 Models and rules

    Wave 2 rules will be allowed during the tournament. However, to give anyone entering the time to practice with the rules without having them change at the last moment, the Wave 2 rules expected to be released on December 4 (These will be dated December 3 on the Wyrd releases) will be used. If these are not released, the previous release will be used for the tournament. A copy of the rules will be available for reference on the day, however anyone using models from this release are responsible for supplying the appropriate printouts for use during games.

    Strategies and schemes

    Strategies will be pre-selected for each game. This tournament will use Story Encounters for the strategies. Because of this, all schemes are available for each round. However, schemes may not be selected more than once during the tournament. Schemes are listed on page 68 of the main rulebook. Players will also have available the Faction specific schemes listed on page 90. Once used, a Faction specific scheme may not be used again in the tournament.

    Depolyment

    Standard deployment zones will be used for each game. For tables larger than a standard play area, borders for the 3x3 area will be marked.

    Game One

    SEARCH (Page 86)

    They must have some presents stored around here for us! Let's find them!

    Players flip a card each before deployment to determine attackers and defenders. The highest flip is the attacker, and the lowest flip is the defender, with their victory conditions determined by the suit on their cards flip. If a Joker is flipped for the defender, reflip it to determine the suit.

    Game Two

    THEFT (Page 84)

    Well, if they aren't going to hand over the presents peacefully, we'll just have to take them!

    Players flip a card each before deployment to determine attackers and defenders. The highest flip is the attacker, and the lowest flip is the defender, with their victory conditions determined by the suit on their cards flip. If a Joker is flipped for the defender, reflip it to determine the suit.

    Game Three

    DESTROY EVIDENCE (Page 82) and SHINDIG (Page 89)

    Fine! If we can't have the presents, neither can they!

    Oh, but, play nice... It's Christmas after all...

    Players flip a card each before deployment to determine attackers and defenders. The highest flip is the attacker, and the lowest flip is the defender, with their victory conditions determined by the suit on their cards flip. If a Joker is flipped for the defender, reflip it to determine the suit.

    Note that the Shindig strategy adds extra VP conditions to this game.

    More details are available on the Facebook page for the tournament:

    https://www.facebook.com/events/226707030823942/?ref=3&ref_newsfeed_story_type=regular

    For any details on The Games Cube, their website is here:

    http://www.thegamescube.com.au/

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