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Turelio

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Posts posted by Turelio

  1. Held at The Games Cube, Parramatta, NSW

    Saturday 20/12/14, $15 entry fee, Register instore.

    This Tournament is intended to be a little more relaxed than other tournaments held during the year. After all, it's the holidays! Because of this, the rules are slightly more relaxed, and the format is slightly different. Please make sure you familiarise yourself with these beforehand, and ask questions if you would like clarification.

    Schedule:

    10.30am-11.00am – Registration

    11.00am-11.30pm - Henchman Hardcore

    11.45pm-1.15pm – Game One

    1.15pm-1.45pm – Lunch

    1.45pm-3.15pm – Game Two

    3.30pm-5.00pm – Game Three

    5.15pm – Results announced

    30 Minute round for Henchman Hardcore, 90 Minute Rounds for Games 1 to 3

    Maximum of 12 players

    2.0 Rules

    TP/DIFF/VP Scoring format

    Games will vary in size as the day goes on. Further details of the games are listed below.

    Players will elect at the start of the day which Faction they are playing. They must play all games with this faction, however are free to change Masters between rounds.

    Prizes will be awarded for places earned at the end of the tournament, as well as prizes awarded during the day for winning rounds.

    No painting requirement, but models should be fully assembled and attached securely to bases.

    Proxies are allowed for unreleased models, providing they are base appropriately, and are clearly noted which model is which to the opponent before the game begins.

    Each game, a player may also use one proxy for a model in their crew that does have an official release if they so wish, providing that they note what the model represents before the game begins.

    Only models and upgrades released in the Malifaux 2E and Crossroads book will be allowed (IE. No Avatars or upgrades still in testing)

    Players are responsible for supplying:

    Crew models

    Rulebooks and official Wyrd stat cards

    Fate Decks

    Measuring Tape

    Counters/Markers/Tokens

    Strategies and schemes, and deployment

    Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges.

    HENCHMAN HARDCORE

    20ss Henchman led

    4 Models MAXIMUM

    Unused soulstones can not be added to a cache

    No summoning

    Close Deployment

    Strategy: Turf War

    Schemes: Assassintate

    PLEASE NOTE: This type of game is intended to play fast, and should be a warm-up for the next few games. Players are encouraged to pick their crews before arriving.

    GAME ONE - 40SS

    Standard Deployment

    Strategy: Squatter's Rights

    Schemes: A Line In The Sand, Distract, Bodyguard, Plant Evidence, Vendetta

    GAME TWO - 45SS

    Corner Deployment

    Strategy: Reckoning

    Schemes: A Line In The Sand, Take Prisoner, Breakthrough, Plant Explosives, Power Ritual

    GAME THREE - 50SS

    Flank Deployment

    Strategy: Reconnoiter

    Schemes: A Line In The Sand, Deliver A Message, Frame For Murder, Outflank, Make Them Suffer

  2. Hi everyone,

     

    I haven't shared anything in aaaages, but had just taken this quick snap and thought I would share here. Mother of Monsters box, plus a Teddy (Because every crew should have a Teddy).

     

    IMAG2996_1.jpg

     

    Feedback welcome, however the photo is a bit greener than in real life. Better photos will be done in the next few weeks. I'm taking these guys down for display in one of the booths at PAX AUS this weekend, so if anyone is visiting and wants to see them in the flesh, they will be in the Aetherworks booth. 

    • Like 6
  3. DesperateMeasures.jpg 
     
    Full details for this event can be found on the Facebook event page
     
     
    Sunday 14/9/14, $15 entry fee,  Register instore. 
     
    Schedule:
    11.00am-11.30am – Registration
    11.30am-1.00pm  - Game One
    1.00pm-1.45pm – Lunch break and Best Painted Judging
    1.45pm-3.15pm – Game Two
    3.30pm-5.00pm – Game Three
    5.00pm-5.15pm – Results announced
     
    90 minute games
    Maximum of 12 players
    2.0 Rules
    TP/DIFF/VP Scoring format
    40 Soulstone Games. Players may bring a hiring pool of up to 80 Soulstones and a single Master. A list should be available before the first game starts of the models in your pool. 
    Upgrades do not count towards your hiring pool. 
    Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts. Proxies should be different enough from other models in your crew so that they do not cause confusion. 
    Players are encouraged to have enough models to make up at least a legal 30ss crew (no upgrades) for the Best Painted award if enough players attend.
    Store credit will be awarded for 1st, 2nd and 3rd placings, and a Best Painted if there are enough players to warrant it. 
     
     
    Players are responsible for supplying:
    Crew models
    Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below)
    Fate Decks
    Measuring Tape
    Counters/Markers/Tokens 
     
    Wave 2 Rules and Errata
    Players using Wave 2 models and rules are responsible for supplying their own stat cards, printed before the game. Wave 2 cards are available at this link:
    Players should also be familiar with the latest Errata, available here:
    If you are using an Errata'd model or upgrade, you should have a printed copy of this page as well. 
     
    Avatars and Wave 3 upgrades will not be used in these games. 
    **UPDATE 15/8: "Wave 3" upgrades will be allowed as they have been released in the Wave 2 Arsenal Decks. Avatars will still not be allowed.**
     
     
    Strategies and schemes, and deployment
    Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. 
     
    Best Painted
    If there are a large enough number of entrants, everyone will be asked before the lunch break to display a legal 30SS crew (Henchman or Master led) crew. All entrants will be asked to note down their favourite before the start of the next game, and the winner will be announced with the final scores. If possible, the Best Painted award will go to someone who has not finished in the top 3. 
     
    Game One:
    Standard Deployment
    Strategy: Squatter's Rights
    Schemes: A Line In The Sand, Assassination, Breakthrough, Cursed Object, Plant Evidence
     
    Game Two: 
    Flank Deployment
    Strategy: Reconnoiter
    Schemes: A Line In The Sand, Distract, Spring The Trap, Murder Protege, Entourage
     
    Game Three:
    Corner Deployment
    Strategy: Turf War
    Schemes: A Line In The Sand, Power Ritual, Deliver A Message, Frame For Murder, Plant Explosives
  4. TyrantEchoesBanner.jpg 
     
    Sunday 20/7/14, $15 entry fee,  Register instore. 
     
     
    Schedule:
    11.00am-11.30am – Registration
    11.30am-1.00pm  - Game One
    1.00pm-1.45pm – Lunch break
    1.45pm-3.15pm – Game Two
    3.30pm-5.00pm – Game Three
    5.00pm-5.15pm – Results announced
     
    90 minute games
    Maximum of 12 players
    2.0 Rules
    TP/DIFF/VP Scoring format
    40 Soulstone Games. Players may bring a hiring pool of up to 80 Soulstones and a single Master. A list should be available before the first game starts of the models in your pool. 
    Upgrades do not count towards your hiring pool. 
    Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts
    Players are encouraged to have enough models to make up a legal 30ss crew (no upgrades) for the Best Painted award if enough players attend.
    Store credit will be awarded for 1st, 2nd and 3rd placings, and a Bet Painted if there are enough players to warrant it. 
     
     
    Players are responsible for supplying:
    Crew models
    Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below)
    Fate Decks
    Measuring Tape
    Counters/Markers/Tokens 
     
    Wave 2 Rules and Errata
    Competitors using Wave 2 models and rules are responsible for supplying their own stat cards, printed before the game. Wave 2 cards are available at this link:
    Competitors should also be familiar with the latest Errata, available here:
    If you are using an Errata'd model or upgrade, you should have a printed copy of this page as well. 
    Avatars will not be used in these games. 
     
    Strategies and schemes, and deployment
    Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. 
     
    Best Painted
    If there are a large enough number of entrants, everyone will be asked before the lunch break to display a legal 30SS crew (Henchman or Master led) crew. All entrants will be asked to note down their favourite before the start of the next game, and the winner will be announced with the final scores. 
     
    Game One:
    Corner Deployment
    Strategy: Turf War
    Schemes: A Line In The Sand, Breakthrough, Assassination, Power Ritual, Take Prisoner
     
    Game Two: 
    Standard Deployment
    Strategy: Reconnoiter
    Schemes: A Line In The Sand, Distract, Protect Territory, Bodyguard, Deliver A Message
     
    Game Three:
    Close Deployment
    Strategy: Reckoning
    Schemes: A Line In The Sand, Make Them Suffer, Outflank, Entourage, Plant Evidence
  5. Sunday 1/6/14, $15 entry fee, Register instore. 
     
    Schedule:
    11.00am-11.30am – Registration
    11.30am-1.00pm - Game One
    1.00pm-1.45pm – Lunch break
    1.45pm-3.15pm – Game Two
    3.30pm-5.00pm – Game Three
    5.00pm-5.15pm – Results announced
     
    90 minute games
    Maximum of 12 players
    2.0 Rules
    TP/DIFF/VP Scoring format
    40 Soulstone Games. Players may bring a hiring pool of up to 80 Soulstones and a single Master. A list should be available before the first game starts of the models in your pool. 
    Upgrades do not count towards your hiring pool. 
    Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts
    No painting requirement for this tournament, however a Best Painted may be awarded if there are enough attendees
    1st/2nd/3rd place prizes to be announced (Likely store credit)
     
     
    Players are responsible for supplying:
    Crew models
    Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below)
    Fate Decks
    Measuring Tape
    Counters/Markers/Tokens 
     
     
    Wave 2 Rules and Errata
    Competitors using Wave 2 models and rules are responsible for supplying their own stat cards, printed before the game. Wave 2 cards are available at this link:
    Competitors should also be familiar with the latest Errata, available here:
    If you are using an Errata'd model or upgrade, you should have a printed copy of this page as well. 
    Avatars will not be used in these games. 
     
    Strategies and schemes, and deployment
    Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. 
     
    Best Painted
    If there are a large enough number of entrants, everyone will be asked before the lunch break to display a legal 30SS crew (Henchman or Master led) crew. All entrants will be asked to note down their favourite before the start of the next game, and the winner will be announced with the final scores. 
     
     
    Game One:
    Standard Deployment
    Strategy: Squatters Rights
    Schemes: A Line In The Sand, Protect Territory, Distract, Vendetta, Take Prisoner
     
    Game Two: 
    Flank Deployment
    Strategy: Turf War
    Schemes: A Line In The Sand, Assassination, Breakthrough, Plant Explosives, Murder Protege
     
    Game Three:
    Corner Deployment
    Strategy: Reckoning
    Schemes: A Line In The Sand, Outflank, Bodyguard, Power Ritual, Deliver A Message
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