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Baraboo, Wisconsin---Location Control Based League Starting on June 22nd


voxplayer

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Background
The ancient city of Malifaux, dark and foreboding, a realm both full of endless possibility and heart wrenching defeat. Reeling from the onset of a strange and virulent plague, an incursion of monsters born from the stuff of nightmares and months of violent rioting between Guild law enforcement and the Miners & Steamfitters Union has left the city in turmoil. The Governor has dispatched messengers Earth side requesting more Guardsmen to restore order through Marshal Law. The citizenry calls for someone to rise up and restore order, who will rise? The portents indicate a new player to the game, a new power in the city, does fate favor you?

Rules
  • If initial location generation will take place before your first game and your opponent will confirm the locations. The flips will be made from the players own fate deck.
    • Each participant will begin the league controlling between 4-6 locations.
    • The first flip made determines the number of locations a player controls:
      • Black Joker= 4 Starting Territories
      • 1-13= 5 Starting Territories
      • Red Joker= 6 Starting Territories

      [*]Once the number of initial locations has been determined, players will flip a number of cards from their fate deck equal to the number of initial locations they control to determine Indoor or Outdoor locations.

      • Black or Red Joker= Players Choice
      • 1-7= Outdoor Loaction
      • 8-13= INdoor Location

      [*]Once players have made the flip to determine how many indoor and outdoor locations they control, they will flip a number of cards that will determine which specific locations they control.

      • Indoor Locations
        1. Theatre
        2. Sewers
        3. Arcanist’s Lab
        4. Resurrectionist’s Lab
        5. Guild Library
        6. Necropolis
        7. Guild Holding Facility
        8. Warehouse
        9. Research Facility
        10. Mine System
        11. Ancient Ruins
        12. Large Tavern
        13. Collapsed City Block




Black or Red Joker= Players choice

  • Outdoor Locations
    1. Hags Territory
    2. Gremlin Village
    3. Bayou’s Edge
    4. Bogs
    5. Downtown
    6. Industrial Zone
    7. Slums
    8. Quarantine Zone
    9. Ruins
    10. Mine
    11. Ghost Town
    12. Badlands
    13. Mountains


Black or Red Joker= Players Choice

  • During league games, all participants will “wager” one of their controlled locations each game (unless they don’t own any)
    • The winner will gain control of the “wagered” location
    • The loser of the game will lose control of the location “wagered”.
    • The Ronin Rule: Players without a location to “wager” (henceforth referred to as Ronin), instead choose one from their opponents list of controlled locations to fight over. In this circumstance, the player that has locations under his control doesn't “wager” another location. The winner of this game will either gain or retain control of the selected location. Two Ronin players may not play a league game against each other. A player loses the title of Ronin after gaining a location.

    [*]During league games a player may only use the special benefit of the location that is being played for. [*]Duration of the League: 5 Weeks from the start date.

    • Participants are expected to play at least one game each week.
    • A player may play as many games per week as they like.

    [*]Here are some changes from how a League game differs from a standard game

    • Instead of flipping for a starting location, both players will flip; the location will be the winners “wagered” location.

    [*]The Rising Power Rule: The player with the largest number of controlled locations receives a + flip during the Deploy Crews step and any one initiative flip during the game. [*]The Prey Rule: Any player facing an opponent that has 3 or more controlled locations than they do may either select one additional Scheme for the encounter or receive 2 SS for their starting pool.

    • You can’t choose a Scheme that is already being played.
    • VP cap still remains at 8
    • You can’t exceed the starting pool total with the additional 2 SS


Location Benefits

  • Outdoor Locations

1. Hag's Territory - Once per game at any time during the turn, you may reshuffle your discard pile back into your Fate Deck.

2. Gremlin Village - Once per game, one of your models may use a 0 action to make a Healing Flip.

3. Bayou's Edge - Once per game, you may add a - flip to one of your opponent's actions.

4. Bogs - During the Deploy Crews portion of the Encounter Setup, you may place one of your models up to 8" beyond your deployment zone.

5. Downtown - One of your models costs 1 less Soul Stone to hire.

6. Industrial Zone - After deployment, you may place one Scrap Counter outside of your deployment zone.

7. Slums - Once per game, you may add a - flip to one of your opponent's actions.

8. Quarantine Zone - Once per game, you may add a Masks to the flip.

9. Ruins - Once per game during the Start Draw Phase, you may increase your crews maximum hand size by 1 until the End Closing Phase.

10. Mine - Once per game a Master or Henchman model may use an Interact 1 action to gain a Soul Stone.

11. Ghost Town - Once per game, you may add a Ram to the flip.

12. Badlands - Once per game you may increase the AP cost of one of your opponents Actions by 1.

13. Mountains - Once per game, you may re-flip your initiative without expending a Soul Stone.

  • Indoor Locations

1. Theatre - Once per game at any time during the turn, you may reshuffle your discard pile back into your Fate Deck.

2. Sewers - During the Deploy Crews portion of the Encounter Setup, you may place one of your models up to 8" beyond your deployment zone.

3. Arcanist's Lab - Once per game, you may add a Tome to the flip.

4. Resurrectionist's Lab - Once per game, you may add a Crow to the flip.

5. Guild Library - Once per game, you may add a + flip to one of your models actions.

6. Necropolis - After deployment, you may place one Corpse Counter outside of your deployment zone.

7. Guild Holding Facility - One of your models costs 1 less Soul Stone to hire

8. Warehouse - After deployment, you may place one Scrap Counter outside of your deployment zone.

9. Research Facility - Once per game, you may add a + flip to one of your models actions.

10. Cave/ Mine System - Once per game a Master or Henchman model may use an Interact 1 action to gain a Soul Stone.

11. Ancient Ruins - Once per game during the Start Draw Phase, you may increase your crews maximum hand size by 1 until the End Closing Phase.

12. Large Tavern - Once per game, one of your models may use a 0 action to make a Healing Flip.

13. Collapsed City Block - After deployment, you may place one Corpse Counter outside of your deployment zone.



Above are the rules we are using for the first ever Malifaux League that will take place at Labrynth Games in Baraboo, Wisconsin. We will be starting on June 22nd at 7pm and on that night starting locations will be flipped for. If you can't make it that night all you have to do is contact me and I will flip locations for you and mark them on the map for you. If anyone happens to join in late and no locations are available, you will be able to enter the league as a Ronin (see rules). There is no entry fee into this league as it is set up to be more of a learning experience for how traditional Malifaux games are played. We all look forward to seeing you at the shop and may Fate be on your side! If you have any questions feel free to message me on the forum.

Labrynth Games
123 3rd Ave
Baraboo, Wisconsin 53959
(608)448-4263
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