I also see this as a point rather than as an entire phase. Why I think it should be intended that way is for the few odds cases like the Ferdinand moonwalk scenario and also because all timings in the game are points where you order the effects and then resolve it. If for example a model moves and that triggers 3 different effects, those effects are queued and resolved 1 by 1 or all the "After resolving" and "After succeeding" triggers are declared at the same time and then queued to be res