Nagash1959 Posted March 19, 2014 Report Share Posted March 19, 2014 Ok, so I get why McMourning can use his melee attack to push into base contact (when used as a ranged attack from his upgrade). But why do Guild Hounds have a Close 1" attack that allows them to push into base contact? They're at most 1" away when they use it, I don't see the benefit. Is this designed to go with another Guild model I'm missing? I feel like the answer to this is really simple and I'm just missing it. Thanks ya'll. Quote Link to comment Share on other sites More sharing options...
Dracomax Posted March 19, 2014 Report Share Posted March 19, 2014 ...I'm not seeing the attack. The final version of the guild hound says: (1) Snapping Jaws (Ml 5 / Rst: Df / Rg: y1): Target suffers 1/3/4 damage. R Critical Strike: When damaging the target, this attack deals +1 damage for each R in the final duel total. That is the only attack on the card. They get to make a (1) charge if there is a scheme marker, but I don't see a 1" push anywhere. Quote Link to comment Share on other sites More sharing options...
edonil Posted March 19, 2014 Report Share Posted March 19, 2014 There was an old version that had that, I think. Quote Link to comment Share on other sites More sharing options...
Dracomax Posted March 19, 2014 Report Share Posted March 19, 2014 Yeah, especially towards the end, it seemed like guild hounds changed every week. Make sure you are using the version that says "final" for the date. Quote Link to comment Share on other sites More sharing options...
Nagash1959 Posted March 19, 2014 Author Report Share Posted March 19, 2014 aaaaaand that's what I get for checking that on my work computer instead of my personal laptop. I must have had one of the older files. Thanks fellow carbon monsters. Still, I wonder what it was supposed to be for....the world may never know. Quote Link to comment Share on other sites More sharing options...
Fetid Strumpet Posted March 19, 2014 Report Share Posted March 19, 2014 Without the exact ability in front of me, and a reread of the timing rules, I would initially assume that it was to prevent a model escaping via a defensive trigger. You attack Collodi, who auto triggers a push out of combat, and then your dog follows him. That would be my initial thoughts on why the old ability might have done that... moot point now though. Quote Link to comment Share on other sites More sharing options...
edonil Posted March 19, 2014 Report Share Posted March 19, 2014 1 Quote Link to comment Share on other sites More sharing options...
edonil Posted March 19, 2014 Report Share Posted March 19, 2014 It was there, and I'm tired. I just had to take advantage of the setup. 1 Quote Link to comment Share on other sites More sharing options...
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