Jump to content

Guild Hounds, Why the push?


Recommended Posts

Ok, so I get why McMourning can use his melee attack to push into base contact (when used as a ranged attack from his upgrade). But why do Guild Hounds have a Close 1" attack that allows them to push into base contact? They're at most 1" away when they use it, I don't see the benefit. Is this designed to go with another Guild model I'm missing? I feel like the answer to this is really simple and I'm just missing it. Thanks ya'll.

Link to comment
Share on other sites

...I'm not seeing the attack. The final version of the guild hound says:


(1) Snapping Jaws (Ml 5 / Rst: Df / Rg: y1): Target suffers 1/3/4 damage.
R Critical Strike: When damaging the target, this attack deals +1
damage for each R in the final duel total.

That is the only attack on the card. They get to make a (1) charge if there is a scheme marker, but I don't see a 1" push anywhere.

Link to comment
Share on other sites

Without the exact ability in front of me, and a reread of the timing rules, I would initially assume that it was to prevent a model escaping via a defensive trigger. You attack Collodi, who auto triggers a push out of combat, and then your dog follows him.


That would be my initial thoughts on why the old ability might have done that... moot point now though.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information