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Malifaux Tournament, Parramatta, NSW, 16/3/14


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The Games Cube First Malifaux Tournament of 2014

Sunday 16/3/14, $15 entry fee, Register instore. 

 

Location:

The Games Cube:
Level 2, 79-81 Phillip St, Parramatta, NSW, 2150
http://thegamescube.com.au

Schedule:
11.00am-11.30am – Registration
11.30am-1.00pm - Game One
1.00pm-1.45pm – Lunch break
1.45pm-3.15pm – Game Two
3.30pm-5.00pm – Game Three
5.00pm-5.15pm – Results announced

90 minute games
Maximum of 12 players
2.0 Rules
TP/DIFF/VP Scoring format
50 Soulstone Games. Players may bring a hiring pool of up to 100 Soulstones and a single Master. A list should be available before the first game starts of the models in your pool. 
Upgrades do not count towards your hiring pool. 
Proxies and conversions allowed, as long as the models are indicated to what they are before the game starts
No painting requirement for this tournament
1st/2nd/3rd place prizes to be announced (Likely store credit)


Players are responsible for supplying:
Crew models
Rulebooks and official Wyrd stat cards (See notes for Wave 2 models below)
Fate Decks
Measuring Tape
Counters/Markers/Tokens 

Wave 2 Rules and Errata
Competitors using Wave 2 models and rules are responsible for supplying their own stat cards, printed before the game. Wave 2 cards are available at this link:
http://wyrd-games.net/community/files/file/54-malifaux-wave-2-cards-high-rez/ 
Competitors should also be familiar with the latest Errata, available here:
http://wyrd-games.net/community/files/file/21-malifaux-2e-faq-errata/ 
If you are using an Errata'd model or upgrade, you should have a printed copy of this page as well. 
Avatars will not be used in these games. 

Strategies and schemes, and deployment
Strategies and scheme pools will be pre-selected for each game. Deployment will also be pre-determined for each game. Some tables may have play areas larger than 3x3 available, in which case borders will be provided to indicate the table edges. 

Game One:
Standard Deployment
Strategy: Reckoning
Schemes: A Line In The Sand, Protect Territory, Distract, Outflank, Entourage

Game Two: 
Flank Deployment
Strategy: Squatter's Rights
Schemes: A Line In The Sand, Plant Evidence, Deliver A Message, Bodyguard, Breakthrough

Game Three:
Corner Deployment
Strategy: Reconnoiter
Schemes: A Line In The Sand, Plant Explosives, Spring The Trap, Protect Territory, Breakthrough

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