studderingdave Posted March 10, 2014 Report Share Posted March 10, 2014 I played a bunch in 1.0 and 1.5, mostly playing Zoraida with a mixed/ranged crew that revolved around Tuco, 1-2 Gunsmiths and a heavy beater for an Obey target. Now that Gunsmiths are out of enthrall range I have to revise my tactics. I really wanna maintain a ranged presence but want to focus morer on WP reduction to really stick voodoo doll and WP duals. Any suggestions on this route? Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted March 10, 2014 Report Share Posted March 10, 2014 Gremlins 1 Quote Link to comment Share on other sites More sharing options...
studderingdave Posted March 10, 2014 Author Report Share Posted March 10, 2014 care to elaborate? Quote Link to comment Share on other sites More sharing options...
quiche Posted March 10, 2014 Report Share Posted March 10, 2014 Looking at the crew creator, it looka like Samurai could be nice addition to a zoraida gunline crew. Add Pact upgrade so the Shooting action doesn't black joker Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted March 10, 2014 Report Share Posted March 10, 2014 If you run her as a Gremlin master there are a ton of ranged models to choose from. Francois, Burt, and Rami are the first that spring to mind. She also synergizes rather nicely with McTavish, whether as a Gremlin master or a Neverborn one. That said there are a bunch of ranged Gremlin models that she can use, as well as more Swampfiends that McTavish can help with as well. Quote Link to comment Share on other sites More sharing options...
studderingdave Posted March 10, 2014 Author Report Share Posted March 10, 2014 the gremlin option is quite interesting. looks like i can still run Papa Loco as well. What is the average point game these days? Quote Link to comment Share on other sites More sharing options...
Sybarite Posted March 10, 2014 Report Share Posted March 10, 2014 50. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted March 10, 2014 Report Share Posted March 10, 2014 It depends on where you are I think, but generally point values seems to be in the 35-50 SS range. With 50 being the 'full sized' game. Quote Link to comment Share on other sites More sharing options...
studderingdave Posted March 10, 2014 Author Report Share Posted March 10, 2014 50 seems to make sense. In the earlier version of the game we used to play 35 but everything was cheaper. Thanks everyone for the info. Quote Link to comment Share on other sites More sharing options...
rgarbonzo Posted March 11, 2014 Report Share Posted March 11, 2014 Yes as a Gremlin master you can run Papa and Pere for more explody goodness. Quote Link to comment Share on other sites More sharing options...
Patzer Posted March 11, 2014 Report Share Posted March 11, 2014 Yes as a Gremlin master you can run Papa and Pere for more explody goodness.She can run that tandem in both Neverborn and Gremlins due to enthrall Quote Link to comment Share on other sites More sharing options...
mistercactus Posted March 14, 2014 Report Share Posted March 14, 2014 Can doppelganger and sorrows still copy abilities like in 1st ed? Don't have my book handy... Quote Link to comment Share on other sites More sharing options...
Tuttleboy Posted March 15, 2014 Report Share Posted March 15, 2014 Yup. They have a 0 that let's them copy 1 AP actions. Quote Link to comment Share on other sites More sharing options...
mistercactus Posted March 16, 2014 Report Share Posted March 16, 2014 And Z can take Papa AND Pere? Could be nasty... Quote Link to comment Share on other sites More sharing options...
studderingdave Posted March 16, 2014 Author Report Share Posted March 16, 2014 i think i am going to start off witht hes tuff i have before i go in whole hog. I have always liked Insidious Madness, and I can see he still has his WP draining abilities. I am going to go with my standard 1-2 Madness, 1-2 melee beaters and 1-2 ranged support options. i am looking at something like this: Neverborn Crew - 50 - Scrap Zoraida -- 5 Pool +Crystal Ball [2] Primordial Magic [2] Convict Gunslinger [8] Insidious Madness [5] Insidious Madness [5] Mature Nephilim [11] +Obsidian Talons [1] Terror Tot [4] Terror Tot [4] Tuco [7] I know you build your crews during game formation but i am just mapping out gameplans. Quote Link to comment Share on other sites More sharing options...
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