Argentbadger Posted March 8, 2014 Report Share Posted March 8, 2014 Joe has heroically stepped up to running Malifaux tournaments and so he, Jonny, V and I headed out to Worlds at War for another three rounds of fun. The games were set up as 50SS and using the Gaining Ground tournament arrangement from Wyrd, which provides pre-set strategies and deployments on a rotating quarterly basis. Naturally as I wasn’t organising this event, that made no difference to me and was able to show up and play with the strategies and schemes presented. Game 1: Ten Thunders (me) vs Outcasts (Joe; Euclid on the forums) Strategy: Turf War Schemes Pool: Line in the Sand, Protect Territory, Spring the Trap, Bodyguard, Murder Protege Ten Thunders: Protect Territory (announced), Bodyguard (Chiaki) Outcasts: Murder Protege (Izamu, unannounced), Bodyguard (Taelor) Crews Ten Thunders: Yan Lo (Reliquary), Soul Porter, Izamu, Chiaki, 2 Ashigaru, Yin, Rail Worker, Thunder Archer, 4SS Outcasts: Von Schill (Oathkeeper, The Shirt Comes Off, Survivalist), Strongarm Suit (Oathkeeper), Bishop (Oathkeeper), Taelor (Scramble), 2 Freikorpsmen Joe wasn’t intending to play in the event but a last minute drop out allowed him to game; I think his crew was mostly selected to give a quick game so not many activations but a lot of power. For my part, I’ve been enjoying Yan Lo since the release of wave 2 but I’ve yet to really find a way to play him that works so well for me. I took the Reliquary upgrade on the theory that with three Ancestors on the table I would be bound to find a use for it at some stage. Chiaki generally feels like a decent choice for Bodyguard as she is quite tricky to get rid of without significant effort and the rest of my crew is filled with more threatening pieces. Turn 1: We all run forward. I’ve tried to keep Yan Lo safe as it is tempting to throw him too far forward to get an early (and generally fruitless) shot off with Spirit Barrage. Yan Lo takes Ash Ascendant. Note the Ashigaru on the right facing Bishop: it is not a good day to be that Ashigaru. Turn 2: Taelor charges Yin for a little damage. The Ashigaru near Bishop misses him twice (taking minor damage for the trouble) and is then pulverised by the pit fighter. The best I can say is that it slowed Bishop down for a round. My Archer pings a little damage into the Strongarm suit with Rapid Fire and the right Freikorpsman shoots Izamu for minimal effect. The surviving Ashigaru somewhat unwisely charges Taelor for no effect; the additional attack (from using Lunge for my first action) also misses and I should probably used Brace instead. The Strongarm suit charges the Archer and easily kills him. First the Rail Worker and then Izamu charge it and kill the Iron Man wannabe; Izamu also drops Taelor to a single wound with a lucky application of the Red Joker on a negative damage flip. Von Schill returns the favour, using Oathkeeper for Fast and charging first the Ashigaru (left on a single wound) then Izamu who he kills with the Red Joker on damage. This also scores for Murder Protege. Yin kills Taelor and Chiaki tries to push the two Freikorpsmen away from the Turf War marker with Purity but they both pass the test. Yan Lo ineffectually shoots at the Freikorpsmen then resurrects Izamu who also fails to kill them. We both score for the strategy. Turn 3: Von Schill deals with the Rail Worker then rockets over to gently poke Chiaki. Naturally, I forget about Incorporeal. Izamu mangles the first Friekorpsman then charges the other but can’t quite finish him off. He is gently tickled in return, then Bishop wrecks him again. My entire remaining crew gangs up on Von Schill but he survives on a couple of wounds and a single soulstone. The Soul Porter pushes Chiaki out of the combat and she enthusiastically runs away at top speed, dropping a scheme marker to disguise that fact that I need her to survive. Yan Lo gains Ash Ascendant. We both score for the strategy. Turn 4: We both use soulstones for initiative but I win in the end. Yan Lo polishes off Von Schill before he can remove his shirt. Bishop, evidently the real power house of the crew, charges and kills the Ashigaru, then charges Yan Lo for some good damage; partly because I forgot about Incorporeal (though apparently Bishop has a trigger to avoid that nonsense anyway). The Soul Porter pushes Yin toward the last Friekorpsman, who she charges and kills, then pokes Bishop. Chiaki continues to drop scheme markers. I score for the strategy. Turn 5: Bishop tries to kill Yan Lo but can’t quite do enough, so Yan Lo shows him that a fit young pit fighter is no match for an old man and beats him to death with his stick. I score again on the strategy. Ten Thunders win 10 – 4 (full score for me, 2 each for Turf War and Murder Protege for Joe). It is always a good fun game against Joe, though it was quite funny that after his pains to make sure that people don’t get paired up in the first round with regular gaming partners we ended up together. Still, there isn’t much you can do when real life intervenes for a player. I haven’t quite got rolling with Yan Lo yet. He’s got a lot of abilities and supports his crew fairly well but I am terrible at making sure he is in the right place to gather Chi or use corpse counters. More work is required, I think. My second round opponent was Malcolm, who I don’t think I’ve seen since the advent of Malifaux second edition. Quote Link to comment Share on other sites More sharing options...
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