Nickienogger Posted February 27, 2014 Report Share Posted February 27, 2014 On the subject of Steampunk Arachnids then - what do people think are their uses on the field? There seems to be quite alot of 'meh' reactions about them. from the thread about Langston vs LSA see - http://wyrd-games.net/community/topic/97744-ramos-wave-2-howard-langston-vs-large-steampunk-arachnid/ I am liking them because when I compare them to a 4ss small arachnid (taking in context of the single ones only) at 6ss I get... 7 wounds instead of 4 wounds 1 in 4 chance to get armour +3 makes scrap if it kills an enemy model - aka more spiders to run more objectives In context of hiring multiple small arachnids at the start of the game as designated objective runners, for an extra 2 soulstones each these guys are likely to last much longer and have a chance of actually taking out any enemy intercepting minion models? They are walk 4 unimpeded which is 20% slower than the small ones. I find that my small arachnids sometimes get caught out and easily stomped by more superior enemy minions whilst running their objectives - I know its probably due to my tactical error, but the price of 4ss for an objective runner can be pricey at 4ss with just 4 wounds, even factoring in armour +1 and df 6. Despite these deductions they are just theoryfaux, anyone have any experience with them yet? or any other angles of theoryfaux to add about them? or synergies? Quote Link to comment Share on other sites More sharing options...
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