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Burning


BigGreen

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I think the confusion may be coming from Poison. Burning +5 Deals a straight up 5 Damage at the end of that turn. Poison +5 will deal 1 damage at the end of a turn then lower the condition by -1 each turn repeating the effect until the condition reaches 0 and/or is removed. 

 

I think it's exactly coming from poison. 

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I have a question

 

If you are hit by a witchling stalker and it gets a burning one on to the person it hit....do you get a 2nd token added if in the same round you are hit by another witchling stalker or by anything esle that cause burning.

 

so at the end of the round you would take 2 damage for the 2 tokens added to ur char.

 

Iv not played in ages and will be haveing a game soon.

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Yeah... So say Witchling Stalker A hits Target 1 and gives him Burning +1... Later in the same turn Witchling B also hits Target 1, this in turn will give Target 1 an additional Burning +1 totalling to Burning +2. Then at the end of the Turn Burning is resolved and Target 1 takes 2 Dmg due to Burning +2 and removes the condition. 

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You can also get burning more than once from the same model can't you? So if a Witchling Stalker decides to use his 2AP to attack another model and damages it twice, you would apply burning +1 for each of the times the Stalker damages the model (burning +2 essentially). 

 

Yes, of course.

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You can also get burning more than once from the same model can't you? 

 

Of course. Kaeris is a perfect example of this. Kaeris decides to target a Metal Gamin with Flaming Halo which only hands out the Burning Condition (By the Truck Load I hasten to add ;) ). She can do it 3 times for a minimum of Burning +3 although with her triggers it's likely to be Burning +6 or more. Here is the text from the action in question for reference (minus triggers)

 

"(1) Flaming Halo (Ca 7 :tome / Rst: Df / Rg: :ranged 12 or :melee 2): Target gains the Burning +1 Condition. This Attack ignores cover."
 
Naturally she can repeat this action as many times as she has AP to spend on it to continuously stack the Burning condition. 
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The only inbuilt action to remove burning is the "drop and roll" to reduce burning by 1 isn't it?

Yes, although technically the inbuilt action is actually (1) Interact. It's important because there are quite a few limitations to using Interact actions.
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