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Tell me about Molly...


mistercactus

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Glad to see you back and interested in the best Hench...Master in the game ;)

 

I Havent had many games myself yet (due to college work), but once Summer comes round I'm diving right back in with Molly :)

She's essentially much more aggressive with close range summoning and spells. The summoning doesn't need corpse counters, but models come in on low wound.

Story wise....just read Chronicles 7 :D Awesome

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Cheers Pierow! Have to say, necrotic machine is a HORRIBLE model to assemble. Finally got holes drilled in to fit the limbs in and one of the spindly arms snapped! :(

Had to resculpt the arm with gs around a thin copper rod. Looks ok though. Throwing paint at it with very little ceremony so it'll be done an I won't have to worry about it anymore.She does, of course, have a pretty pink bow now too! ;)

Have Molly and 3 crooligans painted already. After Ponto is done I should probably tackle the rogue necromancy. Then what? Belles are the obvious choice, but how many do you recommend? Anyone have any favourites to use with her?

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You're going to most likely want Sybelle as she can toss Molly around via call belle.

You're going to potentially want killjoy if you run the horror version of her upgrades, and you'll definitely want the university of transmortis to summon in the iron zombies, and for access to the valedictorian.

If you go spirit Molly youll want Shikome, hanged, onryo, and Datsue ba.

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You're going to most likely want Sybelle as she can toss Molly around via call belle.

 

Note, however, that Sybelle herself is not a Belle (nor Spirit nor Horror), so Molly doesn't return the favor by directly supporting Sybelle.  Molly's debuff spell(s) can indirectly support Sybelle, so she's a good buy in any case.

If you played Molly in 1.5 you might get shocked playing her, as it's no longer a steep uphill battle that auto-loses versus certain immune to influence opponents, but that's just because she's not bottom of the pile anymore.

Her upgrades are pretty much to taste, though most people will suggest taking one of her two limited upgrades (pushing you in either a Spirit or Horror crew build direction).  Either direction works, though many players will note that Spirits have more synergy with other Spirits and have those nasty 8-9 soulstone models that are fairly strong, whereas Horrors currently have a gap between 7 and 10 soulstones.  I don't think it really makes a difference for most players.

In game you'll find yourself torn between summoning more models and dropping a pseudo-obey on them or debuffing/blasting targets with her attack spells.  Both routes helps you win the AP battle. More summons = more AP, or enemy AP wasted on killing new summons. On the other side of the coin, her debuffs either make it easier for you to save AP when attacking an opponent, indirectly make your opponent waste AP as their output is hampered, or outright deny them AP via Paralyze and Slow.

I suggest getting Belles & Doxies regardless of whether you go the Spirit or Horror route.  Their movement tricks and debuffs are great additions to pretty much any crew, and moreso with Molly being able to buff them directly.  A single blister/box of Belles and Doxies should be enough of each.

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  • 2 weeks later...

Molly's Summoning Pool(s) (and card needed to summon)

Always Available:

  • Rotten Belle (9 crow)
  • Dead Doxy (10 crow)

Available with Forgotten Life Upgrade:

  • Necrotic Machine (6 crow)
  • Guild Autopsy (8 crow)
  • Crooligan (8 crow)
  • Drowned (10 crow)
  • Punk Zombie (11 crow)
  • Student of Sinew (11 crow)
  • Student of Steel (11 crow)
  • Student of Viscera (12 crow)

Available with Forgotten Path Upgrade:

  • Necrotic Machine (6 crow)
  • Night Terror (7 crow)
  • Gaki (8 crow)
  • Onryo (9 crow)
  • Drowned (10 crow)
  • Shikome (12 crow)
  • The Hanged (13 crow)

Available with Molly's Avatar Manifest Event (as of 2/25/14) & Forgotten Life Upgrade:
(not going to bother re-listing the above options)

  • Yin the Penangalan (12 crow)
  • Rogue Necromancy (Red Joker)

Available with Molly's Avatar Manifest Event (as of 2/25/14) & Forgotten Path Upgrade:
(not going to bother re-listing the above options)

  • Jaakuna Ubume (10 crow)
  • Izamu the Armor (Red Joker)

(edited to reorder in cost order)

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What are people's thoughts on "The One's Left Behind" + either limited upgrade to summon a minion that has an effect when it dies?

The Drowned can be summoned away from enemy models to die and drop a scheme.

Onryo seems very useful to drop in close and steal some wounds - if it dies it can send out a slow pulse.

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On Death or On Damage effects used to be a large portion of Molly's Summon game (Fast from Doxies, Scheme Markers from Drowned, Adversary from Onryo, Brethren push from Necrotic Machine, Black Blood), but apparently enough people thought these were abusive so they were removed from her game, leaving only Scheme Markers from the Drowned.

Using a 10crow (and 1 AP) to drop a scheme marker up to ~6"+30mm away from Molly and ~3" away from enemy models, is not in any way abusive, so feel free to do so.

 

FWIW, the Onryo's Slow on Death pulse is too small to abuse with Molly's Summon.

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Thanks Cats. It seems I've got to anticpate that Molly's summons are going to enter the field with 1 wound unless the opposition is nice enough to be bunched up.

With the Onryo, would chaining a ranged attack from a friendly to kill it after Molly summons it be able to achieve the slow burst reliably?

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Thanks for the conversation folks. Currently painting up the students. Only have one belle done so far - a metal puppet one. She's adorable! :)

 

Been putting off painting the rogue necromancy since I'm not sure how I want to do it. Anyone find it's a must-take?

 

Also, what are the best options for healing Molly's summons?

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Somethin

 

Thanks for the conversation folks. Currently painting up the students. Only have one belle done so far - a metal puppet one. She's adorable! :)

 

Been putting off painting the rogue necromancy since I'm not sure how I want to do it. Anyone find it's a must-take?

 

Also, what are the best options for healing Molly's summons?

 

I wouldn't say the Rogue Necro is a must take. The combo of a Crooligan + Rogue Necro is nice, but is just one of her various play styles. Don't forget she can take the "Spare Parts" upgrade and summon a Rogue Necro (with a 11+crow). This is an alternate option which for 1 soulstone via an upgrade and the 11+crow and 4 corpse markers. Its something to consider for a late game surge on something like Turf War or Reckoning.

 

As far as healing Molly's summons, I don't look for that in her crew. I only summon if/when near enemy models. Molly herself is pretty resilient so she doesn't hate being close to the action. Something to think about is summoning models that have "Hard to Kill" and are near 2 enemy models is key to helping your models stick around long enough to make use of them. So Punk Zombies are one of my favorite ones to summon in her crew, and also depending on the situation have her cast "Imbue Vigor" on the Punk Zombie.

 

A word of caution is that Molly is not your typical master when trying to plan out your purchases and models you want. Since she can draw from so many model possibilities its best to do what it sounds like your doing. Stick to a few models, get comfortable with them, and start expanding. I will say starting with the Students is a great place to start because it gives you so much flexibility when she can summon 'Student of Sinew', 'Student of Steel', 'Student of Viscera'.

 

Molly is exactly what I've wanted out of a summoning master in Rezzers. I love Nico (conceptually), but Molly just brings a new summoning aspect to the game. If interested take a look at the Tale of Malifaux Bloggers #ToMB going on right now.

 

My Molly #ToMB

Overall #ToMB Thread

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  • 3 months later...

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