Meliondor Posted February 12, 2014 Report Share Posted February 12, 2014 So what did we get out of the second wave ? I checked the cards and here is my full theoryfaux opinion about them. Good thing: I will not have to spend too much money soon. The new masters are of course all interesting, just because every master is interesting, but oustide of that I will just need to buy pathfinders... Hoffmann Interesting caster with giving out his upgrades, repairs and sharing attributes around. Will have problems at smaller games, because his synergie chain needs certain models. Nothing game breaking. Ryle Expensive, not much sustain, good damge. Really missing a book for defense to be worth taking with anyone else than Hoffmann. Interesting movement and heal ability. At least 1 point too much. Not useful Mechanical Attendant Only there to give Hoffmann fast and DF 5. For Hoffmann useful. Guardian Overpriced, no damage…only usefull for DF 6. But just too expensive. Lucius Our special master for scheme markers. Elite training in small are, scheme things and an ability, that needs always a suit… An other master, nothing game breaking. On the weaker side IMHO. Dashel Only useful with many rifleman. Otherwise completely overpriced. You need 2-3 rifleman to make him worth his points…but Riflemen do not work with Lucius (he makes them better in melee). Useless Abuela Ortega Ok defense now, interesting gun with too less range. Faster than you think, can give extra action around with 8+card. Nothing great, but ok Guild Hound Weak, cheap, only useful in groups, but then has a limited use if you want to place scheme markers. I think they are useless Guard Seargent Nothing special. Useless in my opinion, because he needs to many other models to work Hunter Squishy for the points, but cool abilities and ok damage. Workhorse for construct armies and so ok Guild Lawyer No damage, interesting defensive ability, but nothing that makes him good Watcher Can negate cover or share LoS. Cheap and can place scheme markers while flying. See no use forhim Exorcist Overpriced for its dmg… Pistolero Cheap, increases defense, special attack ability…absolutely great for its points! Pale Rider Too expensive, to less dmg for this points Warden Cheap workhorse for construct armies. Ok. Witchling Handler Most useful with many witchlings or to spread fire attacks. Could be interesting with Sonnia. But very expensive for this abilities Brutal Effigy See no reason to take it…. Guild Rifleman 1 / 2 / 4 dmg does not impress me. Would take wichtlings or pistoleros instead of them. Not useful Guild pathfinder Good musket and fun with traps. I think they might even be overpowered for this points… They place a trap in front of them and shoot, if an opponent attacks them he has to deal with the trap. McCabe An other caster, that gives out upgrades to minions. Not good in melee or ranged, so mostly an interesting form of support. Just an other master Sidir Better at ranged than at melee. Expensive, but can be fun. Ok Luna Not good herself, but making guild dogs great! Wastrel Ok for 4 points Lazarus Would be so great for us….bot NO, he hates the maker Sue Anti-charge fire spreading, card drawing half-beatstick. Ok for the points Quote Link to comment Share on other sites More sharing options...
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