Inquisitor Wall Posted March 17, 2014 Report Share Posted March 17, 2014 I played my second game with Colette this weekend, and I'm really starting to get a feel for her. However I am feeling that the crew or at least the way I am playing them is much too reliant on the coryfee and duet. Once the duet is in play all of my other models focus on keeping it alive and giving it reactivate. I have not added in miss step yet as I couldn't justify the SS cost for the duet and her. Cassandra also turned out to be really fun and fast even though she ended up dying by turn 3. Quote Link to comment Share on other sites More sharing options...
hippodruid Posted March 20, 2014 Report Share Posted March 20, 2014 I've never actually combined the Coryphee in a game yet, but I imagine if I did, I'd spend a lot of AP to make that 14-stone model work for its 14 stones. But I also only rarely bring the Coryphee along and lean on gunsmiths and other models pretty substantially (Taelor is a blast when she gets 5 AP a turn!). That's one of my favorite parts about the new Colette, though. She works with everything, since she's such a huge force multiplier. Quote Link to comment Share on other sites More sharing options...
Gorbad Posted March 20, 2014 Report Share Posted March 20, 2014 I've not found the Duet to be that fragile. I've seen it face down Taelor and the Viks and live. But I don't think that for 14ss you perhaps get quite enough offensive power, but you sure do get a lot of mobility and survivability. Quote Link to comment Share on other sites More sharing options...
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