EntrepeNinja Posted February 11, 2014 Report Share Posted February 11, 2014 So something happened between v1 and 2E, where I fell out of love with Colette. Perhaps it's the fact that she lost her reactivate, or her slow to die, or her mannequin replacement, perhaps it's just a playstyle difference that I can't seem to overcome. In that vein, however, I've decided I want to love Colette again, and it's just a matter of looking at what she brings to the table, and diversifying around her. Her abilities synergize well with Showgirls of any rank, but they also work on all minions. -So perhaps a mixture of showgirl models with a presence of rockstar minions is what I'm missing. Colette: Strengths and tricks: Defensive Triggers: With "Now you See Me", and a scheme marker, or death defying and a model cost5+, she is very resilient. She may not be, doesn't die but gets to burn a soulstone to heal resilient, but she's still a pretty tough broad. Scheme Marker Manipulation: I use to think it was just because she and her whole crew use scheme markers to fuel their abilities. And that's definitely true, but her 8" aura that allows showgirls or minions take a 1 as a 0 is totally baller. Offense: Her best attack is a 0 action. If you get an upgrade, she can use it twice into and out of melee, with a great ca vs either wp or df. This thing is reliable. And with a mask she can cast it again at 8". Use your artificial soulstone, or know you've got the card to cheat and win, and that'ls pretty reliable too. Battlefield Presence/Manipulation: Almost all of the rest of her abilities are focused around manipulation: Positioning, buffing, and out of activation action. Her second attack has a trigger that gives a disguise aura. She has an ability to push a model (friendly anything) and then have them perform a 1 action (with a reactivate then sacrifice trigger.). She has away to teleport a model up to 14" away (provided there is a sheme marker there). She can use this on herself, so she can be damn near anywhere. Doves: And then there are the doves. Use to be that you had to sac a soul stone to make a dove. Use to be it was a 0 action, which fought with your reactivate- so you could only get 1 dove per turn. Use to be that a showgirl could just burn it like a soulstone. Well things change. Doves can now sacrifice themselves to give a friendly model (any friendly) a :pos to all casting until the end of turn (if you have something like a oxfordian mage who's about to get super magic-y), or a :pos to df duels (if you're afraid that bodyguard target is gonna need to weather a little bit more this turn...) or is can give them a :pos to damage flips, for when you get that beater in Juuuuuust the right position. Note these are all 'till the end of turn. And you can sac multiple doves to the same target to super charge them. Give a mage a postive twist to cast and damage, and watch the sparks fly. So. We have a master that is able to survive, manipulate the battlefield, both power level wise (deflecting enemy charges and prompting high potency models to get more out of them), do a little bit of damage herself, and create mobile buffing stations. What does she really need to win? Grunts. She's got a lot of stuff that makes other people better. So what she really needs is models that are able to get the most benefit from her ability to make them better. When they opening all of these abilities up to friendly or friendly minions, they increased her versatility by a ton! So my new goal is to find those models that are able to take the fullest of advantage of Colette's generous help. Oxford Mages (The Magic show): You give a henchman warding runes and it increases their resiliance. But the real coolness is that a) their 0 action can net soulstones. There are very few models and upgrades in the game that can create soulstones. Mages are on, Colette is another. Put them together, and want not for the stone. They also have a ca6 2/3/4 with some amazing triggers potentially built in (For instance, Burning, slow, Pushes, or armor passthrough) which they can cast on their turn 3 times with furious casting. And Colette can make them cast it s'more. Add to those 4+ attacks a positive twist to ca and/or damage, and you're lookin' pretty beastly. Pew pew. Gunsmiths (The Wild West show) Great when paired with Mages who can place burning on a model to light 'em up for "The Hard Way" (by the way... can I say how much I love "Easy Target" over "Hey, you're the one who's on fire"? 'Cuz I do.) You're not gonna get the positive twist to ca like the mages get, but you also have access to a better damage track (2/4/6 with experimental) and can get a double positive against burning targets. Spend some time getting a target painted early in the turn, and then have a dove give the smith a buff that'll make it count. And then have Colette reposition him and make it hurt s'more. Willie (The Pyrotechnic Show) See you've got a bunch of scheme markers there. What if I told you that was actually a mine field? William brings a lot of stuff to the table. Passive damage incurred by him walking. The ability to force duels without LoS. Another way to drop burning. A way to move friendlies away from an exploding enemy, and a way to turn the large number of scheme markers within 8 of him into a 3" pulse of death. Throw a manaquin in the mix and he can start poppin' off a bunch of scheme markers at range, just flooding the field with explody goodness. Set him up at a choke point, and watch 'em scramble. Mechanical Rider (The Pony Show) There's been a lot of talk about the rider. 12 stone model that can move, an evolving armor (that's not armor, so it's harder to bypass!), the ability to summon arcanist constructs, and potentially give something reactivate? Pretty rad. Not to mention the SH6 attack that spews out scheme markers like candy, and allows for an extra bit of card draw. So, it's giving Colette cards to use or discard for an extra S.S. (if she gets the soulstone manipulation upgrade), more scheme markers near weakened enemies for jump points. Both great. But it's also giving her cheap models that both help with activation control, tie up enemies, can be reactivated with prompt without as much fear as doing it to your higher SS more important models. Why yes, I would like an extra manequin. Or an ice gamin that's been weakened. Which I will now shoot into engagement with and blow up. It's a big investment, so the returns have to be good. And much much more! The number of henchmen and enfocers that can't benefit from "Friendly Minion" type abilities is pretty high, but the return you get for the more broad abilities is as high- consider giving The Captain (Sergeant Pepper's Magical Mystery List) a pos twice to casting for airburst, or damage for the relic hammer. Or Joss. Or Howard. Or run a total beast list with Myranda and a bunch of animals. The more I come to terms with what she can actually do, the more exited I get about the sheer number of lists she can run. Fixed master variable list? The woman can be anything she wants. Promotional Considerations Brought to You By: The Miner and Steamfitter's Union. You run a list of Mages, Gunsmiths, Willy, and bring a Johan to go with? Colette may not be a M&SU, but the Captain, Joss, and the Firestarter are. Colette can stay alive on her own dime, and just make any/all of those models better through extra actions, and empowered actions. In conclusion, the days of my two favorite lists are mostly over. I don't see me playing pure showgirls. Of course I should supplement, but it just feels too specific. I'm not allowed to play my favorite Colette list (Colette and the M&SU Allstars- Kaeris, Willie, Gunsmiths, Kang, Johan). But the future of Colette is still exciting. Adapt and evolve. The show much go on. Wall of text over. Thoughts? 5 Quote Link to comment Share on other sites More sharing options...
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