AgentRock Posted January 30, 2014 Report Posted January 30, 2014 I'm not an expert on the Arcanists as a faction, but I've started a project to take a look at the state of minion and enforcer models from the end of the Wave 2 beta that are notable. I'm looking for folks to point me at some likely subjects, either very good or possibly some that need work. Hopefully some faction experts can give me some tips. Thanks! Quote
Fenton Crack Posted January 30, 2014 Report Posted January 30, 2014 Perhaps not garnering near as much enthusiasm outside a Raspy crew, (where one might instead continue to rely on the Sabertooth Cerberus) take a look at the Blessed of December. Great mobility with her tactical (in the form of Leap), Unimpeded and Cg 7. She also has a slew of great triggers, all in a package that has Frozen Heart and Hard to Wound. Quote
HalcyonSeraph Posted January 30, 2014 Report Posted January 30, 2014 The Captain is probably the strongest overall model in the faction in Wave 2. He's extremely versatile, hits like a truck, is mobile and also adds to the crews mobility, can add burning to the Rail Golem, is a great target for Bodyguard/Entourage, and fits into every master. He's basically the Wave 2 equivalent of Joss. Quote
decker_cky Posted January 30, 2014 Report Posted January 30, 2014 Depending on where it ends up specifically, the Mechanical Rider seems like it will be incredible. They have some very flexible summoning that provides great synergy with every crew aside from Marcus, and can generate extra scheme markers and draw extra cards. Not really a raw power model, but if you can keep it alive for the first two turns, it provides a ton of utility. 1 Quote
Gorbad Posted January 30, 2014 Report Posted January 30, 2014 Angelica is a really good utility model that will work well in any crew. Quote
Dracomax Posted January 30, 2014 Report Posted January 30, 2014 Coryphee are looking quite nice too. Quote
zFiend Posted January 30, 2014 Report Posted January 30, 2014 He's basically the Wave 2 equivalent of Joss. Did Joss get his Cash? Or would it be Tango? ---------- Post added at 08:25 PM ---------- Previous post was at 08:25 PM ---------- Coryphee are looking quite nice too. I can't wait to field the Coryphees, they seem amazing! Quote
Dracomax Posted January 30, 2014 Report Posted January 30, 2014 They are actually worth taking as individuals now, and not just potential duets. Quote
Gorbad Posted January 30, 2014 Report Posted January 30, 2014 I'm just waiting for some plastic models so I'll actually consider using them. I do not like the metal ones. Quote
bertmac Posted January 30, 2014 Report Posted January 30, 2014 Have done some good shooting and combat with gunsmiths they're good at both due to their attack being ranged and melee. Quote
Gorbad Posted January 31, 2014 Report Posted January 31, 2014 Is he worth it if you can't take advantage of The Hard Way? Quote
Uktena Posted January 31, 2014 Report Posted January 31, 2014 Is he worth it if you can't take advantage of The Hard Way? A model that can ignore H2W, Armor, and nullify Damage Prevention from range is worth it. Quote
Gorbad Posted January 31, 2014 Report Posted January 31, 2014 But for the same cost I can bring a December Acolyte that can turn off armour and h2w on enemy models within 6" and who can shot people and automatically make them slow and force them to discard a card. And none of that requires a suit, unlike the Gunsmith. Quote
Mason Posted January 31, 2014 Report Posted January 31, 2014 I've found their defensive trigger to become Fast to be very useful. Quote
mythicFOX Posted January 31, 2014 Report Posted January 31, 2014 Soulstone Miner, surprise from below makes him a great little objective runner. Quote
Uktena Posted January 31, 2014 Report Posted January 31, 2014 I've found their defensive trigger to become Fast to be very useful. Not to mention Hard to Kill and two other Offensive triggers for more flexibility. Quote
MasterDisaster Posted January 31, 2014 Report Posted January 31, 2014 Yeah I gotta back the Gunsmiths, even outside of crews where they cant use The Hard Way they can still kick ass and take names. I like the versatility their triggers offer (Both Attack and Defensive) and they are pretty tough to deal with. Quote
bertmac Posted February 3, 2014 Report Posted February 3, 2014 acolyte can only shoot people its not engaged with to make them slow and has mi5compared to6on the gunsmith without the hard way you can choose a suit by discarding a card of that suit so quite easy to get triggers Quote
Uktena Posted February 3, 2014 Report Posted February 3, 2014 acolyte can only shoot people its not engaged with to make them slow and has mi5compared to6on the gunsmith without the hard way you can choose a suit by discarding a card of that suit so quite easy to get triggers The Acolyte is fantastic. The Gunsmith is not "better" (particularly for Rasputina), but they do compete heavily for that SS cost slot. So in response to the question; "What are some strong Arcanist Wave 2 models" the Gunsmith absolutely must come up. Quote
bertmac Posted February 3, 2014 Report Posted February 3, 2014 yeah not saying they are better just highlighting the differences in how they attack. certainly in a crew that cant hand out burning they lose a bit but certainly arent hamstrung. Quote
AgentRock Posted February 5, 2014 Author Report Posted February 5, 2014 Thanks for the tips. Expect the article sometime later today. Quote
Halflingspy Posted February 5, 2014 Report Posted February 5, 2014 All of them. Honestly, the one I'm worried about is the Coryphee Duet, and some of the higher costing ones - but its because I haven't really gotten them on the table enough to make sure the high cost is worth it for me. Gunsmiths are liquid gold. Performers are making me so excited now that they can be hired on their own, and their lure is feasible to pull off (with really fun triggers I need to experiment with). I want to take them in non-showgirl crews just so I have access to lure. Blessed of December got a much needed boost - 7 combat makes me eager to play Raspy again. I really enjoyed the last few changes to the silent ones. Cassandra is insane. 8ss for someone that has nimble, and a decent damage spread, plus magic triggers... Lots of fun new options, that will hopefully cause really interesting crossover crews. Quote
Dracomax Posted February 5, 2014 Report Posted February 5, 2014 I'm finding that I like the individual coryphee too much to want to voltron them before I have to. Much like the Steam arachnid/swarm, it's now a question of doing it at the right time, rather than ASAP. Probably good, but as they were at the end of the beta, I personally felt like they were a bit—not much, but a bit— overcosted. Quote
AgentRock Posted February 5, 2014 Author Report Posted February 5, 2014 I had the same thought when I was reading them: other than to save one of them from dying (IE they're at 3 wounds or something) why would you give up 1 AP and combine them? Quote
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