Cynon Posted January 21, 2014 Report Share Posted January 21, 2014 Hey guys, I have just started playing Mali again a couple months ago and been involved in the beta phases and following the forums more than I have probably ever. In 1e I played Neverborn then Arcanists. I love going to tourneys I played at gencon once and am somewhere between a competitive and casual player (I play with my friends but we are all competitive is what it comes down to). Throughout the beta phases the one theme that seems to constantly coming up is that 10t crews as a whole are 'supposed' to be compartmentalized much like outcasts were in 1e. You have your specific models and then ran them with basically the box and a blister or two. When 2e was done I looked at the models as a whole (misaki box archers and the various henchmen/enforcers) and loved the models so much I hopped back in to play and got them (I had sold my neverborn and lost my arcanists...dont ask). Now I was really hoping that with the new edition they would have fixed the issue with 10t not having any common synergy so that we actually had a faction that would play together. I guess that is not and probably will not ever happen. We have few models that belong to our faction (some others have this issue but I dont think any are as bad as 10t) Two of 'our' boxes have models that you can not even use with other masters (yan lo ashigaru and when it comes out brewmaster - none of the tri chi are dual faction for some reason) There is no common synergies between any of our crews really. You are really cornered into taking X with Y to have any feeling of coherency between models in your crews. And probably the most important thing is whenever we do get a model or get access to a model we have to worry about balancing it across two factions. This is a HUGE drawback. We have to worry about mccabe getting something because guild will have it, or yan lo because ressers will have it; or we have to worry about traps being balanced because other people have access to them, izamu, wastrels etc. which in the end means we have a fractured group of models that have little to no coherency across the faction as a whole and basically if you want to play them in any sort of competitive enviroment you have to essentially collect models from every faction in the game. Is this intended or just a byproduct of how they were introduced. The wave 2 stuff seems to be much of the same with the monks only wanting to be used with shen, and all the dual faction guys wanting to be used specifically with their dual faction master. Maybe this is just a rant out of frustration but do other people feel this as well? Is there any real reason we do not at least have access to models across the gamut? Or during the transition from 1e to 2e they did not just seal up the faction to give them some more synergie with themselves...or a trait like black blood or something that would work with 10t models. I played a couple games this weekend at our LGS and voiced my opinion that in its current state I would not recommend this as a primary faction for anyone. Especially a newer player or someone that does not have enough money to buy X crew box then YYYYYYYYY from his faction and then another and another Quote Link to comment Share on other sites More sharing options...
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