Hagisman Posted November 23, 2013 Report Share Posted November 23, 2013 How have been been fairing with Guild McMourning so far? I'm thinking of taking him as my second master when his box comes out. Is it necessary for him to take the upgrade that allows him to take Sebastian and the Nurses? Or does he work fine without it? Quote Link to comment Share on other sites More sharing options...
Mekboy Posted November 23, 2013 Report Share Posted November 23, 2013 I'd take the upgrade just to allow access to nurses - they're amazing control/healing/buffing models, especially if you take a witchling stalker to remove paralysed from models you fully heal. Quote Link to comment Share on other sites More sharing options...
Darwin_green Posted December 12, 2013 Report Share Posted December 12, 2013 I guess in the guild, he's all about making executioners into monsters with all of the support chain actions going on. Quote Link to comment Share on other sites More sharing options...
Anaxiamander Posted December 12, 2013 Report Share Posted December 12, 2013 I wouldn't say it's absolutely necessary, but to do without the upgrade deprives you of two very potent things Guild McMourning has in his favour: a) Nurse + Witchling Stalker = very potent healing combo. Nurse heals + paralyzes a model, Stalker removes the Paralyzed Condition so the model can continue on its way. Giving Precise to models provides an enormous bump in damage-dealing capacity if dealing with any Armor or Hard to Wound model (my first thoughts turn to Constructs and Undead for this particularly, so some amount of Arcanists, Guild, Resurrectionists, Neverborn, and Outcasts all present targets here). Removing Armor allows those with low damage (but not 1-damage) to sneak through a few more points per attack, and allows those with high damage-ramping at moderate/severe to more easily achieve or cheat the values in by ignoring the negative flips from Hard to Wound. Plus, the Interact Actions certainly don't hurt, particularly given the 10-inch command range. It's certainly possible to build an effective list without the Nurses, but I think I'd feel a little hamstrung without them. That may just be from my being predominantly a Resurrectionist player, though. I would recommend taking a quick look at Plastic Surgery as well, though, if you're interested in a few curious mechanics; it allows McMourning to be quite effective with The Judge, and may allow for impressive interaction with the Exorcist once we know for sure what its rules will be. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted December 28, 2013 Author Report Share Posted December 28, 2013 Anyone with any experience running Nurses with the McMourning crew buffing Executioners? Quote Link to comment Share on other sites More sharing options...
Mekboy Posted December 28, 2013 Report Share Posted December 28, 2013 Another handy trick I remember, Nurses can give opponents Downers for negatives to all duels and armour 1. McMourning both has and can give out precise to remove the upside of armour one, making models under Downers easy prey. Quote Link to comment Share on other sites More sharing options...
Hagisman Posted January 12, 2014 Author Report Share Posted January 12, 2014 Have to say playing around with McMourning, as Guild though I didn't use too many of his Guild abilities. Was a nice change of pace. Which is weird considering I usually play Lady J, and both seem to like to stay close to their opponents. 35ss. Upgrades - On the Clock, Evidence Tampering(or whatever scapel sling is) Sebastian 2 Guild Guard 2 Death Marshals 1 Nurse Was versus Lilith with Terror Tots, Mature. Grow list. Having the Death Marshals really helped lock down the enemy crew, which is more than likely due to Low Willpower on Lilith's part. Thirteen in hand, try and go for it, nearly 100% successful. The Nurse hands down was awesome, a terror tot at full health became a young(not sure if they heal when they grow). Injecting him with paralyze won me the game. I kept McMourning at range for the most part, but every once in a while I would have him get into close combat to kill something right out. Expunge was good, but I definitely had to choose between it and scalpel sling more times than I liked. And when I did expunge the enemy usually had 1 health left, but that was my fault. Quote Link to comment Share on other sites More sharing options...
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