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Lure FAQ?


Reznik

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I would argue it is a grey area, although the wider community would support your interpretation. It remains to be seen what Wyrd's interpretation is, and we will most likely need to wait until January to be sure. Please understand I do not wish to get into an argument about this, and will not be posting any further in this thread. Triggering multiple pounces was done by many groups all throughout the play test, and was done in many games at Gen Con. This isn't to say my interpretation is correct, I fully admit I could be wrong, but I will be ruling that interpretation in any events run by myself until Wyrd officially rules otherwise.

If you are looking for the most conservative answer on the subject Joel's interpretation will see you right. If you decide to go for the more open interpretation, realize that it is not universally accepted, and may or may not be clarified in January.

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Sigh.

A rule for good sportsmanship is that if a situation is unclear to both parties, you play it the way that gives you least advantage.

That said, it is abundantly clear that no movement happens from a lure once a model is already in base to base, and with no movement there can be no pounce.

Enjoy.

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There is no grey area here.

The FAQ is completely black and white about this.

Does Casting Lure in B2B Move a model? No.

What does pounce need to trigger? Movement.

---------- Post added at 07:03 AM ---------- Previous post was at 06:24 AM ----------

I am actually really confused as to where the perceived ambiguity is?

Can anyone point it out?

---------- Post added at 07:04 AM ---------- Previous post was at 07:03 AM ----------

Someone not using "we've always done it like that" as an argument.

Edited by Ausplosions
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The Grey area is here

When I cast Lure on a Model in base to base does the process go

-Fail Duel,

-Check model position, Its in Base to base contact it doesn't move.

Haven't ended a move as I never started one.

Or does it go

-Fail Duel

-Begin move *this is the first step to resolving the spell

-check model position, its in Base to base -model can not move any closer

-End move (having moved 0 inches) as it is already as close as it can get.

Have ended a (non walk action or charge action) move in melee range of a pounce, so get attacked.

Pounce doesn't strictly need movement, it needs an end to movement.

It is perfectly legal to announce a walk action, move 0" inches and end the walk action. This would trigger Horror duels for example as a walk action has ended even though no walk took place. The above situation is slightly different, but close enought that it could be argued to provide precedence

Personally I am expecting the first to be the case, but can quite easily see how the second could be right.

And Joel, whilst I agree with you regarding sportsmanship, that means my models don't get pounce attacks on base to base lures, but my opponents do until it is confirmed otherwise.

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A move needs to start for it to end. It says the model does not move. Not moves zero.

If it was a 0" move, I would see the ambiguity. But it is not, it says DOES NOT MOVE.

In any case, my position has been made clear, and I doubt my opinion on it is going to change anyone else's, if a black and white document stating in obvious terms how it works will not.

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As I said, I agree with you, you just wanted to see what the question is

Its also worth pointing out the FAQ actually says

Q: If a model with the Lure Action targets a model in base contact, can Lure be used to move the targeted model, so long as it ends in base contact with the model taking the Lure Action?

A: No. A model which is already in base contact may not be moved any further with the Lure Action

That is not quite the same of saying that it doesn't move. It says it may not be moved any further.

As you say, I can easily read this as there is no move.

But it could be read as The move starts, you see you are in base contact and you may move no further. The move then ends. This ends the move portion of the Lure spell.

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Or does it go

-Fail Duel

-Begin move *this is the first step to resolving the spell

-check model position, its in Base to base -model can not move any closer

-End move (having moved 0 inches) as it is already as close as it can get.

Have ended a (non walk action or charge action) move in melee range of a pounce, so get attacked.

Pounce doesn't strictly need movement, it needs an end to movement.

It is perfectly legal to announce a walk action, move 0" inches and end the walk action. This would trigger Horror duels for example as a walk action has ended even though no walk took place. The above situation is slightly different, but close enough that it could be argued to provide precedence

This is the first time in all of the many threads on this argument (guys, how many of these do we need anyway?) that I've seen this side of the argument clearly spelled out in a way that makes me stop and think about it. Well written. If this were a court, between this and the ambiguous way the walk action is written, I might actually start to think reasonable doubt. Might.

-M

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My answer to the same topic copied from the other thread:

http://www.wyrd-games.net/showthread.php?48536-Lure-discussion-and-new-FAQ/page6

Like I said I would very much like it to be otherwise (and I could very much [and did] argue that is how the ability is worded).

However the FAQ has very clearly answered the question about 'Lure' moving a model already in base to base contact on page 4.

"A: No. A model which is already in base contact may not be moved any further with the Lure Action."

I dont know how this could possibly be any clearer?

How on earth could anyone argue that the model still moves?

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I think the best thing at this point is to wait until January.

The Question was to answer something different and we are trying to extrapolate from that.

I agree with that. These discussions aren't answering the question and I think that these threads are pretty much going to get closed. It's sad though that we have to wait 'til january to get the answer.

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